F19_lacrits |
11-05-2010 01:57 PM |
Quote:
Originally Posted by addman
(Post 195658)
IL-2 is basically a DirectX 8 game (with some DX9 features that came later on) and it was written for hardware avaliable at the time thus the reason why people with super rigs even today see stuttering in certain parts of the game. SOW on the other hand is written with multi-core cpu, modern GPU and massive RAM allocation capabilities -thanks to the x64 exe- so don't be surprised if your computer might run SoW BETTER than IL-2.
BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned.
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Il2 supports DX8, but most of the development went into OGL support.. That's why nvidia cards run better with IL2 than AMD/ATI cards.
The RAM restriction of 32-bit Windows is 4GB. Then peripheral devices like graphic card, controllers etc. hog some RAM. That's why you won't get full 4GB available when Windows is launched. On average you get a little over 3 to 3.5GB available in Windows.
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