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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

addman 11-05-2010 01:30 PM

Oil is not water, it doesn't just come off. I bet the friction from the speed of the aircraft would rather stick and smear the oil rather than just coming clean off.

Ploughman 11-05-2010 01:32 PM

Quote:

Originally Posted by addman (Post 195658)
BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned.

I've stuck 4GB of RAM in mine and I'd thought the system could use up to 3.7GB of it, is this incorrect and the OS can only utilise 3 of the 4 gigs available? Seems every little's going to help.

addman 11-05-2010 01:34 PM

I have 4GB in my computer and before I was running XP 32-bit and it could allocate 3.25GB of it so no, there's nothing wrong with your system.

Hecke 11-05-2010 01:35 PM

Maybe I should also stick with my q9550@4x3 GHz because then I can keep my 8 gb RAM.
Would be interesting to know from what amount of RAM the fps don't get better anymore when upgrading to more.

The Kraken 11-05-2010 01:39 PM

Quote:

Originally Posted by T}{OR (Post 195661)
I am aware of that. However, the RAM limit which any program can use for itself is 2GB.

That's per process which is normally (but not always) synonymous with the application (GUI can easily run in its own process). And then there's the IMAGE_FILE_LARGE_ADDRESS_AWARE flag...

But ok, in the end it's a safe bet that 64bit with enough RAM is the better choice ;)

F19_lacrits 11-05-2010 01:57 PM

Quote:

Originally Posted by addman (Post 195658)
IL-2 is basically a DirectX 8 game (with some DX9 features that came later on) and it was written for hardware avaliable at the time thus the reason why people with super rigs even today see stuttering in certain parts of the game. SOW on the other hand is written with multi-core cpu, modern GPU and massive RAM allocation capabilities -thanks to the x64 exe- so don't be surprised if your computer might run SoW BETTER than IL-2.

BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned.

Il2 supports DX8, but most of the development went into OGL support.. That's why nvidia cards run better with IL2 than AMD/ATI cards.
The RAM restriction of 32-bit Windows is 4GB. Then peripheral devices like graphic card, controllers etc. hog some RAM. That's why you won't get full 4GB available when Windows is launched. On average you get a little over 3 to 3.5GB available in Windows.

swiss 11-05-2010 01:58 PM

Quote:

Originally Posted by Hecke (Post 195668)
Maybe I should also stick with my q9550@4x3 GHz because then I can keep my 8 gb RAM.
Would be interesting to know from what amount of RAM the fps don't get better anymore when upgrading to more.

i7 can't deal with DDR2?

Hecke 11-05-2010 02:01 PM

Quote:

Originally Posted by swiss (Post 195683)
i7 can't deal with DDR2?

dunno. You're right, my conclusion was a bit shaky.

But i7 means new board.

addman 11-05-2010 02:02 PM

Quote:

Originally Posted by F19_lacrits (Post 195682)
Il2 supports DX8, but most of the development went into OGL support.. That's why nvidia cards run better with IL2 than AMD/ATI cards.
The RAM restriction of 32-bit Windows is 4GB. Then peripheral devices like graphic card, controllers etc. hog some RAM. That's why you won't get full 4GB available when Windows is launched. On average you get a little over 3 to 3.5GB available in Windows.

I stand corrected, totally forgot about the OpenGL part :)

swiss 11-05-2010 02:06 PM

Quote:

Originally Posted by Hecke (Post 195684)
But i7 means new board.

Which is not an option since Intel announced a new socket already.
(I'm f***d too with AM3, there will be new socket for the bulldozers)


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