Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-08-06 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=15864)

Tree_UK 08-06-2010 01:41 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 173826)
Maybe i´m just to easy to convince, but IMO the terrain on the first screenshot looks excellent.
Beside, now we know we will not have "ghost" gunners and copilot on bombers. Long time ago it was said that we would have "ghost" planes for saving resources and because of all the animations required. Now we can see gunners, is a new adition, and only Maddox Games know what else they have in reserve for us.
Thanks for the update.

I agree by far the best screen shot we have seen of the terrain and a nice update, thank you.

julian265 08-06-2010 01:41 PM

The first pic prompts me to ask - will the trees be invisible when viewed from below as in IL-2? I really hope not!

ChrisDNT 08-06-2010 01:50 PM

Sorry, but the landscape still looks cartoonish to me.
I know it's WIP, but the colors are still strange, the trees "so-so" and their implantation on the terrain not very natural.
I would have found these screenshots good four years ago, but not in 2010.

T}{OR 08-06-2010 01:57 PM

Thanks for the update, love the shots. I for one think that they are great, better yet - outstanding, but I won't be saying "wow" on just the graphics update.

When will we see some features and possibly new videos? Graphics are IMO second important here, game play and rock-solid AI is what matters the most in this kind of software. I for one don't care if the graphics are "so 2009." and similar... Give us some proper drooling stuff. :grin:


Hopefully after summer holidays are over so you guys will have more time.

Abbeville-Boy 08-06-2010 02:00 PM

there will always be some who complain no matter what, nature of people. i like the pic's they look great and thanks :-)


Quote:

Originally Posted by luthier (Post 173774)
Hello everyone,

Some fresh shots for this week. so the skies are briefly peaceful yet again.


Feuerfalke 08-06-2010 02:01 PM

Quote:

Originally Posted by T.}{.O.R. (Post 173869)
Thanks for the update, love the shots. I for one think that they are great, better yet - outstanding, but I won't be saying "wow" on just the graphics update.

When will we see some features and possibly new videos? Graphics are IMO second important here, game play and rock-solid AI is what matters the most in this kind of software. I for one don't care if the graphics are "so 2009." and similar... Give us some proper drooling stuff. :grin:


Hopefully after summer holidays are over so you guys will have more time.

Interesting. How do you present "drooling-stuff" without using graphics?

Feuerfalke 08-06-2010 02:01 PM

Quote:

Originally Posted by Tree_UK (Post 173864)
I agree by far the best screen shot we have seen of the terrain and a nice update, thank you.

[grabs red marker and heads to calendar]

Robert 08-06-2010 02:08 PM

Quote:

Originally Posted by Feuerfalke (Post 173872)
[grabs red marker and heads to calendar]


I wet myself laughing. Oh....man.

Tree_UK 08-06-2010 02:10 PM

Quote:

Originally Posted by Feuerfalke (Post 173872)
[grabs red marker and heads to calendar]

lol the beers are on me..... :grin::grin:

Robert 08-06-2010 02:16 PM

Quote:

Originally Posted by ChrisDNT (Post 173868)
Sorry, but the landscape still looks cartoonish to me.
I know it's WIP, but the colors are still strange, the trees "so-so" and their implantation on the terrain not very natural.
I would have found these screenshots good four years ago, but not in 2010.



What are you comparing it to? The only Flight Sims that have been released in that time are Black Shark, and Rise of Flight. (correct me if I'm wrong) If you're considering First Person Shooters, then you don't understand the complexity of flight sims verses FPS.... or any other genre for that matter.


There's only so many CPU cycles to go around. Some not quite perfect looking trees that won't get too much of a notice in the heat of battle GLADLY take a back seat to my airplane's FMs and enemy AI.


I fly RoF, and while I'm very pleased with the terrain and cityscapes the buildings have a tendency to look like paper cut outs. The trees rotate as you fly around them.

IOW. No game will master every detail. For 2010, I think this looks great. Perfect? No. But it's called a WIP for a reason.


I'd like to be a fanboi extrordinaire, but I find I'm only a fanboi fair to middling.


All times are GMT. The time now is 06:23 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.