Antoninus |
02-16-2010 09:45 PM |
Quote:
Originally Posted by ElAurens
(Post 143753)
Ever flown FSX?
I have, and it's terrible. Poor terrain meshes, no FMs to speak of, no damage or collision modeling. Why? Because to have a total world modeled for folks who want to fly across the Atlantic in thier Boeing or Air Bus, and have all the ATC functions, and still have it playable on a home PC, something has to give, and that something is the immersive realism of our air combat sim.
But this discussion is rather pointless now anyway, as any decisions about how systems modeling are to be done were taken long ago. The way the sim will be is already set in stone.
We just have to see what we get.
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Most of the in depth systems modelling was done by 3rd party add on makers and is not part of the default aircraft. You can't make it responsible for the well known defects of FSX. In many ways MSFS is just like an operating system for add ons and it looks like SOW will show this flexibility too. It would be the ultimate flight sim for me. Especially the realistic engine simulation found the latest A2A simulation planes like the P-47 was something I never expected to see in MSFS and it came without any significant performance decrease.
Also FSX is a bad example to explore what can be achieved with modern hardware. Technically it looked already outdated when released. Multicore and DX10 support were only added as an afterthought with Service Pack 1 and 2, the latter only emerged as a buggy "preview" mode. It completly relies on high GHzs numbers and barely uses the capabilties of modern graphic cards.
At least the last few versions of MS Flight Simulator were built ontop of each other. They had a great amount of legacy code and rather provided downward compatibility for old add ons than focusing on new technology. I am glad that Oleg started SOW from scratch. Just read what Gibbage (who worked for MSFS developer Aces before the Studio was closed) has said about their code in another forum:
Quote:
Originally Posted by Gibbage
I can assure you, they will NEVER release the source code. First, the code is MASSIVE!!! Its the culmination of over 10 years in flight sim programming. It surpasses Windows Vista in size of its code. Also, its size is only rivled by its complexity. When Aces closed, its office employed 150 people, and not one of them knew everything about the engine. I even heard 10+ year vets saying "wow, I didnt know it could do that!" when talking about features. If it did happen, 3rd party dev's would need years to even disect it, and that cost's money.
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http://www.sim-outhouse.com/sohforum...l=1#post251217
However the terrain mesh is anything but bad. FSX can dispaly terrain meshes with a 1m resolution. Maybe out of the box in some regions.BY default you only have high resolution (76 m) mesh for europe, north america and few other places. But there the mesh is one of the elements of the landscape done better than in any other flight sim I'Ve seen before. Even with the horrible default landclass, that in no way resambles vegetation and settlements in central europe, I was instantly capable to orientate myself by terrain mesh alone. Most of these problems can be fixed by using 3rd party add ons.
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