Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

Rama 01-26-2008 01:03 PM

Quote:

Originally Posted by VF19_NAPALM (Post 34727)
Is there a reason these fine birds are not available in the game ?

Yes

Avimimus 01-26-2008 10:11 PM

Quote:

Originally Posted by Rama (Post 34728)
Yes

Yes, my understanding is that there are two factors:
1. You can't model everything (not only does it take time and money, it also requires references)
2. United States courts have ruled so that modeling of most American aircraft requires permission of the company that "merged with"/"holds the trademarks of" for the relevant historic firm. It appears that Oleg was actually sued at one point and had to remove several aircraft from the game and pay to model others.

If you don't like this contact your Veteran's associations...

MiniMe 01-27-2008 10:30 AM

Hello Mr. Maddox,

I have two ideas that make the live of the pilots a bit easier.

first, when a pilot spot ground targets he is able to mark them on a map (maybe with a special icon) so that other pilots of his nation can easily find them.

secondly, the maps of BoB will be very huge, so it wont be possible for everyone (who wants to fly full real) to print them out. Therefore, it would be great to have map tools to compute the flight route (distances and angles).

thanks MiniMe and best regards to you and your team!

Avimimus 01-27-2008 02:40 PM

It would be nice to have this feature for fighter pilots as well - but only when they are on the ground. IRL pilots could use pencils didn't they?

Blackdog_kt 01-27-2008 02:47 PM

I was thinking about it too. As it already is in IL2, when you open the map the mouse stops moving the view around and a pointer comes up for manipulating the map.

This could be expanded a bit for BoB if Mr Maddox wants to help people fly full real (no minimap icon, manual navigation). Maybe a little toolbar on top of the map window with some simple tools and a stopwatch would do the job. It doesn't have to be big and cluttering the view, just a row of small buttons the size of a windows desktop icon or even smaller.

I have had some experience with submarine simulations and i guess we could use the same tools. We probably wouldn't need more than the following: a protractor to measure angles, a compass to draw circles (useful to mark flak range, etc), a ruler to measure distances and a bearing wheel overlay on the cursor (with an on/off toggle) to calculate headings for our waypoints. An eraser and a stopwatch would be nice as well. That's a toolbar of six buttons that could be scaled appropriately and placed on the top of the map window. Of course i don't expect fighters to use it in the middle of combat, but it would be good to have for bombers and fighters could also make a rough flightplan in online play before taking off.

In any case, ideas are plentiful and requests as well. The difference is the way we ask for things. I trust the dev team to deliver a quality simulation and so i won't be demanding things from them. All we should be doing is giving them ideas to improve their new product. If time is available and it can be done, i'm sure they will do it, they want this new venture to succeed just as much as we do, we are on the same team.
I want to thank 1C and Mr. Maddox for years of enjoyment. I believe that SoW will be as much of a welcome shock to the sim world as IL-2 was when it was first released. ;)

41Sqn_Stormcrow 01-27-2008 03:28 PM

Quote:

Originally Posted by Avimimus (Post 34739)
Yes, my understanding is that there are two factors:
1. You can't model everything (not only does it take time and money, it also requires references)
2. United States courts have ruled so that modeling of most American aircraft requires permission of the company that "merged with"/"holds the trademarks of" for the relevant historic firm. It appears that Oleg was actually sued at one point and had to remove several aircraft from the game and pay to model others.

If you don't like this contact your Veteran's associations...

This is so d*mn annoying. I've heard about this thing, too. As far as I know, Oleg doesn't use materials unavailable for public. If he has to pay for using data in books or internet any scientist who cites another scientist would have to pay for any citation. This is utter nonsense! If so, I would have had to pay a fortune for all the books I used for my master thesis :mad:

Bobb4 01-28-2008 06:19 AM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 34753)
This is so d*mn annoying. I've heard about this thing, too. As far as I know, Oleg doesn't use materials unavailable for public. If he has to pay for using data in books or internet any scientist who cites another scientist would have to pay for any citation. This is utter nonsense! If so, I would have had to pay a fortune for all the books I used for my master thesis :mad:

I agree with you, imagine FW, ME or Hienkel demanding money to use their name and flight model data...
For me a company that has these types of policies should be producing their own flight sims or else stay out of the virtual world!
Another thought would be maybe they produced crap planes and the Il2 sim showed them up for what they really were.

RAF_Leigh 01-28-2008 09:16 AM

is there going to be invisibale trees that you can only see at altiude in SoW

Lo0n 01-28-2008 11:13 AM

Quote:

Originally Posted by Bobb4 (Post 34785)
I agree with you, imagine FW, ME or Hienkel demanding money to use their name and flight model data...
For me a company that has these types of policies should be producing their own flight sims or else stay out of the virtual world!
Another thought would be maybe they produced crap planes and the Il2 sim showed them up for what they really were.

it was seen as another way of extracting money, and ubi screwed up the legal handling of the case and the display of manufacturers names on the PF box (apparently the cause of the problem). i may be wrong but i think they also went for the model kit makers as well, causing a few to pull kits from their catalogues.

dflion 01-28-2008 10:08 PM

Copyright on Olegs WWII aircraft - a sad situation.
 
