speculum jockey |
10-08-2010 02:28 PM |
This is not a complaint, or a nitpick, just a question.
http://img297.imageshack.us/img297/3905/shot1f.jpg
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In this pic, you can see the difference in detail in the house texture. The top floor is more detailed than the bottom floor. This is usually a result of draw distance of Level or Detail (LOD) settings dictating the detail dropping off at a distance, like in the below shot.
http://img100.imageshack.us/img100/4336/shot2o.jpg
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As you can see, the detail in this shot is dropping off the further away you get from the building and the texture.
My question: what is causing the lower LOD in the first shot? The top floor and bottom floor appear to be the exact same distance away from the camera, so why the two different levels of detail? Does it have something to do with the shadows being cast on it by the building itself?
Thanks.
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