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He says it looks better in engine just like the cinema! I hope that means that the frame rates are really good as well.
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Thank you Oleg.
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Wow have you seen the level of detail... you can make out panels INSIDE the plane from the view point outside the open side door...
Can you imagine if you can walk around on the ground... and walk up to the plane and enter it like in some FPS... with some "pilot" actions as in GRAW... we could easaly have a combined arm sims.... Imagine Infantry/ground vehicules/air.... maybe even ships.... You got my imagination going in overdrive Oleg... :mrgreen: |
Br-20 looks great Oleg :D :D 8) I hope development on SoW:BoB can go further as planned :)
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Thanks for posting the pix Oleg.
Release date for BoB with pc specs please? |
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Well there are more important stuff but still... /Mazex |
Looking very good indeed......Thankyou Oleg!
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Re : B-20 screenshots
I just saw your new B-20 pictures, Oleg. Fantastic job!
The thing I am wondering about is the use of special layers and shader models on the aircraft in BoB:SoW. What will be used for the engine? I hope it`s just not present on the working 3D model. Take a look at the glass surfaces, I hope Oleg`s team will make that more 'glass-like' with use of the appropriate shader textures (i do not know much about the tech itself), because that stil looks like 'semi-transparent, dark layer-stuff' and not canopy windshield.. with those shaders, bump maps (rivets! panel lines!) increadibly cool and life like looking aircraft can be made. Don`t get me wrong I like all the new little detail, the hatches, the 'real' model that has details in and out, but I also hope the graphical level is more than just Il-2, with let`s say, triple the polygon count. In any case, it`s good to see some life signs from BoB:SoW. Can we expect beta anytime soon? I`d like to participare (again. I did some work with original Il-2) |
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