It is a very sad situation to hear that Oleg had been forced to pay, to be allowed to model some of his WWII aircraft.
I enjoy the historical research that goes into making my 'offline' missions and there is no doubt that Oleg's game has stimulated a renewed interest in WWII planes and what actually happened in the air battles of that time.

I think that IL2 has tremendously helped to stimulate a whole new generation of aviation enthusiasts in WWII warbirds - the manufacturers of these aircraft should be grateful for the 'masterly devotion' Oleg puts into making these aircraft come alive again through the simulation, so that any person with a computer can experience what they were like to fly. These aircraft manufactures should be encouraging Oleg and his team in every way possible - money (greed) should not be entering into the situation.

In past threads, I have suggested that Oleg should contact dedicated historical monthly magazines such as the English 'Aeroplane' magazine for support. This is a very old magazine dating back to prior to WWII and has extensive photographic and technical archives. I am sure Olegs IL2 has helped renew a whole new generation of readers interested in their historical articles and what is happening on the present WWII 'warbird' scene, which is growing every day.

DFLion

Kernalklink 01-29-2008 09:26 AM

MUST HAVE use3renders!!!!!!!!!!!!!!!!!!!!!!!!!
 
Oleg, Oleg, OLEG!!!!keep Use3Renders=1 !!!!!!!
PLEASE PLEASE PLEASE I am begging you to develop multiple monitors to the maximum possible. I have just begun flying six months ago and I have just got the Matrox Triplehead2Go. It is the most incredible experience I have ever had in sims. Have you flown with this yet? I will buy one for you to try it. I run two nVidia 8800GTX in SLI mode TrackIR and OH MY GOD...Except for a small bug (flashing square that wont go away) it looks incredible!!!! Can you make it happen???? I LOVE YOU!!!!!

Kernalklink 01-29-2008 09:29 AM

Use3Renders=1
 
please?

Kwiatek 01-29-2008 11:17 AM

I wonder what happend with September 1939 - future addon for BoB? These project is really canceled or 1C will planned to continue it in future?

JG53Frankyboy 01-29-2008 12:52 PM

Quote:

Originally Posted by Kwiatek (Post 34877)
I wonder what happend with September 1939 - future addon for BoB? These project is really canceled or 1C will planned to continue it in future?

that was a "project" not by the official 1C team !
it was 3.party - and yes, propably , cannceled.
understandable if you have the need of time in mind for such a work.

but, lets wait and see what all will appear when the 3.party tool of SoW will be released...................................

Bobby109 02-03-2008 07:56 PM

Oleg, what is your favorite plane in IL2? Which ones do you fly the most?

Bobb4 02-04-2008 06:08 AM

A question on graphics, will SOW support directx 10 and 9? and what about opengl 2 and 3?
And will the annoying look bug be fixed. Which is especially visable in the 109 where you look down at the left wing root as you use mouselook - trackir and can see the ground below?

Robert 02-04-2008 08:37 AM

Quote:

Originally Posted by Bobb4 (Post 35337)
A question on graphics, will SOW support directx 10 and 9? and what about opengl 2 and 3?
And will the annoying look bug be fixed. Which is especially visable in the 109 where you look down at the left wing root as you use mouselook - trackir and can see the ground below?

I know what you mean, though it doesn't bother me too much. Has anyone ever used it as a 'cheat' to keep an eye on bandits? It's only small slivers of open space so I never really bothered trying it out. I am curious to see if anyone has tried it and found it usedfull.

Vantskruv 02-04-2008 01:04 PM

Will BoB work on Linux? It's programmed in OpenGL so I really hope you can make a Linux-binary. I've stopped using Windows and I don't want to go back. I really look forward to this game/sim. So it would be very nice to be able to play it on Linux, as with Quake.

csThor 02-04-2008 02:04 PM

Porting BoB to Linux would be to port a niche title onto a niche OS. Lost money and work, I'm afraid.

JG53Harti 02-04-2008 02:38 PM

Quote:

Originally Posted by csThor (Post 35356)
Porting BoB to Linux would be to port a niche title onto a niche OS. Lost money and work, I'm afraid.

But a dedicated Server for Linux would be nice

csThor 02-04-2008 03:09 PM

Certainly. IMO it's even necessary.

VMF-214_HaVoK 02-04-2008 09:39 PM

Quote:

Originally Posted by Avimimus (Post 34739)
Yes, my understanding is that there are two factors:
1. You can't model everything (not only does it take time and money, it also requires references)
2. United States courts have ruled so that modeling of most American aircraft requires permission of the company that "merged with"/"holds the trademarks of" for the relevant historic firm. It appears that Oleg was actually sued at one point and had to remove several aircraft from the game and pay to model others.

If you don't like this contact your Veteran's associations...

I believe the trouble came when the use of the manufacturers name in print such as "Grumman" F6F Hellcat. Had something like F6F or just Hellcat been used I dont think the case is ever made. Thats what I gather from all the speculating rumors over the years.

S!

Oleg Maddox 02-05-2008 01:18 PM

Quote:

Originally Posted by VMF-214_HaVoK (Post 35385)
I believe the trouble came when the use of the manufacturers name in print such as "Grumman" F6F Hellcat. Had something like F6F or just Hellcat been used I dont think the case is ever made. Thats what I gather from all the speculating rumors over the years.

