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Heliocon 07-13-2011 10:13 PM

For the record here, to all the haters - I was right about multicore support/use (being one of the biggest performance boosters while others argued that it was not even worth it).

Just keeping a tally.

And good to see some tangible progress!

Crane 07-13-2011 11:09 PM

Quote:

Originally Posted by Heliocon (Post 308491)
For the record here, to all the haters - I was right about multicore support/use (being one of the biggest performance boosters while others argued that it was not even worth it).

Just keeping a tally.

And good to see some tangible progress!

+1 you were right on the money.

Orpheus 07-14-2011 12:01 AM

Quote:

Originally Posted by Blackdog_kt (Post 308402)
Maybe i didn't make myself clear enough, so let's clarify. This is NOT required for every patch. It's only required ONCE if you installed the sim before mid-May or thereabouts and not at all if you installed at a later date, since you have the latest version through Steam. Hope it helps, cheers ;)

Actually, I'm not sure you're right about that one. There is a definite performance decrease over time that isn't solved by deleting the cache folder or by having the correct config files.

As a case in point, I've been using Original textures for about two weeks, since my 'wow full reinstall actually does improve performance' thread. About 3-4 days ago I started getting launcher crashes, increases in stutter and today (literally half an hour ago) I was forced to drop to High textures (again), which is back where I was before the last retail patch. Something is dragging down performance over time and increasing texture stutter.

It's also been confirmed in another thread that CloD is using more memory since the last retail patch than it was before (based on Repka server performance, link below). Multi-core processing is also not quite there yet (my cores register 100/30/30/30 or so and I've seen a good few similar reports). Then you have the decreasing performance which some have noted that may relate to the memory not being properly flushed between missions, the weird sound error in multiplayer which only seems to occur when the server hits a certain amount of load/number of players, and the fact that XFire (and possibly still SLI) still don't work for a fair few of us and it's quite clear that the code for this game is all over the place.

http://forum.1cpublishing.eu/showpos...4&postcount=12

Until such time as the game code stabilises properly and issues like inefficient multicore use, mystery performance drains, increasing memory usage and the like are visibly solved, I'd recommend to anyone that they re-download the whole thing and run all included distro's before playing. It's a terrible thing, especially for those on slower connections, but with a game this broken, it's the only way to be sure. I honestly am stunned that a game in this state could even be considered for release.


As for the rage there'll be a lot more of it when CloD hits US release in this state. I actually think the EU community (for the most part) has been quite decent and accommodating about the truly appalling state the game was released in and the subsequent poor communication. Yes there have been trolls but nowhere near on the scale of some game forums. Come the 19th, assuming it's not delayed again, a whole new wave will be discovering bugs that turn out to be 'features', and all the other fun we've had.

And where else can they go with complaints that are - despite being poorly worded/spelled/raging/ignorant or combinations of the four - usually entirely legitimate?

Heliocon 07-14-2011 12:12 AM

Quote:

Originally Posted by Orpheus (Post 308522)
Actually, I'm not sure you're right about that one. There is a definite performance decrease over time that isn't solved by deleting the cache folder or by having the correct config files.

As a case in point, I've been using Original textures for about two weeks, since my 'wow full reinstall actually does improve performance' thread. About 3-4 days ago I started getting launcher crashes, increases in stutter and today (literally half an hour ago) I was forced to drop to High textures (again), which is back where I was before the last retail patch. Something is dragging down performance over time and increasing texture stutter.

It's also been confirmed in another thread that CloD is using more memory since the last retail patch than it was before (based on Repka server performance, link below). Multi-core processing is also not quite there yet (my cores register 100/30/30/30 or so and I've seen a good few similar reports). Then you have the decreasing performance which some have noted relating to the memory not being properly flushed between missions, the weird sound error in multiplayer which only seems to occur when the server hits a certain amount of load/number of players, and the fact that XFire (and possibly still SLI) still don't work for a fair few of us and it's quite clear that the code for this game is all over the place.

Until such time as the game code stabilises properly and issues like inefficient multicore use, mystery performance drains, increasing memory usage and the like are visibly solved, I'd recommend to anyone that they re-download the whole thing and run all included distro's before playing. It's a terrible thing, but with a game this broken, it's the only way to be sure.


http://forum.1cpublishing.eu/showpos...4&postcount=12

Interesting about the core use - a similar thing/problem is in HOI3 FTM just released with multithreading support. It uses 1 thread very heavily for a task while many others have a very low load - I am guessing here, but I think it is because they are assigning a specific task to each core and the 1 core with the heaviest load basically holds up every other core/thread. The way around this would be to break up a specific task or pipeline and run it on more than one thread, instead of just assigning other threads minor tasks. (for example in HOI3 FTM the performance boost was no where near what it should of been because it maxes out a thread which requires all other threads to wait on it almost like a single thread).

