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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

Ctrl E 11-04-2010 09:06 PM

it looks wonderful but the the whole system seems to slow to a crawl when he flys over land.

Dano 11-04-2010 09:10 PM

Quote:

Originally Posted by Ctrl E (Post 195447)
it looks wonderful but the the whole system seems to slow to a crawl when he flys over land.

Which has been explained... the demo pc's only have 2GB of ram which is not enough to run the huge BoB map, thus the massive fps drop and stutter normally associated with massive paging operations when the system runs out of available ram.

Flyby 11-04-2010 09:12 PM

Quote:

Originally Posted by Ctrl E (Post 195447)
it looks wonderful but the the whole system seems to slow to a crawl when he flys over land.

I find it curious that the sim should be shown to business people, while using either a system that's too slow to render it smoothly, or by whomever set up the demo without first making adjustments to the settings so as to render smooth game play. Of course I wasn't there. So I don't know what was really going on. It would have been encouraging to see the terrain flashing by smoothly. Who knows? Maybe it was just a bad driver.
At least we can get a sense that it won't be too many more months before we're all in the air trying to do damage to the other side. ;)
Flyby out

Edit, I see there was an explanation of low system ram having difficulty loading the huge BoB maps. So I guess 2megs of ram is the minimum spec.

Richie 11-04-2010 09:14 PM

I'm really surprised it runs that well with that system.

Splitter 11-04-2010 10:11 PM

Quote:

Originally Posted by Flyby (Post 195450)
I find it curious that the sim should be shown to business people, while using either a system that's too slow to render it smoothly, or by whomever set up the demo without first making adjustments to the settings so as to render smooth game play. Of course I wasn't there. So I don't know what was really going on. It would have been encouraging to see the terrain flashing by smoothly. Who knows? Maybe it was just a bad driver.
At least we can get a sense that it won't be too many more months before we're all in the air trying to do damage to the other side. ;)
Flyby out

Edit, I see there was an explanation of low system ram having difficulty loading the huge BoB maps. So I guess 2megs of ram is the minimum spec.

Actually, a further explanation put the minimum at 3GB RAM and they were stuck with using rental computers from the expo company. I'm thinking Oleg was unhappy when he saw the performance....

Splitter

Richie 11-04-2010 10:21 PM

Hmm ...so puzzling? Although in a way I'm glad I could see it run on such an inferior system.

Richie 11-04-2010 10:54 PM

Is this event over now and is there an update tomorrow?

Dano 11-04-2010 10:59 PM

Quote:

Originally Posted by Richie (Post 195471)
Is this event over now and is there an update tomorrow?

No, it runs until the 6th I believe, Oleg said no update tomorrow, no biggie, we've had loads of awesome stuff :eek:

As far as I am concerned BoB is looking immense and I have no doubt whatsoever that Oleg is going to deliver big time.

Solnyshko 11-04-2010 11:07 PM

Quoting Luthier from the Sukhoi forum
Должен всех предупредить. Компы нам подсунули слегка не те, которые мы ожидали. Узнали мы, естественно, вчера. Компы новейшие, core i7, Nvidia 460, но... Всего 2 гига памяти. Какой-то нонсенс, а не компы. А с двумя гигами, на основной гигантской карте на максимальных установках в 1920х1080 оно быстро летает только над водой.

Так что у нас была дилема. Или урезать установки и разрешение, и порхать, или показывать максимальное графическое декаденство, но тормозить. Выбрали мы второе.


Must notify all. Comp us slipped slightly off, which we expected. We learned, of course, yesterday. Comp newest, core i7, Nvidia 460, but ... Only 2 gig of memory. Some nonsense, and not component. A two-gigami, the main giant map on maximum settings at 1920x1080, it quickly flies just above the water.

So we had a dilemma. Or curtail the installation and resolution, and flit, or show the maximum graphic decadent, but slow. We chose the latter.

Ploughman 11-04-2010 11:14 PM

I'm liking that engine stall in the Hurricane, negative g cut out? The way the prop looks, idleing and then racing. Great.

Bummer about the implications for RAM, being a 32 bit user I suppose I'll have to sell a kid or two.


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