S!

Doesn't matter F6F or Hellcat.... even image was prohibited.... Such a true story happened.....

150GCT_Veltro 02-05-2008 02:22 PM

Quote:

Originally Posted by Oleg Maddox (Post 35423)
Doesn't matter F6F or Hellcat.... even image was prohibited.... Such a true story happened.....

Yes but something was changing in USA for the 3D model royalties, if i remember well. An online magazine talked about this problems some time ago.

Blackdog_kt 02-05-2008 02:33 PM

The new update is very nice :grin:

The ability to have more than one human player in a multi-crewed plane is really cool. Will this be limited to training, or is there an intention to expand this to other types, like bombers, at some point in the future?

This will open up a lot of possibilities, especially if it's combined with electronic aids for night bombing and interception. H2S radar, German nightfighters and pathfinding Mosquitoes with Oboe equipment comes to mind.

Also, can the BoB engine support a new type of coop gameplay? For example, starting a dynamic coop campaign for a bomber. Like if i want to i can play alone, but if my friends can join me online they can be the gunners?

I know this might be asking for too much at this stage, but the 1C team is giving us so many new things that i'll be happy anyway. It looks like they are building an engine that will support so many unique new things that it will be the new benchmark for future flight sims not only in damage and flight models, but gameplay variety as well. It's good to know that all this time spent waiting is not in vain, so thanks to all of them for the updates and for thinking like gamers and not only like company members.;)

EDIT: One more small question. Is it possible to have light reflecting off the planes? I was watching the trailers for Mysticpuma's new film project and then i remembered that back in Rowan's Mig Alley you could spot the F86s because their metal finish would occasionally "flash" in the sunlight.

Viking 02-05-2008 02:34 PM

Thanks for the clarification Oleg; and the update on the Tigermoth.

Excuse me if I seem to be bashing again but I can’t get my head around the “logic” of the firms involved.

The nation is under attack: and the citizens and companies are threatened: the citizens ask the companies to produce products that will make it possible for the citizens to protect the nation and the companies from that threat: the citizens pays for them in full: the companies are protected and makes a profit; the citizens pay in both gold and in blood: jet the companies owns it all!?

I know that it’s often a huge gap between law and moral but this…

*Viking shakes his head*

Viking

csThor 02-05-2008 02:43 PM

Do not look for logic and common sense among suits and ties, Viking. There you'll find only greed and suffocated creativity.

1.JaVA_Sharp 02-05-2008 03:59 PM

With regards to the Tiger Moth; will you also create and add additional training aircraft like say the Airspeed Oxford (in the case of later Expansions of SOW)

robtek 02-05-2008 07:32 PM

@csThor
you know of course that if someone wears a tie the blood circulation to the brain is severly reduced.
That explains most, if not any, decicions of those people.

Freycinet 02-05-2008 07:57 PM

The Tiger Moth looks as if it is really coming along nicely. I took a lot of photos of the Tiger Moth in the Brussels Aviation museum, I hope those helped out in the modelling work.

I also hope for at least a German trainer, but from what I read somewhere else, it won't be in the first installement of SoW.

dflion 02-06-2008 12:34 AM

Tiger Moth for BOB
 
Thanks for these development shots Oleg, this will be a great plane to 'train on' in BOB.

Many WWII pilots began their flying on Tiger Moths, including my Father, who still talks about flying them with great affection - he is 86.

There are still many of these wonderful aircraft flying in Australia and they always a tremendous sight to see and hear - stirs up plenty of historic emotion.

Looking forward to seeing some more development shots of BOB aircraft when you can.
DFLion

Former_Older 02-06-2008 03:00 AM

Quote:

Originally Posted by Viking (Post 35430)
Thanks for the clarification Oleg; and the update on the Tigermoth.

Excuse me if I seem to be bashing again but I can’t get my head around the “logic” of the firms involved.

The nation is under attack: and the citizens and companies are threatened: the citizens ask the companies to produce products that will make it possible for the citizens to protect the nation and the companies from that threat: the citizens pays for them in full: the companies are protected and makes a profit; the citizens pay in both gold and in blood: jet the companies owns it all!?

I know that it’s often a huge gap between law and moral but this…

*Viking shakes his head*

Viking



US Law in many cases, like this one, requires, I stress, requires a company to actively pursue issues similar to this if they want their rights protected later on. Otherwise a precedent is made that can be used as a legal wedge later on, to violate intellectual property, or copyright, or trademark- and it doesn't mater if the issue with Oleg was not trademark, or if it was not copyright, or if it was both, or neither. It's irrelevant. And intent, "public domain", cultural heritage...these things are nice warm and fuzzy feel goods, I agree, but they mean squat here

let me ask you a few questions, Viking:

Does the Government in your country collect taxes?

Do they buy things with those taxes?

Do those things belong to you? Can you use them whenever you like?

Do you own the Rights to the designs that produced those things?

The answers are of course "No" to the last three. You don't own those things or their rights. [thank you Avinimus! that made no sense before- Chris]. And of course, the companies that contract to your Government do exactly the same thing in regards to things they design.

