Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Good thing SOW is Nvidia's friendly ! (http://forum.fulqrumpublishing.com/showthread.php?t=17680)

Hecke 12-19-2010 11:28 AM

Quote:

Originally Posted by swiss (Post 205389)
1st: klem is not oleg or part of the dev team
2nd: Oleg programmed it, he probably knows better than you what he does.

:rolleyes:

@ 1st: Bananas are crooked.
@ 2nd: Not only better than me.

:rolleyes:

JAMF 12-19-2010 11:56 AM

Quote:

Originally Posted by LoBiSoMeM (Post 205391)
People thinking about ATI/NVIDIA support and I only can think about multi-core full support and x64 memory adress.

I dream with devs working hard in these two points. It's time to go in this direction, and people with less than 4GB of RAM and x4 CPU starts to think about some upgrade...

In sims, will be a must: much more performance for less money, with fully optimized engines for x64 and x4 or more cores.

I hope Mr. Maddox at least meant he's programmed for two threads. Since people noticed smoothness, when they upgraded to 2 cores with IL2, I'd expect more smoothness. At least the programming for 2 threads can divide the calculations. One for the flight model and one for AI, ballistics, weather, logistics, special effects and other calculations. The other 2 cores/threads on a 4 core CPU can and will be used by the OS for everything in the background. Teamspeak/Ventrilo, FRAPS capturing, HD activity and what not.

So one can see that programming for 2 threads will necessitate at least 3 cores for smooth operation. When we look at the Steam hardware survey, 63% has less than 3 cores!!! 51% has a CPU speed between 2.3 and 3GHz. Just 40% has 4GB or more in their system.

One can't blame 1C for developing the programme for the largest customer base. Going by these numbers you'd get the following minimum recommended system specs:
Code:

            Minimum - Recommended:
CPU: 3 cores 2.4GHz - 4 cores 3GHz
RAM:            3GB - 8GB
OS:      Windows XP - Win7 64B
HD space:      10GB - 20GB
VRAM:  512MB SM3.0 - 1.5GB SM3.0
DirectX:      9.0c - 9.0c (*)

(*) Hey, Mr Maddox never said DX11 was needed, only "supported". That's like saying it's programmed for DX8 and will run on higher spec'd systems. :D

[EDIT] To put this back on topic: 60+% of DX11 GPUs in the survey is AMD, so nVidia isn't likely to have pushed for DX11 implementation.

swiss 12-19-2010 12:04 PM

You get those Steam numbers because a lot of ppl (I guess) play on the laptop, where duocores still are very common.
But then again the steam average is useless - flight sims are a niche, if you play them on a laptop your not really the average flight sim customer.
;)

JAMF 12-19-2010 12:14 PM

Quote:

Originally Posted by swiss (Post 205444)
You get those Steam numbers because a lot of ppl (I guess) play on the laptop, where duocores still are very common.
But then again the steam average is useless - flight sims are a niche, if you play them on a laptop your not really the average flight sim customer.
;)

Sure, but with such a large survey, one can get a good idea of what's out there.

If they want a better grasp of their user base, they can add an information gathering HW/SW tool to "Patch 4.10" and get that data send back home.

swiss 12-19-2010 12:22 PM

Quote:

Originally Posted by JAMF (Post 205446)
Sure, but with such a large survey, one can get a good idea of what's out there.

If they want a better grasp of their user base, they can add an information gathering HW/SW tool to "Patch 4.10" and get that data send back home.

A survey on a the il2 community will do no good - we have lots of ppl playing on stone age PCs.
Why? Because Il2 runs pretty ok on those toasters, there was no need for a new system.
A survey on the dcs/ed forums would get more realistic results.

Again, a guess.

JAMF 12-19-2010 01:08 PM

Quote:

Originally Posted by swiss (Post 205448)
A survey on a the il2 community will do no good - we have lots of ppl playing on stone age PCs.
Why? Because Il2 runs pretty ok on those toasters, there was no need for a new system.

And where do you think 90% of the SoW users will come from? You want to know all your customers that will buy your game, not just the ones that had money for upgrades. If it runs only on their bleeding edge high end systems, you'll sell maybe 20% (if you're lucky) of what you could have. Mr. Maddox wants to make some money as 1C:Maddox is not a charity.

swiss 12-19-2010 01:28 PM

Quote:

Originally Posted by JAMF (Post 205459)
And where do you think 90% of the SoW users will come from? You want to know all your customers that will buy your game, not just the ones that had money for upgrades. If it runs only on their bleeding edge high end systems, you'll sell maybe 20% (if you're lucky) of what you could have. Mr. Maddox wants to make some money as 1C:Maddox is not a charity.

What I said is: We have a lot of ppl running old systems because, so far, there was no need for a new one. No-need...but willing to upgrade.
Defining min specs up the sky is just as wrong as coding it for methusalem systems, for the latter you dont even have to start.

But that was not the point: I just said the steam average is useless if you want know your target customers' average system.
The niche for flight sims is imho very very small, and those customers have systems above average.
(although It cant be that small if there are at least three companies offering joysticks in the $300+ range...)

Considering the min specs, I would put them to a level which was upper mid-end 2 years ago(which seems to work, if you look at BF:BC2) - but it's not up to me, and honestly I don't give a flying f***.
The day the game published we will know what we have to buy or not.


All times are GMT. The time now is 02:20 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.