Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

=BLW=Pablo 03-14-2008 04:15 PM

I only say one thing
Will be D-520 and Bloch-152 at the BOB?

Spinnetti 03-15-2008 11:40 AM

I'm sure I'll love it, but a missing element for me is the freaking pilot! We should at least have the option of looking down and seeing arms and legs! Not like the planes flew themselves. Only thing IL2 I really don't like (oh, and bring back high gore).

Feuerfalke 03-15-2008 12:03 PM

Quote:

Originally Posted by Spinnetti (Post 37913)
I'm sure I'll love it, but a missing element for me is the freaking pilot! We should at least have the option of looking down and seeing arms and legs! Not like the planes flew themselves. Only thing IL2 I really don't like (oh, and bring back high gore).

I thought it was allready confirmed we will see a pilot in SoW?:confused:

Spinnetti 03-15-2008 12:23 PM

Quote:

Originally Posted by Feuerfalke (Post 37916)
I thought it was allready confirmed we will see a pilot in SoW?:confused:

oh, I must have missed it! - I guess I was more reflecting on IL2, but will be happy if they include the pilot in the next one :)

Feuerfalke 03-15-2008 01:40 PM

Well, I am not that sure, but I think I remember a statement about that being planned.

=KAG=Bersrk 03-15-2008 08:48 PM

Quote:

Only C-4 and it will be flyable
THX for answer Oleg!

Very sad :(

Actually Erpr.Gr.210 started Battle of Britain, were the most successfull Bf110 unit during it and in nov40 - jan 41 were "the only day bombers", continued flying antiship operations over the channel.

Bf110D-0/B or D-3 could add some more really interest to the game.
Production:

"Caesar"

Bf110C-1: 195 from 1.39 to 2.40
Bf110C-2: 359 from 9.39 to 7.40 (some of them received MG-FF/M on summer 1940, "converting it to C-4")
Bf110C-4: 155 from 4.40 to 9.40
Bf110C-7: 39 from 7.40 to 9.40

"Dora"

Bf110D-0: 83 from 3.40 to 8.40
Bf110D-0>D-1: 21 from 7.40 to 8.40
Bf110D-0/B>D-3: 18 from 8.40 to 8.40
Bf110D-2: 73 from 7.40 to 9.40
Bf110D-3: 254 from 7.40 to 3.41

"Emil"

Bf110E-1: 334 from 8.40 to 8.41

Anyway, I appreciate all the choise.

nearmiss 03-16-2008 02:35 PM

Complex Engine Management we need variations

It is amazing how many Online servers allow only CEM. I do the Online for enjoyment and going through all the processes of CEM is just a nuisance. Afterall, we are flying a computer.

Currently, I have an X-Keys (macro programmable keyboard). I simply have macros that set the prop pitch according to % throttle. I have my little macros set efficiently to do as good as I could do for most part. Afterall, I make several C.E.M. adjustments on the basis of other adjustments, i.e, raise prop pitch when I raise throttle, or lower prop pitch when I lower throttle, open cowls when I'm high throttle too long, etc.

I suggest a toggle for allowing NO CEM, but the toggle is a very competent automatic CEM management system. Let people that want to go through all the keystrokes do their thing for CEM, let people like me that care less for all the keystrokes. I want to do well online, but I don't care to make it so complicated.

I fly WW2 sims, because I like things more simple. I don't fly Falcon 4.0 or other complex sims.

Are you thinking to have C.E.M.
1. For those players that want to make all the keystokes,
2. For those players that want automatic C.E.M. that is pre-set very competently by the sim
3. For those players that want automatic C.E.M. that is just O.K.

jasonbirder 03-16-2008 02:56 PM

I'd rather have more realistic CEM as opposed to the fairly generic system we have at present...let it be modelled for each individual aircraft/engine type and have a realistic effect on performance.
Realistic fuel systems including the need to switch fuel tanks and modelling their effect ona planes COG would be nice too :)

nearmiss 03-16-2008 03:25 PM

Quote:

Originally Posted by jasonbirder (Post 37993)
I'd rather have more realistic CEM as opposed to the fairly generic system we have at present...let it be modelled for each individual aircraft/engine type and have a realistic effect on performance.
Realistic fuel systems including the need to switch fuel tanks and modelling their effect ona planes COG would be nice too :)

There are complex games now that answer peoples need for the complex,i.e, MSFT FLight Simulator and X-Plane flight simulator. You can do all the buttons, controls and complex navigation. You talk about getting with it, you can even fly virtual airlines, with all the ATC, FAA approach and departure charting, along with complex flight plans, etc. You can in fact build a flight plan you can fly in the real world and execute it on the on of those flight simulators without ever leaving the ground.

I do CFS2, IL2 and the BOB II. Just keeping up with all the different keystroke commands is an exercise in memory management. Then you poke in C.E.M. and to be honest I'm overwhelmed. I just don't want all that complexity to have a little fun.

In fact, I understand there is a new X-keys programmable keyboard that will allow keeping files of your keystrokes. You can effectively create a file for Il2, a file for BOB II, and a file for CFS2. Then the keystrokes on the programmable keyboard can be programmed for the same functions for all sims. All the user has to do is remember one set of keystrokes and the macro files sort out the memory wizardry.

http://www.xkeys.com/

That makes a lot of sense to me. Then of course there are some variations on things in the sims that don't quite work the same, but for the most part there are enough commands that do the same thing to make it worth the effort to build the files.

I have three large file case size boxes full of combat flight sim games. I mean I've got all the Jane's stuff, EAW, RedBaron, etc.

So, maybe over the years I've become an overwhelmed player. I mean memory wise. I would love to go back and play some of those old games that have been upgraded, i.e., Longbow, Enemy Engaged, EAW, USAF, Jane's F/A-18, Falcon 4.0: Allied Force, but it'll take a couple weeks just to catch up on the keystrokes for one of those great old sim games.

SO... yes I have a reason for wanting to inhibit some of the complexity that others seem to enjoy. I don't think I'm alone in this, because I recognize alot of the nicknames, like mine that have been hanging around flight sim forums since...the old DOS Jet game. LOL

robtek 03-16-2008 07:43 PM

@nearmiss
As more complex as better -> it trains the situational awareness when you have to fight
and to control all aspects of the plane.
Then you can profit from the automatic systems the german planes had and the allied didn´t, like the automatic prop pitch in the 109 or the motor management unit in the 190.
That is very important in a semi realistic sim of ww2.


All times are GMT. The time now is 12:37 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.