So why then do you think that products made for WWII "belong" to US citizens? The US Government collected taxes, and sold Bonds to raise money for this WWII production. Then they allocated money to various Government agencies. The US Navy was one, and still is.

So the US Navy contracts Grumman to make a plane. The US Navy owns the plane. They bought it, with their money. They did. Not "The People". It's US Navy Property. Just like an Aircraft Carrier in use today, or a US Naval airbase or a truck the US Navy hauls toilet paper in. Every time a dollar changes hands, the the government that made the monetary system possible gets a share. This idea is very old of course- they back up the monetary system with their guarantee it will work, so the People pay taxes

But does the US Navy own the rights to the designs of that plane, or that aircraft carrier or that airbase or that delivery truck, just becasue they bought a plane, or a carrier, or an airbase, or a truck? Does the age of the thing matter?

Again, no. The company that designed the things owns those rights. How does it matter that the plane is 75 years old? The rights are not public property, and never, ever were

So today, a company called Northrop-Grumman Corporation owns the rights to for instance, an F4F-3 aircraft. Exactly the same way they own the rights to an F/A-18 E/F Super Hornet. The same laws protect both sets of "rights". There is no "F3F-3 Law" and no "Super Hornet Law". The same rules apply to both for at least some aspects of the laws that protect their company

So let's say you find a loophole that lets you use the design of the F3F-4 without asking. So now let's also assume that some clever person notes that and has a bright idea. Now let's further assume that that "somebody else" will now try to use that event (your use of the old plane design) as a legal precedent to use the design of the F/A-18 E/F without asking. Of course it will fail by the way

But that will not stop these suits at NGC from being very afraid of that precedent you set with that loophole, because they can't predict how that might affect them later, because the same Laws protect all those things, and if they give up their rights to protect one, they are showing that there's a situation in which they will let the things they own- doesn't matter what things- be used without permission. So they will be very vigilant to make sure those loopholes and precedents never exist

Does this help you to begin to see the potential for problems surrounding this thing? It's much more complex than "Guys in suits are ruining our fun because they are greedy"

What set this in motion? what was the impetus that caused NGC to care? Lots of rumors. I have my own theory based on what I've been told, and the blame in that theory lies with neither Oleg Maddox, his company, or Northrop-Grumman Corporation. It lies with another group

But how does our gnashing teeth matter? It can't be un-done

Former_Older 02-06-2008 03:16 AM

By the way, Oleg-

thanks for putting up with all the troubles and headaches of that whole thing. I'm sure it was much more trying than any of us can guess

KOM.Nausicaa 02-06-2008 08:57 AM

Hello Oleg,

The hot news in this update in particular is not only in the nice model of this aircraft, but in the announcement that you can fly the same plane with a friend online, thus occupying the two seats. As you say, this makes online instructing possible. This is a marvelous feature. If you think it further, the system might possibly allow to exchange pilot seat also in a bomber. Or flying the bomber with a co-pilot. By that way it would finally be possible to occupy a bomber online with a real crew and "observer". Or pilot is killed and co-pilot takes over--or you switch to bomb sight while co-pilot can fly the plane. Did you think about it? I think it would "revolutionize" online bomber flying.

Cheer and thanks for your fantastic work,

Nausicaa

Bobb4 02-06-2008 09:57 AM

Multi crewed bombers would be awesome.
Point linked to SOW - bob regarding strategic control. Is it possible aka BoB2 WOV to exercise strategic control or say on a more localised level, plan and execute you own raids within the dynamic campaign.
The best dynamic campaign I have ever seen was attached to a sim called total air war, which allowed extensive tactical as well as stratiegic control.
Obviously this is a single player question

RAF_Leigh 02-06-2008 11:41 AM

Quote:

Originally Posted by Bobb4 (Post 35478)
Multi crewed bombers would be awesome.

they do already have them but you casnt use the bombsight unless your the pilot i think

KOM.Nausicaa 02-06-2008 01:49 PM

The interesting thing would be to be a pilot, while the other player uses the bombsight, giving corrections in heading to the pilot. Just like it was done in reality.

Avimimus 02-06-2008 02:22 PM

Quote:

Originally Posted by Former_Older (Post 35470)
Does the Government in your country collect taxes?
Do they buy things with those taxes?
Do those things belong to you? Can you use them whenever you like?
Do you own the Rights to the designs that produced those things?
The answers of course are all "No". And of course, the companies that contract to your Government do exactly the same thing.

Err... The answer is normally "Yes". The only case where it is a no (on all points) is with regards to National Museums...
I'm a Canadian and I am the state!

On a serious note: People from many countries fought and died in these machines. We have a right to depict that as citizens and for the sake of remembering our history. No body, especially a company that happens to buy up rights from another company, has the right to take that away.

I would say: contact your veteran's associations
http://en.wikipedia.org/wiki/List_of..._organizations

Now lets move this discussion to another thread and stop messing this place up:
http://forum.1cpublishing.eu/showthr...5492#post35492

mondo 02-06-2008 03:08 PM

Quote:

Originally Posted by Avimimus (Post 35491)

On a serious note: People from many countries fought and died in these machines. We have a right to depict that as citizens and for the sake of remembering our history. No body, especially a company that happens to buy up rights from another company, has the right to take that away.

