![]() |
Well done, Lore :) It's good to see people still caring for the high scores and the friendly competition that will drive others forward to do the same themselves :)
|
Quote:
|
I totally agree. I'm doing OOTM with the new quests and it's going really, really slow. Heck, in a week I barely cleaned half of Rusty :) This is why I totally agree with you. For the people whose time is short, COTA and DOTC campaigns are precisely what they need.
I for one, salute 1c for adding them. They are both challenging and they suit the person who needs to work in the meantime ( :P ) really well :) |
Is the max level 70? I just started a new paladin/imp game and undead land spawned 2 hand of necropolis as well with paladin hero i can get learning 3 pretty quickly. Maybe with 2-3 ancient knowledge scrolls level above 70 and a score of 1200+ is doable...?
|
There is no max level :) After level 60, the levels contunue in the same progression as before. I surmise the max level should be attained by getting at least 1 ak scroll in the main arena that should be bought asap, and at least 2 more in the various areas. Level 3 learning ASAP, anything else that provides xp is a bonus. Dying is ok if it will open up more hands of necropolis (only if necessary), but it does give a -1% bonus to the score.
You know I have never seen a game so far with 2 hands of necropolis. I thought that was disallowed in the expansion. |
I finished the game with 2,912,699 XP; for level 71 you need 2,943,000, just a 30,301 XP difference.
I had 8 suppression battles, the initial single assassin battle, 7 heroes and 8 bosses; total of 24 battles. Klissan spawned 4 AK scrolls and another shop sold 1 AK, so 5 AKs total good for 25 battles. Note that the only battle that I fought without an AK scroll on was the initial single assassin battle. Also note that there is no dragon digging chests in this campaign. I took paladin to fast-track level 3 Learning, and also had 2 Hand of Necropolis spawn, one at the guild with contracts (so I was able to buy that one at once) and one at the undead (veteran's guild) lands. This one I wasn't able to get at once since dieing was not an option (it is like subtracting half a level worth of final score points); this also means no black knights/bone dragons since you only get the high tier undead units if you die. Suppression of level 4-5 items would give 12k-25k of XP (this estimate is already with AK/Learning 3/HoN), so given the exact same setup as above PLUS 2-3 more level 4-5 item suppression battles then level 71 IS possible. :) This is a rare setup to generate: 1) 5 AK scrolls (most of which should be sold by Klissan) 2) 10+ suppression battles, most of which should be high-level items 3) 2 Hand of Necropolis, one of which should be accessible almost immediately Good luck to all! |
Any advice on how to no loss the Arena Grand Champion? I've tried solo plants with Hagrid but he seems to murder them faster than Hagrids rebuff.
I've tried a lineup of Red Dragon/Paladin/Inquisitor/Repair Droid/Guard Droid, but their DPS isn't fast enough to down him before his "spawn enemy" attack grows too much for me to take down in a single turn, even with Level 3 Demon Slayer can't do plants because he murders them too fast. I'm Mage/Impossible. Thanks for any help you can give me! I've managed to no loss my way here, but now I'm stuck :/ |
After banging my head against the wall, I managed to beat it :)
Last boss I single stacked Paladins with the Crit to Demon hero. Stoneskin reduces losses to no more than 2 per "dancing blade" spell. I spent the first half of the fight running around building up my kills (I had the ability that gave me +2 attack for every kill). Since I single stacked, I could use level 2 Demon Slayer @ 10 mana instead of level 3 @ 25 and that would 1 shot every stack unless it was the Tier 5 Demons. Even then, I would 1 shot them if I crit. Also, since it was only 10 mana, I could double cast. Everytime 2-3 turns, I'd Phantom myself to resurrect my lost Paladins. After I built my Attack to 150+, I just beelined for the main demon. Turn 1 = Cast Phantom, Attack with main, Second Wind from phantom to main, Second wind from main to Phantom, Attack with main, Attack with Phantom. Turn 2 = Attack with main, Fit of Energy, Attack with main, attack with Phantom Turn 3 = Attack with main, Fit of Energy, Attack with main, attack with Phantom. Repeat Turn 1. I was critting for over 14,000 damage on the boss after I built up my ATK and took him down after 5 or so turns of serious damage (interrupted my spawns of course) |
Because of thorns -100% fire ress, you need some fire ress items and divine armor to beat "Baal". Although with crown of blackthorn and botany diploma it should not be a problem.
One slot plant army isn't a good idea, because you can't get to Baal with them easily. Try with both thorn hunters and warriors or ents. Ancient ents would be perfect, but i have not seen more than ~4 spawn at elf land. You can cast twice stone skin in round one, divine armor next 2 rounds and with mana spring and calm rage Baal will go down eventually. |
You can get them to baal easily :) All you need is to cast stone skin/divine armor + teleport on round 1. As a paladin or warrior, stone skin/divine armor on round 1 is a must, so it will have to take one more turn to get to baal with them.
In the Champion of the arena mini-campaign, I found teleport to be a wickedly overpowered and downright amazing spell on a vast humber of occasions, well worth having it. |
All times are GMT. The time now is 10:18 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.