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-   -   The Blue Sun Mod (http://forum.fulqrumpublishing.com/showthread.php?t=14745)

kjou 10-05-2011 02:46 PM

ty for the answer. three waves?? i had like one dead suit man, which was labeled hk employee 1. there was no additional wave. whould that be five different encounters, or all on the same map?

Badbru 10-05-2011 03:48 PM

All on the same map.
Five, I think, or there abouts, suited HK employees just like the first guy.
For the two or three times I've done that in BSM1.7 the first lot spawn near the building just up from the river crossing. The second lot spawn in the exit circle down from the narrow path behind a hill near the edge of the map, and the third lot, also by far the most, spawn from way over beyond the intact road bridge.
I think the trigger is picking up a part of the weapon, so go inventory and pickup the assault rifle portion which should be the first bit to drop.

kjou 10-11-2011 07:21 PM

i replayed the mission, and this time it worked. thanks again.
now i have a severe ctd bug, while on the convoy mission. i had a few casual ctd's, but nothing i could work aournd. this is rather bad though, since it looks unavoidable.

00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.007 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.007 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.416 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:00.521 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:01.415 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:01.711 INFO [0] .\ZApp.cpp (847) Entering main program loop...
00:06.872 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Fast1.286.azp
00:08.035 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\SPECIALPLACENEAROLVIDAD'
00:13.306 INFO [0] .\LoadGame.cpp (1209) Game loaded.
>-----------------------------------------------------------
> Exception C0000005 at 0x00495531
>-------------------- Call stack ---------------------------

E6.exe 0x00400000 0x00495531

E6.exe 0x00400000 0x004BE481

E6.exe 0x00400000 0x005DEE54

E6.exe 0x00400000 0x004019DB

E6.exe 0x00400000 0x004BE0FD

E6.exe 0x00400000 0x00401040

E6.exe 0x00400000 0x004C9E28

E6.exe 0x00400000 0x004C9E7C

E6.exe 0x00400000 0x00487DE0

E6.exe 0x00400000 0x0040E1F2

E6.exe 0x00400000 0x00405288

E6.exe 0x00400000 0x006C1DF0

E6.exe 0x00400000 0x006CAE4C

E6.exe 0x00400000 0x006CAE7B

E6.exe 0x00400000 0x00492F53

E6.exe 0x00400000 0x006C271C

E6.exe 0x00400000 0x006C477E

E6.exe 0x00400000 0x006BD7E0

E6.exe 0x00400000 0x00533961

E6.exe 0x00400000 0x00517AF6

E6.exe 0x00400000 0x004A4816

E6.exe 0x00400000 0x00517AF6

E6.exe 0x00400000 0x004B5C0F

E6.exe 0x00400000 0x00425D3D

E6.exe 0x00400000 0x00444BB2

E6.exe 0x00400000 0x00497767

E6.exe 0x00400000 0x004907A9

> Crash dump successfully saved to Log\2011_10_11_20_27.dmp
01:07.416 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.

vahadar 10-15-2011 10:35 PM

Quote:

Originally Posted by Kyle (Post 340860)
Having a great time.

For some reason, I can't get the initial conversation with Benicia to end at the hotel. It gets itself stuck in an infinite loop. I have to hit the Windows key to get out of it, and then right-click "End program" to shut the game down.


I mentioned it also on the BSM forum, but did not got answered (or it was already answered somewhere else but did not see it).

Well apart the fact that in vanilla you can get Benicia as a "free" merc, until you go back to Clive Parker, the quest end very quickly. But still i'd like to complete it in BSM :)

kjou 10-20-2011 04:54 AM

hi again

i still have that ctd bug, where at a certain point an opponent dies, and my game crashes.
Exception C0000005 at 0x00495531
i dont know if its that one.
i have to restart the engagement, hoping that the "buggy item" is not distributed amongst my opposing forces.
any ideas?

Kyle 10-21-2011 09:36 PM

Mixing ammo types in a magazine? Feedback...
 
I am LOVING this mod!

To say that 7.62 was vastly improved by it is a major understatement.

Brilliant work. BRILLIANT!

THANK YOU!!!


Now, a question that I've had going all of the way back to Brigade E5...

How does one mix up ammo types in a magazine? I've read before that one can alternate armor piercing rounds with hollow points, or whatever rounds one desires. I completely forgot about this, till I went to empty an enemy's SMG, and discovered that I was extracting one round at a time. I couldn't figure out what was going on at first, till I noticed that the round types were mixed! Is there a QUICK way to accomplish this for my magazines?

If not, I'd like to suggest that new types of ammo boxes can be purchased: MIXED. The three combinations would be:

armor piercing with hollow points
or
armor piercing with ball
or
armor piercing with full metal jacket

These ammo boxes would come with an extra 20% surcharge for the labor that was involved in pre-packing these boxes for the purchaser.

Looking forward, eagerly, to any input on this. Yours!

the_Brain 10-22-2011 07:32 AM

Right-click the empty mag and choose refill (or something like that, I'm not sure as I play the german version). That should open a window where you can do that, as long as you have appropriate ammo in your mercs inventory.

Kyle 10-22-2011 07:50 PM

the_Brain,

If it's really that simple to do, I'll be kicking myself in the rear end for not knowing it! Thank you for informing me! :)

Although the documentation that came with the game is far too sparse on very helpful details.

If there's another release of BSM, then I'd advise having the "mixed refill of magazine" content added as a Tip as one waits for the game to load. I wish that I would've known this years ago!

Kyle 10-23-2011 11:48 PM

Graphical interface issues...
 
The ammo pouch that costs approximately $290 is having issues when it's doubled up on one belt. If one looks at the image below, one will see what I mean:

http://www.mediafire.com/imgbnc.php/...69b027702g.jpg

The lower pouch's GUI makes it appear that one could fit in long magazines, but it never allows for them to be stored there. Rather, one can fit objects as long as they're no longer that 1 box in size. It operates exactly as the ammo pouch located above it, but one can't see the horizontal divider.

I also had some strangeness when attempting to "Fill Magazine." For the entirety of last night's game session, I could not see the ammo boxes in the large rectangle. No items where displayed within said rectangle, but one could float the mouse through that portion of the GUI, and see text descriptions appear, describing the invisible ammo box the mouse was floating over.

Today, the ammo boxes appear in the GUI without any problems. Weird!

IceShade 12-27-2011 10:43 PM

This forum is dead, isn't it? :-P


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