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I don't get the crap sounds though(let's be honest here, they are) and why the guns sound like a bongo drum. Hell, Jafaems soundpacks for IL-2 are loads better than the sounds we hear from Greifs vid. Thanks for posting Greif!
Is there a sound setting in game that enables less resource intensive sounds? Sounds are too important for me to ignore, so when I get the game and if it sounds like this, I'll shelve CoD:IL-2 and wait until a sound patch/third party sound pack is out. |
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If your experiences differ from mine I'll hold you in higher regard, but the devs did the best they could with the resources at hand, and it seems to me they've done a magnificent job. |
Bah, my mistake. I somehow got the idea that Greif's vid was his own, from actual gameplay of the released game. lol
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I don't mind the sounds, the guns sound about right from the inside .. . well about as right as I would expect them to sound being inside a vibrating tin can. The vibrations of those guns are sure to cause the metal and structure around it to muffle and distort the sounds to something sounding more like a grumble than a 20mm cannon.
Sound mods will have a go no doubt and be able to tweak anything people dont' like it. |
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http://www.youtube.com/watch?v=k7DBh...layer_embedded
ENGLISH MANUAL DOWNLOAD: http://www.megaupload.com/?d=JG4G3K6K |
excellent video Spartan
I'm sure, everyone else like me were drooling and appreciate all the good stuff, but I need to ask about something not exactly negative, but needs to be addressed Why same external sounds like in IL-2 1946? Why the same clouds? No moist or special effects while entering a cloud? What was that blue patch on the terrain? |
There are icing effects modeled, i've seen it in screenshots. As for the clouds, they are temporary until they optimize the dynamic weather module.
The sounds i can't really comment on. I think that internal sounds are well done and probably very close to what we would hear if we had headphones on. For the external sounds i'll have to see a few flyby shots to know if there is doppler effect modeled, although i seem to remember saw such a shot in a previous video and there was in fact a doppler shift in the sound. I don't know about the blue patch on the terrain, maybe i didn't see it or i'm not that far enough into the video yet (i'm watching it as we speak). Quote:
In all honesty, i've seen a couple of vids with more than one slider on the transparent overlay (the little frame on the bottom left of the screen that shows the position of throttle, prop pitch, etc axis) which would indicate complex engine management is enabled and the engine doesn't look as easy to damage as it was in IL2. I think it's not that easy to over-rev, we'll just need to adjust pitch before going into a dive/climb and then adjusting it back to what it was when leveling off. I'm sure that with a bit of experience we will be able to do it instinctively. I've flown 190s with manual pitch in IL2 because the stock ones perform better with the automatic system disabled and to be honest, while there is a bit of workload involved i could do it just fine after a while and i don't even have a HOTAS. I use a simple, non-FF sidewinder stick with the throttle on the stick slider and prop pitch on the + and - keys and it wasn't really that hard. Same when i tried some third party add-ons for FSX on a friend's PC. It takes a bit of time to learn why you need to use pitch and all the other controls and how they work but with a bit of experience my reactions almost became automatic, you just have to keep an eye on the gauges from time to time. That doesn't mean i had to fly with my eyes glued to the panel, just that i had to include the engine instruments into my instrument scanning routine and not even all the time, only when changing power settings or changing altitude by more than a few thousand feet. For example, ambient air temperature changes about 2 degrees Celsius every 1000 feet or so, so if you just do a little dive of a couple thousand feet you won't need to worry much about readjusting cowl flaps and radiators. If you see that the dive is taking longer and you're descending 5000ft or more, then it's a good idea to adjust radiators. All of this is more complicated to describe than to actually do. In IL2 i could change throttle, pitch and radiators at the start and finish of each boom and zoom attack in my 190A. In FSX i've flown a 10 hour flight with a catalina along the carribean, taking turns flying the plane with my friend. The catalina is considered complex and even today it's not rated to be flown by a single pilot, but i had no problem staying within the limits even with changing weather conditions, power settings and altitude. The only thing that's different is that it takes a bit of practice to be able to judge the changes. Initially, we'll need to fly "by the book" and observe. After a few test flights it becomes a piece of cake to judge the rate of change on all these vital parameters for any given flight regime (not only by instruments but by sound as well), so it's much easier to adjust them during the maneuvers instead of having to do it before executing them. For example, if i'm familiar with how long it takes for a 109 to over-rev, i can easily adjust pitch in the middle of a maneuver without having to spend time on getting a precise readout of the instruments. After a few flights it will be a case of "when diving, press the - pitch key 2-3 times and if it sounds like the RPM is still high, press it a couple more"...which is very similar to how we already handle trim in IL2: if i fly a certain type a lot, i can easily remember how many "clicks" of nose down trim i need to get the airspeed i want at a certain altitude. |
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