I think you'll find most people and companies think that way, however a few large corps who have more money than sense don't.

Biggs 02-06-2008 07:16 PM

sorry if this has already been answered, but what is the time line for BoB:SoW going to span? ...

Are well looking at May '40 through September? or will it go on into winter '40/'41?

Former_Older 02-06-2008 09:50 PM

Quote:

Originally Posted by Avimimus (Post 35491)
Err... The answer is normally "Yes". The only case where it is a no (on all points) is with regards to National Museums...
I'm a Canadian and I am the state!

I made an error last night, as obviously "Yes" the country collects taxes, Avinimus. Sorry to say I was in a bit of a rush as I am up at 5 am to work at my job, and it was almost midnight here. The "No" answers, obviously, are to the questions "do you own those things", but thank you for pointing out the error so I may edit my post

Call your local museum and ask them sometime who owns the exhibits, lol. The answer won't be "You! take this tank home!"

Quote:

Originally Posted by Avimimus (Post 35491)
On a serious note: People from many countries fought and died in these machines. We have a right to depict that as citizens and for the sake of remembering our history.

Says who?

Quote:

Originally Posted by Avimimus (Post 35491)
No body, especially a company that happens to buy up rights from another company, has the right to take that away.

What?!?

Quote:

Originally Posted by Avimimus (Post 35491)
I would say: contact your veteran's associations
http://en.wikipedia.org/wiki/List_of..._organizations

What will they do?

Quote:

Originally Posted by Avimimus (Post 35491)
Now lets move this discussion to another thread and stop messing this place up:
http://forum.1cpublishing.eu/showthr...5492#post35492

I am not "messing the place up". I am rationally discussing something. Now I know from my past attempts to explain these things, that somehow this immature notion that WWII "belongs to the people" is what most players feel

It's an insane notion, and I'll discuss it in the other thread

VMF-214_HaVoK 02-07-2008 12:28 AM

Quote:

Originally Posted by Oleg Maddox (Post 35423)
Doesn't matter F6F or Hellcat.... even image was prohibited.... Such a true story happened.....

Thanks for the clarification. So what does this mean for future series of SoW and beyond? I know you mentioned to our delight several times that you had intentions to go around the fronts again with the SoW engine. I imagine some of those places would hopefully include some US aircraft.

S~

Bobb4 02-08-2008 07:49 AM

Will Theatre of War 2 use the Storm of War engine?

=KAG=Bersrk 02-08-2008 08:26 AM

Hi all!

A little question to Oleg, I'll be appresiate to hear an answer:

What unit/regiments/squadrons structure will be in SoW? Same like in Il-2 (Polk/Gruppe level based) or improved?

Best wishes!

csThor 02-08-2008 09:01 AM

IIRC it was to be Staffel/Squadron based.

Sir-Loopalot 02-08-2008 12:04 PM

Tiger moth
 
Thanks for the answer to my question concerning the trainer Airplanes.

Cool that there will be at least one, but will there be any other "surprising" planes in BOB in future updates?

The reason why i would like to have more non-Fighter-like planes like fieseler storch, bücker or perhaps more modern aerobatic planes like the Suckhoi is that i like to fly around without a mission in Il2. It has the best flight physics of all Sims on the market, but sadly it is limited to WW2.I enjoyed it for years to dogfight or fly other WW2 missions , but after some thousand kills it gets a bit boring.
So i started Airracing and training aerobatics in il2, and even some bushflying challanges bring fun in il2, but unfortunatly with the limited range of airplanes in a WW2 Sim you cannot do everything you would like in il2 or even in BOB when it starts.

OLEG, wouldnt you like to kick MSFS`s ass and conquer the marked for non-limited flightsims where you can have fun with a wide range of aircraft from the past 100 years, civil AND military? You created the BEST Flightphysic- engine available today, but you only use it for WW2 planes, WHY?
P.S. If you want to bring a german trainer in future, I have acces to a Czech made Bücker Jungman, and my Dad flies a 1940 Focke Wulf Stieglitz( FW44). So i could help if help is needed.

Viking 02-08-2008 03:37 PM

Loopalot I am not Oleg but I think you will find an answer for your question in previous post in this thread:

http://forum.1cpublishing.eu/showthr...t=2039&page=14

“3. We will release special tools for third party that will allow to include third party aircraft or new cocmpits... But it will be not like the chaos in MS... it will be by other way and no chaos in online. The new system. But tools - some time after the reelase of BoB itself... So the most advanced third party developers sure will make all flyable or will make completely new things... Simply this i shouldn't tell now in details. Some solutions are secret ”


Very much looking forward to this myself and I share your conviction that that there is a huge potential civilian market.

Regards

Viking

=KAG=Bersrk 02-08-2008 04:33 PM

Quote:

Originally Posted by csThor (Post 35618)
IIRC it was to be Staffel/Squadron based.

THX for answer.

