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-   -   Friday 2010-08-20 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16025)

whatnot 08-20-2010 07:04 PM

Thanks for the shots!
 
Nice shots! Especially like the Hurricane belly!

But ppl, don't you see that luthier is screwing with your brain showing FPS like that. It's a simple hook to throw amongst the hungry fat fish in the small pond. This detail included by 'accident' causes hundreds of senior citizens lurking in these forums here go heywire when they see a concern in their friday fix.

Now something completely different: Driving back from work I looked at the clouds and saw an everyday scene what I havent seen in many simulators: there can be a big-ass shining white clouds of varied characteristics here and there accompanied by a fleet of tinier ones. Not saying that we should have exactly everywhere that but the key word is variance and character. The cloud cover has a lot of variance with having sometimes moving fronts, every now and then a few darker ones amongst the white ones, only a few big ones and otherwise CAVU. So if through some randomization patterns or a few 'themes' on the generation of the sky could be applied at some stage that would be great. When looking at the skies every now and then I see the strangest cloud arrangements that I would just love to fly to and would be great to get that similar feeling in a sim! :)

And as luthier or whoever said: we won't show effects in the shots until they're finalized. We've seen plenty now so I guess we can assume they're finished and away from the todo list. Yeehaa, one step closer to release. I can't believe these guys at Maddox already dog fight each other and call that work! =)

whatnot 08-20-2010 07:09 PM

Quote:

Originally Posted by drafting (Post 176069)
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

A perfect example of a good constructive feedback! Some of us should watch and learn! =)

SlipBall 08-20-2010 09:02 PM

Look's cool, THANKS!!!:grin:

Skarphol 08-20-2010 09:20 PM

Quote:

Originally Posted by philip.ed (Post 176074)
I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape? :-P

I think the smoke would stay like that. Remember, the plane would move that distance in maybe less than 2 seconds, and the smoke will not dissipate much in such short time.
To me it looks good.

Skarphol

SlipBall 08-20-2010 09:29 PM

+1
That's what I was thinking when I read the complaint

proton45 08-20-2010 10:07 PM

Quote:

Originally Posted by whatnot (Post 176079)
Nice shots! Especially like the Hurricane belly!

But ppl, don't you see that luthier is screwing with your brain showing FPS like that. It's a simple hook to throw amongst the hungry fat fish in the small pond. This detail included by 'accident' causes hundreds of senior citizens lurking in these forums here go heywire when they see a concern in their friday fix.

lol...I was actually thinking something along these lines. ;)

Once again I feel quite happy with the progress I see in the screen shots!!! Its going to be one hell of a game when done.

Happy Birthday Oleg!!!

erco 08-20-2010 11:01 PM

Quote:

Originally Posted by BadAim (Post 176032)
You'll have to forgive Erco, he's not used to reading those old time analog gauges so much any more. Hint: you were looking at the oxygen gauge, the one for fuel is at the far bottom right corner.

You've got to stop working so much and get your tail back on IL2 or you'll forget how to fly a plane with that whirly bit on the front. ;)


Lol, you got me! If I had BOTHERED to actually read the labeling... well, that's how the embarrassment train usually get rolling.

See RED! Red BAD! Mongo panic! Panic, Mongo, Panic!

airmalik 08-20-2010 11:25 PM

Quote:

Originally Posted by Skarphol (Post 176092)
Remember, the plane would move that distance in maybe less than 2 seconds, and the smoke will not dissipate much in such short time.
To me it looks good.
Skarphol

I agree. In a still screenshot the faded edit looks better but if the smoke faded away that quickly (~1 sec I'd guess), it'd look very odd in motion. The second screenshot (with the fuel spray) shows a longer smoke trail and can be seen to be expanding and dissipating at the origin.

Hunden 08-20-2010 11:55 PM

Quote:

Originally Posted by drafting (Post 176069)
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've original shot at the top along with two photoshopped effects to show what I mean: added the

http://i33.tinypic.com/10yf1qw.jpg

...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?

love the second shot and i see what you mean. edit 1

Hunden 08-21-2010 12:12 AM

Quote:

Originally Posted by kedrednael (Post 176060)
Verry verry nice screens. :-)

But I have a question..
Will there be thermal?
I heard clouds can move because of the wind, Will new ones be formed because of thermal, will other ones disolve again?
Avarage cumules clouds like the ones in the game have an avarage lifespwan of just 40 minutes I think.

http://www.youtube.com/watch?v=efAs5...eature=related

motion of clouds :-P
In il2 I can glide a spitfire with -1 m/s altitude, and thermal can have +3 m/s without mountains or factories so will we be able to rise on thermal while gliding in SOW BOB? At least above fires? pleasee.

,happy birthday Oleg.

You know I think I notice real clouds in real life more since I started playing il2 isnt that ironic.


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