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-   -   A mod to make your unit to have individual Level and more (http://forum.fulqrumpublishing.com/showthread.php?t=14741)

BlackVegetable 10-16-2010 01:42 PM

I didn't manually change anything, but I'm going to try re-validating the game via Steam.

BlackVegetable 10-16-2010 06:35 PM

I reinstalled my game and only inserted this mod. I am still having no luck getting it to show up.

Any tips?

BlackVegetable 10-16-2010 06:45 PM

It seems I made a dumb mistake. You have to extract the folder from the KFS file and have it in your data folder. I was keeping it as a KFS archive and expecting it to work. Thanks for the great mod!

AncientSion 10-17-2010 07:47 PM

Quote:

Originally Posted by BlackVegetable (Post 190367)
It seems I made a dumb mistake. You have to extract the folder from the KFS file and have it in your data folder. I was keeping it as a KFS archive and expecting it to work. Thanks for the great mod!


Uh thats not a stupid mistake. You are supposed to keep it IN the archive and put the archive into the mods folder.

If of course does work if you manually extract it, BUT the game can progress archives faster, so your game might slow down at some point (manual reading = slower than innate archive).

marcinl0 10-31-2010 04:55 PM

pcbun, what about to prepare this awesome mod for the new KB: Crossworlds - maybe as Christmas' anticipated gift for all of us.

ShadowTek 01-25-2011 06:00 PM

This is a VERY cool mod, but I cant seem to get the 5 reserve units to apear in combat? I tried to use the menu, but can only seem to get it to pick one slot to appear in combat (however it doesnt appear in combat) Am I missing somthing? Do I have to somhow summon them to appear in combat? Or is there a way to simply have the reserve slots filled, and just have them appear in combat?

Thanks for the cool mod!!!

EDIT: Nevermind, I seem to have figured it out! I think the exp has to be on for them to appear in combat

ANOTHER EDIT:
I think this mod needs a update to work with crossworlds, the card system crashes the game, and not sure the exp thing works, however, the 5 reserve slots work just fine, `but the skull button doesnt work on units (so you can get rid of some) but the disband button does work, but it destroys all units

ShadowTek 01-25-2011 11:07 PM

Sorry for double post, it wouldnt let me edit my above post again, but it would be cool to have a striped down version of this mod that simply added the extra reserve slots, and the reserves appear in combat part (very awsome BTW)

ShadowTek 01-27-2011 05:06 AM

Quote:

Originally Posted by jaylo101 (Post 159403)
Actually through trial & error i found that in order for the extra reserve slots to work properly with text & tooltips, i needed reserve.ui, eng_zz_soulbook.lng & the whole script folder.

I did this as well but you also need the hero.ui so the reserve units show in the hero menu.. I think I almost have it so that you can have crossworld and reserve units (as mentioned above) and be able to have your reserve units in combat, I sorta have it but causes errors, still working on it :)

sheet87 02-04-2011 07:10 PM

Want it for 1.3
 
Hey how do this works on 1.3 :(

athalay 10-18-2011 06:29 PM

any news?
 
Hi there, is there any news regarding if this mod will be ported to build 1.3 crossworlds? Ty for the mod! :)


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