Yes, I asked because of it. It will be nice to have choise of Staffel directly, to have emblem (and T CODE) correct.

csThor 02-08-2008 04:42 PM

But for the Luftwaffe it's a pain in the rear to get it right. And some Staffeln even had the guts to switch emblems in the middle of BoB! How dare they! ;)

=KAG=Bersrk 02-08-2008 05:27 PM

Quote:

Originally Posted by csThor (Post 35650)
But for the Luftwaffe it's a pain in the rear to get it right. And some Staffeln even had the guts to switch emblems in the middle of BoB! How dare they! ;)

Yep. I wonder - will plase of emblem locked or different depending of Staffel?

For example:

JG 53 emblem was plased on engine under the guns, JG 2 - under the canopy, II./JG 51 - in tail instead of Gruppe bar...

Almost same with Bf110 units...

csThor 02-08-2008 06:23 PM

I hope Maddox Games does it right. I certainly have already collected enough material - and once my scanner is no longer kaput I'll hand them over the "guideline" I've been writing.

But JG 53 did not use its "Ace of Spaces" emblem during the BoB - certainly not in the timeframe Oleg mentioned for SoW : BoB (July - October).

=KAG=Bersrk 02-08-2008 06:37 PM

Yep, I know - overpainted by vertical red band :)

Hmmm - will it be realised? As Sharkmouth of II./ZG 76? Or white noses of I./ZG 26? :)

tomaz 02-08-2008 10:50 PM

Looking forward to BOB:SOW
 
It's been a long wait but judging from the various model screenshots, BOB looks to be a great game in the tradition of the IL2 series. My colleagues and I are still playing 1946 and have been playing the IL2 series as a group (in various forms) for a few years now. We started in Russia in the early days of the game then moved to the Pacific and are currently in a new incarnation in Normandy.

The damage modelling looks really impressive. I'd like to suggest one thing although I can understand if it is difficult to implement. In IL2 the cockpit gets shot up and bullet holes show in the 'glass' but only on the inside. With all the attention to detail on the damage modelling on the outside will the cockpit glass also show damage from the outside view as opposed to just from the inside view?

All the best,
Tomaz

tomaz 02-08-2008 11:05 PM

Gameplay question
 
I know the FM and details will be great in the game so I won't bug you about that anymore.

I'm curious as to the actual gameplay for BOB, particularly for coop online missions. Will it be similar to the IL2 series in that you select your aircraft, read the briefing/map, then start the actual mission? Is the interface basically the same or will it be different in some way?

The reason I ask is that there were obviously a lot of "scrambles" for RAF squadrons and rushing to the planes to get into the air to meet incoming raids etc. Planes were not neatly lined up behind one another on the runway as they are in IL2 but took off in three's and fours beside each other etc. Will this type of thing be incorporated into the gameplay?

thanks,

Avimimus 02-09-2008 12:54 AM

Quote:

Originally Posted by Sir-Loopalot (Post 35635)
OLEG, wouldnt you like to kick MSFS`s ass and conquer the marked for non-limited flightsims where you can have fun with a wide range of aircraft from the past 100 years, civil AND military? ... I have acces to a Czech made Bücker Jungman, and my Dad flies a 1940 Focke Wulf Stieglitz( FW44).

I remember Oleg said that the main reason he has no designs on the civil flight sim industry, is that his staff have no experience with modern avionics such as ILS ...but for the first sixty years of flight no one experienced such technology... early bush aircraft, trans-atlantic mail runs, 1930s glider clubs create a whole market where this is no barrier.

Combined with nostalgia for a simpler era I think Oleg could expand into and take over a significant part of the civilian market (then again I generally tend to think Oleg could do anything). :)

Avimimus 02-09-2008 12:58 AM

Quote:

Originally Posted by tomaz (Post 35680)
Will it be similar to the IL2 series in that you select your aircraft, read the briefing/map, then start the actual mission? Is the interface basically the same or will it be different in some way?

Planes were not neatly lined up behind one another on the runway as they are in IL2 but took off in three's and fours beside each other etc. Will this type of thing be incorporated into the gameplay?

I heard a rumour that the interface will be moddable. Is this confirmed? It would be nice if the 3rd party could create a planning screen where it would be possible to make decisions or minor adjustments (eg. exact altitude) prior to launch. Also will the AI be modifiable?

As for the second question, it is known that this will be a feature, you can even see it in the released videos (taking off using the whole field that is - I don't think anyone knows whether running to your plane will be possible yet).

tomaz 02-09-2008 01:24 AM

Released videos?
 
I've only seen the Spitfire/clouds video, there's more???

As to the running to the planes, I didn't mean to imply that (although that would be kinda cool), but more the planes parked around the field and the rush to take off in a messy group as opposed to the neat line up.

Avimimus 02-09-2008 02:25 AM

I know (but I took the opportunity to insinuate it ...I suspect that, if not in BoB in the next release...) ;) Go Oleg! http://www.youtube.com/watch?v=S3sf0eiQ--o

tomaz 02-09-2008 03:04 AM

Cool
 
Thanks for the link. It looks like some sort of bootleg video, LOL. Yup, that's the takeoff method I was thinking of, very cool.

Sir-Loopalot 02-09-2008 12:43 PM

Another Question to Oleg
 
Oleg, can you tell me if there will be any possibility to create your own landscape or at least some ground obstacles in BOB?

