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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons (http://forum.fulqrumpublishing.com/showthread.php?t=8815)

A.Fokker 11-27-2009 05:59 PM

Quote:

Originally Posted by Bearcat (Post 123223)
.. so lets just enjoy the sim we are all so passionate about and continue to contribute to it's ongoing success in whatever way we can.

Hear hear!

zaelu 11-27-2009 06:24 PM

@Bearcat

Of course is counter productive this discussion when you find out that ZUTI and others are in TD :D... But was a bit hard to pull that info out. At least for me... I wasn't aware that that was the case. What I knew was the projected atitude Bulgarian and other TD put out apparently just for decieving us all :P .

If ZUTI is in TD... I can rest asure. His MDS has all the chances to become main stream and will avoid conflict with further patches.


P.S. Lets not forget the work of sHr! ;)

mkubani 11-27-2009 06:37 PM

Of course Zealu, it's just one big conspiracy. :rolleyes:

Again, read the SimHQ interview more carefully, ok? We didn't provide the email contact for no reason.

Billfish 11-28-2009 02:17 PM

Ordnance Drop....
 
Though I cannot speak for all aircraft, I can for the Japanese of which I imagine most are the same. Regarding external ordnance stores the process works as follows:

1. Via a remote switch (in IJA aircraft seen as a box with varied switches, the Hien next to trim), the circut is energized for one or all external stores solenoids.
2. A button upon the stick is then pressed when ready to drop that store, and the solenoid fires releasing the locking mechnism, causing the ordnance to fall.
3. If only one not both/all stores were selected, then the process could be repeated for the other(s).

The primary issue I have with this is, we should NOT have a separate button/switch/control for drop tanks and bombs......The drop mechanism simply drops whatever is there.

So I'd like to request the "Fire Weapon 4 (Drop Bombs) & Drop External Tanks" controls be combined

The second issue may be too complex for the sim.....That being as described above either or all stores could be dropped (normally if only one the side that would counter torque would be second).

So, I'd like to request that either one side at a time be dropped rather then both........OR........ that it could be made selectable (utilizing the unused button from above)

In other words, if you wish to drop store 1 you hit "fire weapon 4", then Weapon 5 for the next, 6,7,8....Whatever, and naturally a "Drop All External Stores" button.

Thanks for your consideration.

K2

zaelu 11-28-2009 09:47 PM

Quote:

Originally Posted by mkubani (Post 123286)
Of course Zealu, it's just one big conspiracy. :rolleyes:

Again, read the SimHQ interview more carefully, ok? We didn't provide the email contact for no reason.

You misunderstood me... but maybe all was due to some language barrier and insufficient explanations. But all is fine now!

Cheers!

Zorin 11-29-2009 08:49 PM

Ok, now I have a request myself.

After having spent a fair amount of time with the loadouts and ordnance models in-game, I can only come to one conclusion: "Chaos"

There are tons of weird reuses of meshes that need sorting.

The FAB-50 is a 100lb for the US or a 50kg for the Italians.

The torpedoes are shared through out nations and mixed on different planes.

75% of all the other ordnance objects are plain wrong in shape, size and positioning on the plane or inside the bomb bay.

Please, get this in order.

TheGrunch 11-30-2009 04:50 AM

Quote:

Originally Posted by Zorin (Post 123870)
Please, get this in order.

Have you thought about submitting your ordnance meshes to TD, Zorin, they're excellent?

mkubani 12-01-2009 02:53 PM

Hello Zorin,

I can tell you right now that we won't spend time on remodelling the loadouts.

I know you have done an extensive work on it and I don't doubt they are historically correct. The problem is (and I have told you this before over PM) that your work is overdone and out of the tech. specs even for SoW engine. If you are willing to reduce the polycount of your models to a more acceptable levelm, we can discuss it further. That's all I can suggest.

Insuber 12-01-2009 04:13 PM

Quote:

Originally Posted by Zorin (Post 123870)
Ok, now I have a request myself.

After having spent a fair amount of time with the loadouts and ordnance models in-game, I can only come to one conclusion: "Chaos"

There are tons of weird reuses of meshes that need sorting.

The FAB-50 is a 100lb for the US or a 50kg for the Italians.

The torpedoes are shared through out nations and mixed on different planes.

75% of all the other ordnance objects are plain wrong in shape, size and positioning on the plane or inside the bomb bay.

Please, get this in order.

And AFAIK the damage radiuses of different bombs are also chaotic, with e.g. US 500 lbs bomb less effective than 250 one.

Regards,
Insuber

Zorin 12-01-2009 09:24 PM

Quote:

Originally Posted by mkubani (Post 124300)
Hello Zorin,

I can tell you right now that we won't spend time on remodelling the loadouts.

I know you have done an extensive work on it and I don't doubt they are historically correct. The problem is (and I have told you this before over PM) that your work is overdone and out of the tech. specs even for SoW engine. If you are willing to reduce the polycount of your models to a more acceptable levelm, we can discuss it further. That's all I can suggest.

I respect that. This doesn't mean I appreciate nor agree on that stance, but it is not my decision.

All I know is that ten-thousands of people use my MODs and not a single one has complained about them slowing down their game, reducing their frame rates or any other form of impairment in game play.

Therefor I have no reason to start at point blank again to produce a product of lesser quality.


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