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If you look at the presentation here: Quote:
Well done Oleg and co. |
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Do you know the settings of these videos ? |
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But some guys said the settings of the game were pretty maxed out. |
The systems they are currently using are probably Running Vista/Windows 7. Right off the bat, those two OS's use a heck of a lot of RAM. When you have a game like SOW that requires a lot of RAM, especially for larger maps you have the OS and the Game fighting over who gets the most RAM. Hence the stuttering. Another GB or two would have probably let it run smooth as glass.
The reason they didn't have that option was the people setting up the show made them use their PC's and for some reason they didn't put nearly enough RAM in them to showcase newer game like SOW. Your average FPS or MMORPG probably isn't going to need that much RAM, but a game like SOW will, and they should have known that and made some provisions. |
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IL-2 is basically a DirectX 8 game (with some DX9 features that came later on) and it was written for hardware avaliable at the time thus the reason why people with super rigs even today see stuttering in certain parts of the game. SOW on the other hand is written with multi-core cpu, modern GPU and massive RAM allocation capabilities -thanks to the x64 exe- so don't be surprised if your computer might run SoW BETTER than IL-2.
BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned. |
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