It would be great if there would be some kind of objects like the open hangars in il2, where you can fly through or under. The best thing would be if it was possible to edit an
"arcade-like" map with caves , holes in mountains or deep valleys to fly through.

=KAG=Bersrk 02-09-2008 03:24 PM

A little question:

what modifications of Bf110 will be presented in SoW: Only Bf110C-4 or more?

Best wishes!

heywooood 02-10-2008 07:03 AM

Question for Oleg
 
When might we see some new terrain rendering? - White Cliffs of Dover essentially.

I like the idea of a trainer and the Moth looks really outstanding...

Mysticpuma 02-10-2008 03:46 PM

Quote:

Originally Posted by tomaz (Post 35694)
Thanks for the link. It looks like some sort of bootleg video, LOL. Yup, that's the takeoff method I was thinking of, very cool.


Ha,ha,ha,ha,haaaaaa,ha :rolleyes:

No, it's from this original post a year-ago by me! I asked a load of questions about multi-core, skinning, models etc,etc after getting cheesed off with the rumour-mill (like what's happening here!), so I took my Camcorder to a flight-sim show in Birmingham UK....and asked aload of questions, the full video is here with lots of answers!

"Guys, just so you know, the video is live at Google Video.

Please note, this is not an interview or professional video, just me chatting with Oleg and Ilya, while hand-holding my camcorder.
There are a few screen shots, but I was under instruction that I couldn't do any close-ups unless Oleg said it was OK!

I have not edited or cut the video, what you hear is what I asked and they replied.

So apologies in advance for:

Wobbly camera
Not properly cropped some missing tops of heads
Orange Cast from sodium tungsten lights
Rubbish questions and accent Sad (mine not Olegs)
Questions you aren't interested in
Taking wide-angle convertor off camera then back on again.
Background noise at the venue, although their voices are quite clear.

if you can forgive me this, and you still feel like taking a look, the link is here:

http://video.google.co.uk/videoplay?...44906641648934

Cheers, MP."

So not bootleg, just a bloke, keen on SoW, who wanted to bring an insight into how the dev. was going, after so many rumours!

Cheers, MP.

Avimimus 02-10-2008 09:21 PM

Its nice to see how pleased Oleg looks in that video.

Quote:

Originally Posted by Sir-Loopalot (Post 35703)
Oleg, can you tell me if there will be any possibility to create your own landscape or at least some ground obstacles in BOB?

It would be great if there would be some kind of objects like the open hangars in il2, where you can fly through or under. The best thing would be if it was possible to edit an
"arcade-like" map with caves , holes in mountains or deep valleys to fly through.

It will be possible to create landscapes (but they will be limited in size). The same goes for objects. This has been known for a while.

However, I think only Oleg can answer if it will be possible to have railway tunnels (a seen from an indiana jones movie just came to mind...)

SPUDLEY1977 02-10-2008 09:41 PM

Nice Interview...
 
Thanks for sharing Mystic.
This really begs three questions (both of which are likely only known by the developers):

1. With the new engine and programming, AND our more current hardware will the FPS in BOB:SOW be similiar with most of the eye candy turned on to that of IL-2? 3Gig CPU and 8800 is generally be the next step for most expecting upgrades this year. I have a AMD64 2.2GHZ and 6800Ultra 512Meg vid ram and 1 G system Ram. How well does it currently run on these two systems?

For example many of us have LOMAC and IL-2. LOMAC FPS are terribly low even with moderate eye candy settings on. This makes it basically unplayable so we never play it anymore. I don't know if it is inefficient programming/rendering or not but low FPS can make/breaks a games longevity. Fortunately IL-2 series had good enough FPS that it has been rewarded with a long lifeline.

2. What CPU and vid card are the developers using (with the eye candy on) how does the avg FPS compare to IL-2?

3. What quarter might it be released?

I really enjoyed Olegs candor (assuming he was the guy at the stick), and with all the questions being tossed I for one would hate to be answering the same questions over, and over, and over.

Thanks again

VMF-214_HaVoK 02-10-2008 11:14 PM

Quote:

Originally Posted by SPUDLEY1977 (Post 35775)
Thanks for sharing Mystic.
This really begs three questions (both of which are likely only known by the developers):

1. With the new engine and programming, AND our more current hardware will the FPS in BOB:SOW be similiar with most of the eye candy turned on to that of IL-2? 3Gig CPU and 8800 is generally be the next step for most expecting upgrades this year. I have a AMD64 2.2GHZ and 6800Ultra 512Meg vid ram and 1 G system Ram. How well does it currently run on these two systems?

For example many of us have LOMAC and IL-2. LOMAC FPS are terribly low even with moderate eye candy settings on. This makes it basically unplayable so we never play it anymore. I don't know if it is inefficient programming/rendering or not but low FPS can make/breaks a games longevity. Fortunately IL-2 series had good enough FPS that it has been rewarded with a long lifeline.

2. What CPU and vid card are the developers using (with the eye candy on) how does the avg FPS compare to IL-2?

3. What quarter might it be released?

I really enjoyed Olegs candor (assuming he was the guy at the stick), and with all the questions being tossed I for one would hate to be answering the same questions over, and over, and over.

