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-   -   Friday 2009-11-27 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=11368)

AdMan 11-28-2009 09:17 AM

Quote:

Originally Posted by luthier (Post 123425)
We have XP machines for a reason. We want to have this guy run on XP and DX9. We can't very well develop for XP without XP machines. That's why we have different OSs, different brand CPUs and video cards, etc.

CRT monitors? Well, somehow, every time we get a hardware budget, it seems to get spent on other things. We actually just did a major upgrade earlier this month. Those cases you see are pretty old, but they're filled with bleeding edge stuff. We bought lots of CPUs and RAM, terabyte HDs, latest video cards, newer bigger pen tablets, etc. Somehow, when we were done, we just didn't have anything left for monitors. Again.

sure, wasn't knocking anyone for developing on XP if I gave that impression, I use XP myself. DX10 isn't that much of an improvement to take the performance hit, Soooo glad I didn't get Vista when everyone else was upgrading.

Insuber 11-28-2009 11:03 AM

Hi Oleg,

I have a question regarding the max number of planes offline and online. Il2 in this is quite limited, in a mission you can have few planes at the same time, if compared to sims like BoB II Wings of Victory.
The historical BoB was characterized by massive raids of German planes, with sometimes 700 German planes at a time.

Q: Will BoB SoW be capable of managing some hundreds of planes in a map at the same time ?

Thanks,
Insuber

mark@1C 11-28-2009 01:08 PM

I think the key question is not Will their SOW be capable of,but Will our PC/Cable speed/and so on be capable of...
With varieties of player's gaming enviroment,it is still a big question for both programmer and player...
As you can see below,there are still questions like "What kind of a rig can run IL-2 with full details and high fps? " currently...
I haven't played that WoV.But I guess those huge masses are surely with non-AI.Doing a massive calculation really exhausts a poor PC,not to mention doing it online with a real time feedback needed...
but,
maybe there's still a little hope that they can do some improvements...Considering doing a truly realistic FM/atmosphere/and so on is already a hard work,and many fans need a Pilot in......
It seems that I tune the topic to a pessimistic one...God...

When we are talking about Massive,we are talking about Matrix..

daHeld 11-28-2009 03:41 PM

Quote:

Originally Posted by mark@1C (Post 123509)
I haven't played that WoV.But I guess those huge mass are suely with non-AI.

WoV actually features the best AI in any flight sim there is (and it has to, since there's no (working) multiplayer mode).
As far as I know, there are two kinds of AI, one for fighters and one for bombers, with the one for bombers beeing less sophisticated...

philip.ed 11-28-2009 05:31 PM

Quote:

Originally Posted by daHeld (Post 123557)
WoV actually features the best AI in any flight sim there is (and it has to, since there's no (working) multiplayer mode).
As far as I know, there are two kinds of AI, one for fighters and one for bombers, with the one for bombers beeing less sophisticated...

WoV has mulltiplayer support with the latest patch ;)

Necrobaron 11-28-2009 06:35 PM

I can't believe folks are actually critiquing the work area. :lol:
________
ZX14 VS HAYABUSA

furbs 11-28-2009 07:14 PM

cant help noticing if it looks like a office from 1995 :) (im sure they will work wonders though)

mazex 11-28-2009 07:17 PM

Definitely interesting that you are using C# for the collision detection code... I could understand it for the GUI, in the way Java was used for the old GUI, but for AI and collision detection?

I see some c++ file there too, and I guess the rendering part is written in c++? But that would mean context switches if the ai runs on C#? Sure MDX has eveolved but... Has It evolved so much lately that is is usable for a high performance game like BoB? It would naturally be great as no one likes to spend time om memory management instead of the actual code logic, but you don't want any GC popping in while lining up a fat HE-111 ;) Anyway - by seeing this we can be assured that the code has been rewritten!

Good luck!

Insuber 11-28-2009 08:24 PM

Quote:

Originally Posted by mark@1C (Post 123509)
I think the key question is not Will their SOW be capable of,but Will our PC/Cable speed/and so on be capable of...
With varieties of player's gaming enviroment,it is still a big question for both programmer and player...
As you can see below,there are still questions like "What kind of a rig can run IL-2 with full details and high fps? " currently...
I haven't played that WoV.But I guess those huge mass are suely with non-AI.Doing a massive calculation really exhaust a poor PC,not to mention doing it online with a real time feedback needed...
but,
maybe there's still a little hope that they can do some improvements...Considering doing a truly realistic FM/atmosphere/and so on is already a hard work,and many fans need a Pilot in......
It seems that I tune the topic to a pessimistic one...God...

When we are talking about Massive,we are talking about Matrix..


Mark, the huge masses of BOB WOV are AI only, as that game cannot be played online. Moreover AFAIK IL2 cannot handle a lot of planes even with today's PCs, 100x more powerful than the ones we had back in 2001 ... so my question has exactly the sense that it appears to have.

Regards,
Insuber

daHeld 11-28-2009 09:25 PM

Quote:

Originally Posted by philip.ed (Post 123585)
WoV has mulltiplayer support with the latest patch ;)

yeah sure - it's beta, e.g. not usable. That's why I used the word "working" in brackets ;)


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