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I am not hijacking the thread, when I discuss engine limitations, or the mathematics and probabilities of engine failure versus average service life: These are the essential factors that have to be modelled but if engine life with repeated overboost works out to be greater than the average life of an aircraft, then the use of overboost is probably extending the average life, rather than shortening it. b2: Indeed not, but no one is presenting info on Luftwaffe engines. I wish they would. I suspect that those familiar with the Me109 for example, are well aware that the use of a properly modelled WEP while flying over London, will probably mean a long swim somewhere in the English Channel, and thus fuel considerations are probably a primary factor in limiting the use of 1.3/1.4 ATA in the 109, while flying over Britain, and while this is less a worry for RAF pilots it is still very much a factor when fuel consumption rises to ~105gph for the Merlin III at 12lb/3000rpm. Quote:
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http://i38.photobucket.com/albums/e1...00octane_2.jpg
OK so here we have the engine life of a Merlin III at 12lb boost and in 1938 it was 10 hours and later engines it was 20 hours at 12lb boost. 20 hrs = 30 sorties flown exclusively at 12lb/3000rpm, or 80 sorties at 15min/sortie, which is already exceeding average aircraft life during the BofB. |
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Nowhere except in your mind can you run a Merlin at 12lb for 10 hours. That is the total time the engine ran during endurance trials of 5 minute intervals with a 20 minute rest period between each interval. It could be used for 5 minutes at a time. That use had to be logged and the engine inspected for serviceability, and the reduction in life assessed before it could flown again. |
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The Merlin in Perspective,p25. |
Merlin X (two stage - two speed s/c) later eng model (with 1145 HP and 9lb ;))
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X stand for 10 :rolleyes:- Beware that all those long night of typing might hve put some excessive strain on your brain eng ;)
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As a short recap: a) accelerated engine wear model if spawning with a brand new airframe on each sortie, selectable by the player from the difficulty options b) realistic engine wear model if spawning with the same airframe (relevant aircraft parameters carry over from one sortie to the next in the context of a dynamic campaign), along with a penalty for deliberately "recycling" airframes with abused engines, both for single and multiplayer...once again, selectable from the difficulty options c) the two above models are mutually exclusive...we shouldn't be able to enable both an accelerated engine wear model and a "carry over" model, clicking one on the difficulty options would deselect the other, but it would still be possible to disable both This makes sure that if the player is so inclined, he can fly with the uncertainty and chance of mechanical failure that engine abuse would pose. Simple, clean, optional ;) |
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I guess that 1C will need a lot of trying in here that way. |
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He does not say he used "Emergency Power".... |
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