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-   -   Champion of the Arena thread (http://forum.fulqrumpublishing.com/showthread.php?t=16446)

DGDobrev 10-08-2010 03:17 PM

Well done, Lore :) It's good to see people still caring for the high scores and the friendly competition that will drive others forward to do the same themselves :)

loreangelicus 10-08-2010 04:01 PM

Quote:

Originally Posted by DGDobrev (Post 188184)
Well done, Lore :) It's good to see people still caring for the high scores and the friendly competition that will drive others forward to do the same themselves :)

Thanks! I actually like CotA and DotC since they are both short campaigns, and this would elicit more attempts at the high score since its relatively easy to play the campaign multiple times; more so for CotA since you could try different play styles and tactics while you're at it. :)

DGDobrev 10-08-2010 08:45 PM

I totally agree. I'm doing OOTM with the new quests and it's going really, really slow. Heck, in a week I barely cleaned half of Rusty :) This is why I totally agree with you. For the people whose time is short, COTA and DOTC campaigns are precisely what they need.

I for one, salute 1c for adding them. They are both challenging and they suit the person who needs to work in the meantime ( :P ) really well :)

plin500 10-12-2010 02:46 PM

Is the max level 70? I just started a new paladin/imp game and undead land spawned 2 hand of necropolis as well with paladin hero i can get learning 3 pretty quickly. Maybe with 2-3 ancient knowledge scrolls level above 70 and a score of 1200+ is doable...?

DGDobrev 10-12-2010 03:41 PM

There is no max level :) After level 60, the levels contunue in the same progression as before. I surmise the max level should be attained by getting at least 1 ak scroll in the main arena that should be bought asap, and at least 2 more in the various areas. Level 3 learning ASAP, anything else that provides xp is a bonus. Dying is ok if it will open up more hands of necropolis (only if necessary), but it does give a -1% bonus to the score.

You know I have never seen a game so far with 2 hands of necropolis. I thought that was disallowed in the expansion.

loreangelicus 10-12-2010 06:07 PM

I finished the game with 2,912,699 XP; for level 71 you need 2,943,000, just a 30,301 XP difference.

I had 8 suppression battles, the initial single assassin battle, 7 heroes and 8 bosses; total of 24 battles. Klissan spawned 4 AK scrolls and another shop sold 1 AK, so 5 AKs total good for 25 battles. Note that the only battle that I fought without an AK scroll on was the initial single assassin battle. Also note that there is no dragon digging chests in this campaign.

I took paladin to fast-track level 3 Learning, and also had 2 Hand of Necropolis spawn, one at the guild with contracts (so I was able to buy that one at once) and one at the undead (veteran's guild) lands. This one I wasn't able to get at once since dieing was not an option (it is like subtracting half a level worth of final score points); this also means no black knights/bone dragons since you only get the high tier undead units if you die.

Suppression of level 4-5 items would give 12k-25k of XP (this estimate is already with AK/Learning 3/HoN), so given the exact same setup as above PLUS 2-3 more level 4-5 item suppression battles then level 71 IS possible. :)

This is a rare setup to generate:

1) 5 AK scrolls (most of which should be sold by Klissan)
2) 10+ suppression battles, most of which should be high-level items
3) 2 Hand of Necropolis, one of which should be accessible almost immediately

Good luck to all!

amyndris 10-16-2010 06:52 AM

Any advice on how to no loss the Arena Grand Champion? I've tried solo plants with Hagrid but he seems to murder them faster than Hagrids rebuff.

I've tried a lineup of Red Dragon/Paladin/Inquisitor/Repair Droid/Guard Droid, but their DPS isn't fast enough to down him before his "spawn enemy" attack grows too much for me to take down in a single turn, even with Level 3 Demon Slayer can't do plants because he murders them too fast.

I'm Mage/Impossible. Thanks for any help you can give me! I've managed to no loss my way here, but now I'm stuck :/

amyndris 10-16-2010 08:12 AM

After banging my head against the wall, I managed to beat it :)

Last boss I single stacked Paladins with the Crit to Demon hero. Stoneskin reduces losses to no more than 2 per "dancing blade" spell. I spent the first half of the fight running around building up my kills (I had the ability that gave me +2 attack for every kill). Since I single stacked, I could use level 2 Demon Slayer @ 10 mana instead of level 3 @ 25 and that would 1 shot every stack unless it was the Tier 5 Demons. Even then, I would 1 shot them if I crit. Also, since it was only 10 mana, I could double cast. Everytime 2-3 turns, I'd Phantom myself to resurrect my lost Paladins.

After I built my Attack to 150+, I just beelined for the main demon.
Turn 1 = Cast Phantom, Attack with main, Second Wind from phantom to main, Second wind from main to Phantom, Attack with main, Attack with Phantom.
Turn 2 = Attack with main, Fit of Energy, Attack with main, attack with Phantom
Turn 3 = Attack with main, Fit of Energy, Attack with main, attack with Phantom.
Repeat Turn 1.

I was critting for over 14,000 damage on the boss after I built up my ATK and took him down after 5 or so turns of serious damage (interrupted my spawns of course)

plin500 10-16-2010 08:22 AM

Because of thorns -100% fire ress, you need some fire ress items and divine armor to beat "Baal". Although with crown of blackthorn and botany diploma it should not be a problem.

One slot plant army isn't a good idea, because you can't get to Baal with them easily. Try with both thorn hunters and warriors or ents. Ancient ents would be perfect, but i have not seen more than ~4 spawn at elf land.
You can cast twice stone skin in round one, divine armor next 2 rounds and with mana spring and calm rage Baal will go down eventually.

DGDobrev 10-16-2010 09:45 AM

You can get them to baal easily :) All you need is to cast stone skin/divine armor + teleport on round 1. As a paladin or warrior, stone skin/divine armor on round 1 is a must, so it will have to take one more turn to get to baal with them.

In the Champion of the arena mini-campaign, I found teleport to be a wickedly overpowered and downright amazing spell on a vast humber of occasions, well worth having it.


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