Orpheus 07-14-2011 12:17 AM

Quote:

Originally Posted by Heliocon (Post 308528)
The way around this would be to break up a specific task or pipeline and run it on more than one thread, instead of just assigning other threads minor tasks. (for example in HOI3 FTM the performance boost was no where near what it should of been because it maxes out a thread which requires all other threads to wait on it almost like a single thread).

That is interesting, if one of the threads is making the other three wait, that might explain why cores 2, 3 & 4 always seem to show the same (equal) level of lower usage while core 1 runs at maximum.

Bobb4 07-14-2011 10:40 AM

When an obvious fanboi, and believe me I was one stops playing a game they have spent years dreaming about playing, that is constructive critisim at it's best.
I fly IL2 everyday, if I am not flying IL2 I am flying RoF. I am not flying Clod and have not flown it since two days after installing the last patch.
If I as an avid flightsimmer feel let down by the lack of sound in multiplayer (and please the morons who say but they are working on it need to ask themselves one simple question, how the hell could such a glaring error have escaped even the poorest of quality control.) For that matter how the hell did this game even get the green light from Ubisoft in the first place?
To say i am bitterly disappointed in the game would be an understatement.
The fact that I come back to the forum every now and again is in the hope that Liuthers road map actually is going somewhere.
You read thread after thread, all complaints, whines and moans and you have to say to yourself, surely someone in the remnants of Maddox Games should be actively engaging the community timelining when things will be fixed.
And honestly when you have to show pictures of your team hard at work, that is a sure sign the community have stopped believing a word you say.

But yes, I will be back next week and Clod remains installed on my computer in the hope that some uber patch will be released that lifts this brilliant shell of a game to where it belongs, as a classic, a living masterpiece.

My original post was an honest statement, nothing else.
When a game developer starts losing people like me, they are in trouble because I live eat and breath flight sims. Trust me I have every copy of IL2 ever released. I have downloaded almost every mod. I have thousands and thousands of hours flight sim flight time and yet in clod I only have 40hrs plus some change.

robtek 07-14-2011 11:31 AM

If you have logged only about 40h in CoD then you are waaayyyy too easy to disappoint!
in 40h you are just able to scratch on the surface, imo.

Bobb4 07-14-2011 11:46 AM

Quote:

Originally Posted by robtek (Post 308640)
If you have logged only about 40h in CoD then you are waaayyyy too easy to disappoint!
in 40h you are just able to scratch on the surface, imo.

Sorry i should have been more specific, 40 hours online :grin:
I did not count the countless hours messing about offline seeing what was under the hood:(

Sammi79 07-14-2011 12:21 PM

@ Bobb4,

I don't think MG given the choice would have released it in its current state. Obviously if it was up to them the game would not even be released yet. UBI didn't look at it and say 'OK MG, its obviously not finished but we'll go ahead just for you' - UBI doesn't give a flying cheese board as long as they've got your money. Look at almost all of their PC releases over the last few years, it is very apparent that quality control is not something they like to spend money on or care about in the slightest. MG does care however and IS working to resolve the problems and finish the product. At least thats the impression I get from reading their posts which have been regular and informative. There have been many demands that they communicate more. IMHO Its our privilege that they communicate at all, they certainly are not required to as part of their job description, or because they personally owe us anything.

Thankfully (as I suppose all financial support from UBI has long since ceased) 1C has distribution in Russia meaning they will still be getting money to work on this product. UBI cut the money from Silent Hunter 5 after 2 patches which fixed very little. The Dev team was UBIsoft Romania so when the plug was pulled, that was that. Now if you think CoD is unfinished in its current state it is certainly more finished than that turkey will ever be. Also, they are still working on it so be patient. People here are busy trying to trash it comparing It to DCS:A10c - which is a fantastic simulation - but the marketing strategy was totally different, DCS sold BETA copies (unfinished! bugs! errors!) as pre-orders I.e when they release you get the finished product for free for helping them financially develop the program, and guess what? there are still bugs and errors in it! They still have no decent cloud or weather effects and many other features are unfinished or even unstarted as of now, etc. after half a score of patches. And their last official communication about updates was about 3-4 weeks ago now but funnily enough there isn't a single moan about that fact on their site.

Hey, showing pictures hard at work shows they're in trouble? after so many here screaming about communication well I guess you're damned if you do, damned if you don't. The moral of the story is if you want CoD to develop quicker, best start giving MG some more money (MG not UBIsoft). Otherwise, patience.

carguy_ 07-14-2011 12:35 PM

Quote:

Originally Posted by Bobb4 (Post 308630)
And honestly when you have to show pictures of your team hard at work, that is a sure sign the community have stopped believing a word you say.

Nope, it`s a sign for you. You are not the community. The moaners say the same thing, though they are just the loudest ones.


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