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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-06-17 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=15218)

Oleg Maddox 06-18-2010 03:27 PM

I should run at home.

So will read all on Monday then.

philip.ed 06-18-2010 03:31 PM

Nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo ooooo

KaHzModAn 06-18-2010 03:40 PM

Quote:

Originally Posted by Oleg Maddox (Post 165213)
The grass take a lot of resorces in the fligth sim (great surface covered to show). So it is switching smoothly off at some distance. Currently it is neccessary.

ok thanks, i can understand it is neccessary, I want it to pretty but be playable too! :rolleyes:

oh and BTW nobody saw that mistake or said it, but we are friday 18 not 17... I guess you do need to run home and get some sleep ! :grin:

Lemmi 06-18-2010 04:16 PM

Amazing shots. What about the Avro Anson ? I think AI-only !?

Chivas 06-18-2010 04:17 PM

Quote:

Originally Posted by Oleg Maddox (Post 165154)
There are elevations... and they are seen on the shots, however shown places where they are too small. Look on the shot with the Hurry over water.

PS. For elevations we use satellite data :).

Thanks Oleg. These screenshots are the most impressive so far.

Years ago you mentioned that SOW will have river bank elevations. Its hard to tell if the creeks in these screenshots have an elevation change. Do you still plan this feature? River banks would make the terrain come to life even more than they do already.

~Salute~
Chivas

AdMan 06-18-2010 04:26 PM

Quote:

Originally Posted by Il2Pongo (Post 165203)
Still impressed most by how "solid" the aircraft look. Its quite striking to me. Is it just a feature of the resolution? or the polygon count? Its like the perfect shape has been achieved and that makes the model look like a solid item.
Fantastic work anyway,

modeled from original drawings. I've noticed most sims, especially ww2 the planes look too thin/flimsy, especially in the wings.

mark@1C 06-18-2010 04:36 PM

Quote:

Originally Posted by Daniël (Post 165137)
I've got just one thing to say and that is WOW:shock:

Me too...with two additional wows,
Wow~,wow~,wow~.....
looks like encouraging news.
Cheers.

Ekar 06-18-2010 04:37 PM

Looking good :)

Still a bit to go in the landscape department in terms of matching the graphical fidelity of Wings of Prey. But really getting there...

As a point of difference, the trees in Wings of Prey really do have a nice sense of volume. The landscape textures also seem to be higher res than the SOW screens I've seen so far. I can see in these latest screens that the textures also blur out fairly aggressively away from the camera, but as you mention the graphical settings aren't finalised.

Very excited to see SOW mature into a powerhouse of a sim.

Take your time and get things looking and flying as best they can. :grin:

Cheers,

Viking 06-18-2010 05:16 PM

I know Elvis have left the building but….
“for our textures we use satellite data and photos of WWII time – mix”….
All I can say is, and probably so at the time of release, is whooow!

Flanker35M 06-18-2010 05:23 PM

S!

Nice to see SoW shape up nicely! And the GUI looked familiar ;) Have a nice weekend!


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