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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

Nirual 11-26-2012 07:00 AM

Quote:

Originally Posted by ckdamascus (Post 483729)
Hmmm I experienced a lot of "0/1" coffins, traps, obstacles as well. I can't take them out without explicitly attacking them (e.g., flame flood from red dragon doesn't break them anymore).

Gotta correct myself. Yes, the coffins also have 0/1, possibly other objects too. Powder Kegs are the only ones that are instantly destroyed at the start of battle however. And yes, these objects are immune to area effects and spells now, which I actually consider a good thing. AI seems less eager to destroy them now aswell.

Quote:

Regarding spells and transmute, I think that was how it worked back in Armored Princess. One of the big reasons why I felt nuking spell casters were at a distinct disadvantage. I couldn't spell nuke my way to victory without costing a lot of REAL time loss (waiting for mana to regenerate).
Could be. I wasn't much of a nuker in AP, but I love myself some Blizzard now, which is why I noticed this.

Rork 11-26-2012 07:09 AM

2 Attachment(s)
Power of Light spell at level III is supposed to affect all creatures yet it can only be targeted. Haven't checked yet if the same hapens for Power of Night.

In the attachment is a weird-looking magic altar from Arlania. The other two altars look normal (I've added another image for reference). Also, every once in a while when traveling to Fastland, there's a chance of ending up with a featureless sea and very foggy island (I'll add a screenshot next time it happens).

Axe of Magic can target creatures with Magic Immunity and Persistence of Mind.

After killing Ksaltotun, his castle shows up as an active shop, even though it cannot be accessed anymore. And there's at least one other instance where this occurs, but I can't remember where it is, nor am I going to look for it (I'll update the post if I find it again). Conversely there are active merchants (such as the Vestlig Jotun shop) that don't show up on maps.

Talking to Gvenvinn on Merlassar results in her shop being forever closed to the player (I lost a spell there that I have yet to find). If it's not by design (I'm pretty sure it wasn't a wrong choice of words), then a warning slipped in the conversation would be nice, esp. since she offers a quest AFTER closing shop.

Moving a stack of creatures from a castle's garrison to a hero's army moves the entire stack, ignoring leadership requirements. A second move is needed to move said stack to reserve, than a third to move part of it back to army within the leadership limits. Moving from garrison to army should work the same as moving from reserve to army, that is splitting done automatically (if there's a way to do it manually, I confess I haven't been able to find it).

LegendMaker 11-26-2012 08:34 AM

Quote:

Originally Posted by Nirual (Post 483859)
Gotta correct myself. Yes, the coffins also have 0/1, possibly other objects too. Powder Kegs are the only ones that are instantly destroyed at the start of battle however. And yes, these objects are immune to area effects and spells now, which I actually consider a good thing. AI seems less eager to destroy them now aswell.

As I said, at least for me, that's the case for all battlefield objects. Also, they're not just immune to area effects and spells, but also to rage skills, shooters, and any unit special ability. For instance, it's not just that the red dragons' special attack won't hurt them, the standard 2-hex dragon breath attack won't hurt them either. I consider this a pretty clear bug.


Another thing:
The fact that the Ice Wall also returns indirect damage, might be a bug. At least it makes very little sense, and also makes the Ice Wall as much of an enemy as it is a useful tool. I personally stopped using it entirely, as it can easily turn a no-loss battle into a collective suicide of my main damage dealers (dragons and RM).

Nirual 11-26-2012 11:53 AM

Quote:

Originally Posted by Rork (Post 483862)
Power of Light spell at level III is supposed to affect all creatures yet it can only be targeted. Haven't checked yet if the same hapens for Power of Night.

Power of Light/Night should be fixed now. Works fine in my game.

Quote:

In the attachment is a weird-looking magic altar from Arlania. The other two altars look normal (I've added another image for reference).
It shows up like that in my game too.

Rork 11-26-2012 02:54 PM

Quote:

Originally Posted by Nirual
Power of Light/Night should be fixed now. Works fine in my game.

