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I can agree that he is repeating himself too much on the "this sim will not be released in quite a while yet"-theme, but he is allways down to earth when it comes to evaluation of the pictures released from Oleg or Luthier. And he has (unfortunately) been correct in most of his predicitons.. Quote:
Skarphol |
yeah its pretty clear that oleg intentionally cropped the photos so no trees would be seen form the air, the ground shots in no way end the argument as all the fanboi's have wet their pants over, up close speedtree looks great thats not the issue, the issue is how many polygons its reduced to at a distance, i hope theirs an option in game to change the draw distances that polygons are removed at for those of us that have the latest and greatest hardware to take full advantage
also being that were still getting static screen shots and its still WIP, and were not getting a video for the next few weeks clearly, if they cant even show the ground, there's no possible way this will be release on sept 15th they will need at least a month after finishing probably 2 to get it distributed and ready for launch, i think at best you could hope for is Christmas at this point but most likely well be seeing 1st quarter 2010 release, which im in favor of i hope they take as much time and vacations as need be to make the perfect game |
*GASP*!!!
Hurry up! I cannot hold out much longer! :D |
hellbomber darling, I'm sure you intend your comments to seem reasonable - maybe even intelligent.
But if you read them through - try it now - you'll realise they sound like the whinings of an imbecile. Could you possibly rephrase them? Otherwise, ducky, you're in danger of coming across like a complete twat. |
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By the way, if you look at google maps, you can still see where Tangmere airfield has been. The perimeter track is still there, so are parts of the concrete runways... Nowadays it's kind of an industrial park. |
I've consulted my Oleg to English dictionary, the second post seems to translate roughly to "Any more complaints about the trees ***hats?", lol :cool:
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For distant trees, Speedtree seems to 'thin out' the foliage using clip maps which doesn't look as nice as the trees shown in older screenshots where the foliage is represented by dense green 'blobs' which look more realistic from a distance. Not sure if there's a way to combine the two approaches or if they're mutually exclusive and we either have to live with nicer trees up close or more realistic ones farther away. |
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Aviar |
Oleg $ Co,
excellent update, thx for he new screenshots :) trees and leaves up close look very good and is amazing detail for a flightsim, there is no "tree debate there" :) when at airfields, or doing forced landings etc that amount of detail really adds to the immersion and quality of the sim ! the aircraft on fire effect looks good to, cant wait to see a video of it in action. when can we start giving you our money ? looks like it is very close to release time now, and good to catch the world wide publicity in the media right now about the Battle of Brittan anniversary celebrations to increase sales momentum. |
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