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Aircraft design is a complex process, and involves amongst other things a good understanding of the properties of the particular materials involved. Simply comparing 'wood' to 'metal' and making statements about how 'fragile' they are is pointless in this context - you need to refer to particular materials, in the situation they are being used. Generalisations tell us little. |
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I've had a quick look at what Google Translate makes of the book, and it may at least give me an idea of what it is saying. I'm sure there must be other sources for information like this, written in English - I'll see what I can find.
EDIT------- Unfortunately, on downloading the book I find that it is a scanned image, rather than text, so Google Translate is no help. The file also seems to be corrupted, rendering many pages unreadable. :( |
Ok... But, where are the DT guys to anwser my last question about in game g loadings? :evil:
Please, call them to answer! |
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Is Daidalos Team only working on planes,physics and maps are you planning to add ground objects and vehicles?
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wow ... do the threads here get off topic or what :D Maybe start a new topic to avoid the thread getting hijacked guys.
Aside from anything else their may be other people with knowledge on specialized topics that would contribute if it was a separate thread :D Not to matter ... one question i have ... when/where can we get a hold of the voids or skin templates for the new aircraft ? |
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Second http://books.google.lv/books?id=Sfwq...ations&f=false . Both in English. |
Team Daidalos, will the trigger functionality be available in patch 4.10 or in future patches?
Thanks for your hard work. |
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