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-   -   Friday 2010-09-17 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16418)

Zorin 09-17-2010 04:34 PM

Quote:

Originally Posted by Feuerfalke (Post 182095)
I wonder why nobody notes the 3 different smokes/leaks in the background of the Spitfire-Shot. Considering how many times this has been asked before...


Any hint about the pilot-figures in the QMB?

1. there were several posts acknowledging that
2. Flyable and NonFlyable, perhaps?

philip.ed 09-17-2010 04:40 PM

Quote:

Originally Posted by Feuerfalke (Post 182095)
I wonder why nobody notes the 3 different smokes/leaks in the background of the Spitfire-Shot. Considering how many times this has been asked before...


Any hint about the pilot-figures in the QMB?


I did notice it; hence me saying that the smoke looked awesome. But I didn't go into so much detail so I can see why you posted this ;)
The smoke really is looking a lot better. Does anyone have any pictures of fuel leaks? it's clear to see in the shot Oleg posted, but I wasn't aware the leaks had such a fine trail.

Regarding pilots, it must be a complicated process. The pilot models are quite complex, and to give a good representation a lot of kit would need to be modelled for both sides. Having said that, it would be extremely cool to be able to choose different outfits for the pilot. Oleg has a wealth of knowledge on the RAF side of this, so I can imagine that it is perfectly possible; whether in the release or post-release.

Superluminal_8 09-17-2010 04:52 PM

Quite a mischievous grin on that stuka. :)

Urufu_Shinjiro 09-17-2010 04:54 PM

I'm pretty sure the QMB two pilot symbol is for aircraft with dual controls, remember how the tigermoth was planned to be used as a trainer, with two players able to switch off the controls during flight? I think in fact the icon may be a pilot and an instructor.

MD_Titus 09-17-2010 04:59 PM

:drools:

superb. all looking fantastic, but i particularly like the "armoured bus" in the last shot.

i've seen an ad hoc tank at bovington that was made after dunkirk, basically a flatbed truck, reinforced with concrete and a bunker type thing on the back.

8 pages so far - much whining yet?
*goes to check*

C_G 09-17-2010 05:07 PM

Hadn't noticed the "smoke/dust drift" effect from the factory, I truly hope (and expect) that that is caused by the ground level wind direction and speed. Cooooooooool!

I am a bit surprised at how extensively the whole factory (and surrounding buildings) are damaged by 4X 50 kg bombs, but perhaps this stuka is part of a larger flight which dropped before it did.

Nice to see that the dev team has begun damage models for the building types...
I'm clearly going to have to start saving for a new rig!

MD_Titus 09-17-2010 05:09 PM

Quote:

Originally Posted by Skoshi Tiger (Post 182088)
All I can say s that I've got screen shot 2 as my desktop picture.

Thanks for the update.

it may bump the "force-landed in cornfield spit" from mine.
Quote:

Originally Posted by C_G (Post 182110)
Hadn't noticed the "smoke/dust drift" effect from the factory, I truly hope (and expect) that that is caused by the ground level wind direction and speed. Cooooooooool!

I am a bit surprised at how extensively the whole factory (and surrounding buildings) are damaged by 4X 50 kg bombs, but perhaps this stuka is part of a larger flight which dropped before it did.

Nice to see that the dev team has begun damage models for the building types...
I'm clearly going to have to start saving for a new rig!

sell a family member for spare parts, kidneys go for a good rate i hear.

Jaguar 09-17-2010 05:10 PM

I am enjoying all of the new updates for my future sim collection. Could someone post some screen shots of what it will be like to fight at night? Thank you again for another fine update.

Hoverbug 09-17-2010 05:27 PM

Did anyone notice that the Scammell Pioneer Recovery tractors had different ID plates? Neat detail.

Rall 09-17-2010 05:29 PM

I like the pic of the Stuka flying low over the trucks.


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