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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

ckdamascus 11-27-2012 09:57 PM

1 Attachment(s)
I've seen a few times where an enemy ice dragon hits me, freezes me, and I can't retaliate. Is this new in Patch 6429?

Also, -5 Rest? What does that even mean? I didn't want to redo the battle and wanted a stronger lava golem, but I have a save game to find out...

Ok, I got the -5 Rest ... looks like it just says Rest 1 now.

SUPER BUG, exploit
RESUMMON VALKYRIE ALL THE TIME and MAX RAGE during battle!

UGH, I hate this. I use the keyboard hotkeys and I kept thinking ugh, stupid game lag when I pressed "r" for rage when it wasn't lit up, but the it would light up.

Well, turns out if you keep pressing 'r' for rage you get to summon the Valkyries even if you didn't get the re-rage action; no matter what! Plus, it maxes your rage for that round. ARGH! Repeatable!

There are some preconditions. I'm running in -dev mode since it seems to crash far less while I'm flying around. You need to have runic rage (chance to re-cast a rage skill). Once you trigger it ONCE, then you can repeat it non-stop. :(

Between this, pygmy 1 HP, avenging angel being overpowered (you take only 1 dmg) and consequently screwing up favorite of the gods passive (which is derived from avenging angel)... I don't know anymore. Why isn't there a hotfix for this?

I almost want to cry.

edit:
Also, when an ancient phoenix dies and an enemy is over his body, even if you "wait" that turn, a graphic glitch will show the phoenix revived.

In fact, if the boss uses a cheap spell like Geyser (yeah it's bullcrap), it will "kill" the not-revived phoenix. You can still revive the phoenix, just thought it was sort of strange.

Pillowseller 11-28-2012 02:53 AM

Sorry if this is already posted. I encountered a serious error.

When I fight against the enemy hero defending the tower of mages, the enemy hero summoned a phoenix. I killed it, and it resurrected itself... but the phoenix just stands there, not as an active combat unit. I can't attack it, it doesn't do anything, moving cursor of the phoenix shows nothing. I killed remaining enemy troops, but combat didn't finish because of the ghost phoenix! After several turns, snap, and I was seeing my desktop.

ckdamascus 11-28-2012 03:46 AM

Good news! Build 6246 Saved Game with 6249 Patch was able to complete the Unicorn mission, but could not complete the Heir to the Throne mission. I was also able to complete the 5 "lost items" mission as well.

gogolmax 11-28-2012 04:46 AM

Quote:

Originally Posted by Pillowseller (Post 484245)
Sorry if this is already posted. I encountered a serious error.

When I fight against the enemy hero defending the tower of mages, the enemy hero summoned a phoenix. I killed it, and it resurrected itself... but the phoenix just stands there, not as an active combat unit. I can't attack it, it doesn't do anything, moving cursor of the phoenix shows nothing. I killed remaining enemy troops, but combat didn't finish because of the ghost phoenix! After several turns, snap, and I was seeing my desktop.

Hi, I had the same problem. With auto-combat I could get past that error, don't know if it was just luck, but maybe check out the auto combat option...

1darklord 11-28-2012 08:00 AM

Quote:

Originally Posted by gogolmax (Post 484249)
Hi, I had the same problem. With auto-combat I could get past that error, don't know if it was just luck, but maybe check out the auto combat option...

I suspect it is random, I never faced a Summoned Phoenix.

Daniel.

Nirual 11-28-2012 09:04 AM

Quote:

Originally Posted by ckdamascus (Post 484219)
In fact, if the boss uses a cheap spell like Geyser (yeah it's bullcrap), it will "kill" the not-revived phoenix. You can still revive the phoenix, just thought it was sort of strange.

I had an even more bizzare version of that bug once: the dead phoenix was attacked by a WASP HIVE.

dainbramage 11-28-2012 09:36 AM

Quote:

Originally Posted by camelotcrusade (Post 484036)
Thanks for taking the time to share all that. Which build are you using? Want to confirm before I look into adding these in - especially since people are saying the viking medal works in build 6249 (you get credit for using any viking armies to kill off a stack . Also, can you remind me what Valhalla's Messenger is supposed to do when you get it? I haven't actually seen it in-game yet because my class doesn't have it.

It's through steam, so all are the latest build 6249

Valhalla's messenger makes some viking stacks (slingers, berserkers, WMs, jarls) do increased damage. Or at least that's what it claims, it doesn't do anything (at least not for berserkers or WMs. Haven't checked slingers or jarls).

To demonstrate this, my stack of warrior maidens show up as doing 7434-9558 damage against undead spiders.

Now, the maidens have 93 attack and 14-18 damage while the spiders have 3 defence (so I'm easily at the x3 cap), so the expected damage ignoring valhalla's messenger would be:

14*177*3 = 7434
18*177*3 = 9558

which is exactly what they show as doing

Now I check their crit, which is 21506 damage

Theoretically, 9558*2.25 = 21505.5 which rounds to 21506

Both should be doing 15% more damage if valhalla's messenger was working.

commanderz 11-28-2012 04:50 PM

58 lv now....game keep crashing on ice island when killing ice dragon....any fix???tested few solution but still crash....i lazy to restart the game again....

function features_ondamage_dragon_ice(wnm, ts, dead)
if dead then
local ahc = Attack.act_after_hit_cell(0)
local initsize = Attack.act_initsize(ahc)
local manaval, rageval = Game.CurLocRand(initsize, 5*initsize), 0
local dmgts = 1 + Game.Random(0, 10)/100
spawn_energetic_attack(ahc, dmgts, manaval, rageval)

if initsize == 1 then
Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count)
else
-- Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count)
end
end
return true
end

ckdamascus 11-28-2012 04:54 PM

Should have been fixed in build 6246 and 6249. Do you have any user patches that are overriding main patches?

LegendMaker 11-28-2012 05:01 PM

@camelotcrusade: My last few contributions to this thread seem to have been simply ignored, they were neither added, nor discussed... Any particular reason for that, or is it just an omission? :confused:

To recap:

- All active battlefield objects are now immortal, unless a melee unit attacks them directly (no range, spell, rage or area effect can damage them).

- Catacombs in Verlon Wastelands stay open after quest completion, trapping the player forever if he enters it again.

- The Ice Wall (from rage skill "Ice Blades") also returns range and indirect damage, not just melee, despite its description saying "if attacked by melee, the ice wall returns __% of the damage it suffers." Either a bug or a very misleading description.

- Regina's Messenger animation takes at least twice longer to complete than any other Valkyrie's.

Using game started on day 1 (Oct 26th), but playing build 6249. Vanilla install. No add-ons or mods. Hope this helps (but if he doesn't, please let me know why). Thanks.


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