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-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

Malkav 01-16-2013 05:28 PM

Quote:

Originally Posted by nic727 (Post 494521)
When it will be released? Can't wait to download that patch!!!

2 weeks left

Luno13 01-16-2013 06:14 PM

Every time someone asks, they push it back another day.

ECV56_Guevara 01-16-2013 06:41 PM

Quote:

Originally Posted by Luno13 (Post 494539)
Every time someone asks, they push it back another day.

+1
plus a kitten die.

IceFire 01-16-2013 09:09 PM

Quote:

Originally Posted by X-Raptor (Post 494431)
However I thank all D.T. boys for their great and nice add-on in next 4.12 there is really important missing promise: I didn't see ANY MENTION about A.I. debugging as promised to take care from D.T. about the many bugs that still affect A.I. 4.11 like deeply explained in the 4.11 debugging tread in this forum by all guys (like me) pointing out what is still wrong into A.I. of 1946/IL2.
I like graphic and cosmetic improvements like shown in last videos or the possibility to change A.i. formation flight ... but I think was much more important and prioritarie to improve and debug the A.I. of this game as promised. :(

I think it would be fair to say two things:

1) That TD is continuing to work on the AI implementation (as referenced by a number of replies on this forum).
2) That the video was not meant to be a catch all for all new features but a demonstration of a few new ones.

Actually if I were to add a third... there was one small mention of AI in the video and that would be with regards to the taxiing AI which is now much smarter than before (i.e. before they would blindly follow the route laid out... no longer).

flying 01-17-2013 12:01 AM

Quote:

Originally Posted by Malkav (Post 494534)
2 weeks left

I guess one month left:grin:

Pursuivant 01-17-2013 10:17 AM

Quote:

Originally Posted by daidalos.team (Post 494350)
Pursuivant please watch this video again and stop at 1:03

Wonderful news! Will custom sounds be allowed for offliners?

Quote:

Originally Posted by daidalos.team (Post 494350)
I'm sure you can find huge list of easter eggs again, but try to see the relevant thing there. ;)

I lost track of all the changes to the UI in that update. There were just too many to list.

Quote:

Originally Posted by daidalos.team (Post 494350)
Probably nobody ever found the easter egg in 4.10, but it is finally revealed in 4.12. You can see a switch related to it at 0:53.

TD is just too sneaky. :)

AnpeJIb_23 01-17-2013 01:57 PM

1 Attachment(s)
Quote:

Originally Posted by daidalos.team (Post 494350)
nobody ever found the easter egg in 4.10

this is it? :rolleyes:
Attachment 11926

EJGr.Ost_Caspar 01-17-2013 03:01 PM

Quote:

Originally Posted by Pursuivant (Post 494605)
Wonderful news! Will custom sounds be allowed for offliners?

It will be allowed in general and for all, but it will be possible to disable it for online play (server setting).

jameson 01-17-2013 03:02 PM

What no vodka?

EJGr.Ost_Caspar 01-17-2013 03:02 PM

Quote:

Originally Posted by AnpeJIb_23 (Post 494629)
this is it? :rolleyes:
Attachment 11926

Haha! You remember me to funny time back then, helping on that map! Yes, you can take it as one. ;)


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