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But, if that effect is actually modeled, it's a nice bit of work. Quote:
My damage model testing has also shown that there are some huge discrepancies between a plane's ability to take damage in the game as compared to a similar plane's ability to absorb damage. For example, identical engines can vary widely in their ability to take damage depending on which aircraft they're mounted in. |
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The way that IL2 models wing damage and breakage seems to be highly subjective, and wings seem to be far more fragile than they should be. My guess is that this is because IL2 doesn't have a mechanism for modeling progressive weakening of a given part due to damage, nor a method of accurately modeling the effects of G-forces and air resistance on those damaged parts. |
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http://i1224.photobucket.com/albums/...1.jpg~original |
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Then it appears that IL2 actually does have some mechanism that allows wing failure due to air resistance or G forces, because shooting at a static target it is IMPOSSIBLE to remove a FW-190's wing using .50 cal BMG fire.
http://forum.1cpublishing.eu/attachm...1&d=1445185349 |
Statics use an entirely different damage model. And to be honest, I'm just happy
that they blowup/burn when strafing an airfield. Its not like your sitting there in a helicopter continually shooting at a 190's wing. :) |
Hmmm... try to break it without the mortars. Maybe what is modeled is the mortar explosion there.
You could check it on the ground too, Pursuivant. |
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I also use Arcade Mode so I can determine exactly where my bullets hit, and what effect my firing has on AI. Yes, it's a very artificial test environment, but it's taught me a lot about the IL2 damage model and about how the actual planes were built. So, I repeat: on the ground, against a flyable FW-190, it is impossible to break that aircraft's wing using .50 caliber BMG. I've tested this something like 25 times now and I always get the same result. Where I'm obviously wrong is that it appears that IL2 actually does have some mechanism where parts weakened by gunfire can break under G-stress or high speeds. That's very good news indeed. Now if they just extend that same effect to fires rather than having a "plane explodes" effect set to trigger sometime after the plane is set on fire. |
Hey Ice, you sure this was unmodded?
I couldn't repeat your results on more than 100 trials with friendly targets. |
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In both cases, the Wgr.21 didn't cause wing breakage because the rocket is immune to weapon fire. It has no DM. That means that my guess in my previous post seems more likely - IL2 actually has some mechanism that allows parts weakened by damage to break under G-stress or high air resistance. If so, that's really good news. Not only is it realistic, but a very similar effect could be used to simulate progressive damage and weakening of surrounding parts due to fires. (Currently, it appears that fires either burn forever, burn until the plane's fuel runs out, or burn for some number of seconds until they trigger an explosion, depending on the plane.) |
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