12.3.1.6246 build, no fix for me and I intend to avoid the latest patch, as it seems to bring more problems than it solves.
Can it be fixed via .lua files editing? I didn't find it in the Bugfix thread.


Quote:

Originally Posted by Nirual
It shows up like that in my game too.

Graphic glitch then? I use the latest nVidia driver on a GTX 560 Ti.

C4in_th3_P4in 11-26-2012 08:10 PM

If you use Mista's Lightning ability the current unit loses its turn. That's really bad :(

Dragon Arrows have -100/2 charges after using them twice. You can continue to use them without casting the spell again.

Dragon arrows poison the enemy when use by Elves (those that can use poisoned arrows). Think that is not intended.

Ogres adrenalin abilities still don't work :(

ckdamascus 11-26-2012 09:38 PM

Quote:

Originally Posted by Rork (Post 483862)
Axe of Magic can target creatures with Magic Immunity and Persistence of Mind.

Talking to Gvenvinn on Merlassar results in her shop being forever closed to the player (I lost a spell there that I have yet to find). If it's not by design (I'm pretty sure it wasn't a wrong choice of words), then a warning slipped in the conversation would be nice, esp. since she offers a quest AFTER closing shop.

Moving a stack of creatures from a castle's garrison to a hero's army moves the entire stack, ignoring leadership requirements. A second move is needed to move said stack to reserve, than a third to move part of it back to army within the leadership limits. Moving from garrison to army should work the same as moving from reserve to army, that is splitting done automatically (if there's a way to do it manually, I confess I haven't been able to find it).

Hmmm interesting find on Axe of Magic. Along with Plague, those sound like good Black Dragon killers. :)

Always save before entering/talking on a mission. :( Also, if you never talk to her with the first dialogue (just get the job mission and buy all items) she will still talk to you afterwards. I think it's a bad design to begin with though as she tends to have some good spells and items too!

Agree on the stack moving, but that has always been like that.

ivra 11-26-2012 11:11 PM

Found a new bug that has been introduced by Patch 3 (Build 6249). I started my current game after Patch 3 came out, where I am encountering the bug. In my previous game it worked. My previous game was created after Patch 1, but was mainly played after Patch 2 (Build 6246) came out.

The bug is that it is not possible any more to get the quest from Gudrida the Fierce to level her up to the max level. The reason is that the option "What is troubling you? You look as though Fenrir is chasing you..." is not among the options any more. This option should become available once you level her up to level 4. Instead the text is located in the top part of the dialog box as if Gudrida is saying it to you.

Can anybody else confirm this? It would be nice to know if it is a general bug or a special case that just happened in my current game.

Is there a workaround?

Nirual 11-26-2012 11:38 PM

Quote:

Originally Posted by ivra (Post 484025)
Found a new bug that has been introduced by Patch 3 (Build 6249). I started my current game after Patch 3 came out, where I am encountering the bug. In my previous game it worked. My previous game was created after Patch 1, but was mainly played after Patch 2 (Build 6246) came out.

The bug is that it is not possible any more to get the quest from Gudrida the Fierce to level her up to the max level. The reason is that the option "What is troubling you? You look as though Fenrir is chasing you..." is not among the options any more. This option should become available once you level her up to level 4. Instead the text is located in the top part of the dialog box as if Gudrida is saying it to you.

Can anybody else confirm this? It would be nice to know if it is a general bug or a special case that just happened in my current game.

Is there a workaround?

I noticed the same thing, but the option did appear once I got to Greenwort. Presumably because the quest did kinda spoil events if you got it earlier.

ivra 11-26-2012 11:51 PM

Quote:

Originally Posted by Nirual (Post 484026)
I noticed the same thing, but the option did appear once I got to Greenwort. Presumably because the quest did kinda spoil events if you got it earlier.

Thanks! Good to know that there is a workaround.

I am actually not far away from Greenwort. Have just defeated the Spider boss, but have not entered Galskap Mountain. - By the way: Galskap is a Norwegian word that means Madness :)

Still, it might be registered as a bug. It is quite confusing having the option displayed as something Gudrida says...


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