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-   -   V.14762 BETA Errors (http://forum.fulqrumpublishing.com/showthread.php?t=23960)

Thee_oddball 06-22-2011 09:03 PM

Quote:

Originally Posted by Blackrat (Post 300680)
Multiplayer on beta server

Attacking formation of AI, on fourth pass screen froze, no sound, no CPU activity. ESC to exit to desktop with no game running or error message

Server log was this

[17:09:42] Server: Pilot of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Ventral Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Top Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Nose Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Do 17 Z-1 () (AI) was destroyed by SYN_Blackrat’s Hurricane (Rotol) ().
[17:13:04] Server: SYN_Blackrat has left the server.
[17:13:09] SteamServer: onP2PSessionConnectFail:76561198039725327

SEE IF YOU CAN RECREATE IT BUT THIS TIME DO A shift+tab AND SEE WHAT MESSAGES ARE GOING THROUGH YOUR CONCSole...caps sorry,

Ivan Fooker 06-22-2011 09:29 PM

Dunno if it was posted already...
In SP the loadup and fuel option doesnt work anymore.
In MP it does.

I guess it was also posted b4...the AI aiming procedure seem to be bugged now.
No AI is able to shoot me, even in level flight.All tracers seem to pass me 1m too high.

Blackrat 06-22-2011 09:49 PM

Quote:

Originally Posted by Thee_oddball (Post 300786)
SEE IF YOU CAN RECREATE IT BUT THIS TIME DO A shift+tab AND SEE WHAT MESSAGES ARE GOING THROUGH YOUR CONCSole...caps sorry,

Have switched logging on in my client so hopefully that should pick it up, first time the game has crashed on me like that though.

Redroach 06-22-2011 09:54 PM

Quote:

Originally Posted by Raggz (Post 300443)
Radio communication seems to work but why has it been stripped down?
There are no rejoin, different attack orders and such!

Now that the radio finally works i can't do much else than changing formation. Please consider adding more options to the radio commands in the final patch!

I hope... no, I expect that this is due to the patch's status as beta and will be completed with the retail patch. The radio comms 'fixed' as it is now is just an insult to every intelligent being and they have to know that. Besides that, there's an occasional 'come_on_in' and other 'underscore' commands thrown in by the AI Comms.

Also, I just had a wacky thing happening to me. Flying in a 110, after some time, the Rudder axis didn't seem to work anymore - in fact, I believe it was somehow 'remapped' onto the rudder trim axis. After going down with no real rudder control and having the rudder trim totally messed up, I tried again and the rudder worked normally again. Strange... could it be a feature, i.e. random damage by flak splinters or something? Or could it be a bug?

335th_GRAthos 06-22-2011 10:34 PM

Has not changed because of the Beta but it is annoying:

While online, selecting the Chat window and typing text, the game intercepts the letters S and T as commands and opens the network statistics window.

~S~

Tiger27 06-23-2011 01:51 AM

Quote:

Originally Posted by baronWastelan (Post 300728)
@csThor: your subjective observation is not a V.14762 BETA Error. Please stop spamming this thread.

Back ON TOPIC:

I agree with Cpt Farrel on the new aircraft reflections. Even though I understand it is probably "by design", the problem is that the "shinyness" appears to be constant regardless of the amount of weathering. Ideally the "shinyness" would be reduced as the weathering is increased; if that isn't feasable, then I would prefer the new look to be abandoned for now, in favor of the previous look.

Baron, seeing as how you are so keen on trying to keep this thread on topic regarding bugs from 14762, please apply this to yourself, this isnt really a bug but a design choice/preference, in my opinion csThor's comments are more relevant even though not a bug from this Beta it is a bug that needs fixing, the shinyness (sic)is a feature believe it or not and although it may need tweaking it is not a bug.

Phazon 06-23-2011 01:59 AM

I'm not sure if this is an ongoing bug or intentional.

With all animated cockpit controls assigned to an axis (throttle, joystick etc), their animations are not smooth or 1:1 to the input being recieved. It looks like the animation drops frames and it looks awkward especially when its 60+ FPS.

The funny thing is if I drag a throttle or other control using the mouse, its animation is smooth as I would expect? Why aren't all the animations smooth when using joystick axis controls as it is in other sims with fully 3d cockpits?

Blackdog_kt 06-23-2011 04:08 AM

The FM is the same in both cases because the mirror was not retractable. Turning it off is just for gaining some FPS, similar to IL2:1946.

baronWastelan 06-23-2011 04:34 AM

Quote:

Originally Posted by Tiger27 (Post 300879)
Baron, seeing as how you are so keen on trying to keep this thread on topic regarding bugs from 14762, please apply this to yourself, this isnt really a bug but a design choice/preference, in my opinion csThor's comments are more relevant even though not a bug from this Beta it is a bug that needs fixing, the shinyness (sic)is a feature believe it or not and although it may need tweaking it is not a bug.

Thank you very much for your agreement to keep the thread on topic. Luthier posted:
"V.14762 BETA Errors
Please post your beta errors here"


I didn't say it was a bug, that's your lack of reading comprehension. I stand by the point made by Cpt Farrel that this new reflection visual introduced in 14762 BETA is erroneous in the way it applies a gloss or "shinyness" equally to a 0% weathered A/C as to a 99% weathered A/C. We don't know whether or not it is by design because to my knowledge the feature hasn't been described by luthier. If you have reliable information that shows that RAF would apply several coats of wax to a weather-beaten A/C with paint flaking off in order to polish it up to an "air show finish", then we will all understand that it is not an error and be happy to see the ever-present shinyness. :eek:

Additionally we have as many reasons to believe the AI is operating within its design parameters which luthier has already stated is slated for revision. This is clearly not a "bug" [sic] nor an "error" introduced by 14762 BETA.

Thanks again for helping to get this thread back on topic!

Space Communist 06-23-2011 04:58 AM

Quote:

Originally Posted by Ivan Fooker (Post 300801)
In SP the loadup and fuel option doesnt work anymore.

The loadouts have never worked in SP. They just let you set them before but it did nothing when you actually flew. Stock loadouts only unless you alter the plane in the FMB.


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