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@ 2nd: Not only better than me. :rolleyes: |
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So one can see that programming for 2 threads will necessitate at least 3 cores for smooth operation. When we look at the Steam hardware survey, 63% has less than 3 cores!!! 51% has a CPU speed between 2.3 and 3GHz. Just 40% has 4GB or more in their system. One can't blame 1C for developing the programme for the largest customer base. Going by these numbers you'd get the following minimum recommended system specs: Code:
Minimum - Recommended: [EDIT] To put this back on topic: 60+% of DX11 GPUs in the survey is AMD, so nVidia isn't likely to have pushed for DX11 implementation. |
You get those Steam numbers because a lot of ppl (I guess) play on the laptop, where duocores still are very common.
But then again the steam average is useless - flight sims are a niche, if you play them on a laptop your not really the average flight sim customer. ;) |
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If they want a better grasp of their user base, they can add an information gathering HW/SW tool to "Patch 4.10" and get that data send back home. |
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Why? Because Il2 runs pretty ok on those toasters, there was no need for a new system. A survey on the dcs/ed forums would get more realistic results. Again, a guess. |
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Defining min specs up the sky is just as wrong as coding it for methusalem systems, for the latter you dont even have to start. But that was not the point: I just said the steam average is useless if you want know your target customers' average system. The niche for flight sims is imho very very small, and those customers have systems above average. (although It cant be that small if there are at least three companies offering joysticks in the $300+ range...) Considering the min specs, I would put them to a level which was upper mid-end 2 years ago(which seems to work, if you look at BF:BC2) - but it's not up to me, and honestly I don't give a flying f***. The day the game published we will know what we have to buy or not. |
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