Thanks again

SoW like IL2 and many others games will be built to take advantage of advanced technology in the future. These things keep a game looking fresh for years to come and IL2 is a good example of this. You dont build a game to be maxed out with current technology and if you do it most likely wont stay on hard drives for years to come. Nobody here will be able to run SoW maxed out at high res with goodies such as AA and AF on. For me personally, I wouldnt have it any other way.

BTW I can play Lomac maxed out just fine with excellent FPS. Could I when it shipped? Of course not and if I could have the game would not look as good as it does for a combat sim so many years later.

S!

JG53Frankyboy 02-11-2008 01:14 AM

Quote:

Originally Posted by =KAG=Bersrk (Post 35715)
A little question:

what modifications of Bf110 will be presented in SoW: Only Bf110C-4 or more?

Best wishes!

IF it will be a C-4 , means that it has MG-FF/M (C-2 with MG-FF)...................................

and actually i cant imagine a BoB sim in this quality without the german Jabo raids, means without Bf110C-?/B (aka C-7) for the ErpGrp 210 and Bf109E-?/B :)

i heavily doubt we will see a 110C-6 or any DB601N driven 109s or 110s.

=KAG=Bersrk 02-11-2008 06:56 AM

Quote:

Originally Posted by JG53Frankyboy (Post 35783)
IF it will be a C-4 , means that it has MG-FF/M (C-2 with MG-FF).

Beleive me I know the differense :) Working on Zerstorer research for many years :)

Quote:

Originally Posted by JG53Frankyboy (Post 35783)
and actually i cant imagine a BoB sim in this quality without the german Jabo raids, means without Bf110C-?/B (aka C-7) for the ErpGrp 210 and Bf109E-?/B :)

I am talking directly about Erprobungsgruppe 210, You areright :) This gruppe began BoB (with strike on shipping and radar stations) and were almost the last "day bombers over England" in 1940. This unit flew combat missions more often then all other Bf110 units and had not so huge losses.

Quote:

Originally Posted by JG53Frankyboy (Post 35783)
i heavily doubt we will see a 110C-6 or any DB601N driven 109s or 110s.

Erpr.Gr.210 NEVER did not used C-7 during BoB.

1./Erpr.Gr.210 was equipped with 12 Bf110C-6 till mid august 1940, then received Bf110D-0/B (but C-6 were still held with unit untill SKG 210 time);
2./Erpr.Gr.210 - only Bf110D-0/B;
3./Erpr.Gr.210 - Bf109E-1/B, E-3/B, E-4/B.

Also, C-4/B was NEVER prodused. Losslists of ZG 2, ZG 26, ZG 76, SKG 210, ZG 1 in did not match Bf110C-4/B during 1940-1942.

Bf110C-7 was a prototype serye for Bf110E.

On my signature: Bf110D-0/B, Obltn Martin Lutz, StaKa 1./Erpr.Gr.210, august 1940.

Cheers! :)

JG53Frankyboy 02-11-2008 11:27 AM

as we most propably will be not on par with the "namecalling" of the different Bf110 versions (caused most propably simply in reading different books ;) ) we for sure have the same opinion that SoW:BoB will need Bf110s that are able to carry bombs :) - and 109 too btw :D

and actually, i trust Maddox Games in that.

as i said, i dont expect versions with DB601N engine ore the C-6 with its 30mm MK101 canon.
the times of "lot of versions of one planetype" like in IL2 are over in the SoW i guess.... concentrating of the most important/used versions in the specific Battle (here BoB) is the way to go i belive :) - good decission in my opinion

=KAG=Bersrk 02-11-2008 06:07 PM

Yes, but note: most of books about Zerstorer were published in mid 1990's, and only last books (for example John Vasco's) veiwing many new facts about it.

To be honest, i expect 2 modifications of Bf110 in SoW :) C-4 and D-0/B.

C-4 was main part of II./ZG 76, III./ZG 76, and I./ZG. ZG 26 used mix of C-1 to C-4.
D-0/B were in Erpr.Gr.210, II./ZG 2, V.(Z)/LG 1;
D-1 were in I./ZG 76 (but actually it flew only 1 raid during BoB).

About JaBo Bf109 - hmm... each 3rd Staffle of each JG was converted in JaBo staffle of october - I hope it is enough to let BLUE side to have JaBo in future game :) Also, 3./Erpr.Gr.210 flew JaBo from july 1940, and II.(Schl.)/LG 2 received first series of Bf109E-7 in september :)

JG53Frankyboy 02-11-2008 06:37 PM

i know , Vasco is from 2002 and Mankau/Petrick from 2001 ;)

=KAG=Bersrk 02-11-2008 07:05 PM

But Kagero book is seems to be reprint :) With additional thouthands of mistakes :)

Biggs 02-11-2008 11:58 PM

Dear Oleg,

Is it known if the Spitfire and the Hurricane mkIs will be modeled with the 3-bladed De Havilland Constant Speed Propeller? both planes were fitted with them starting in June 1940... Or will the sim start at an earlier date and therefore have both the older 3-bladed 2-pitch DH Hamilton propeller and the later constant speed DH?

also are you planning on including the Spitfire mkII? squadrons started conversion to them in September '40.

csThor 02-12-2008 05:25 AM

Quote:

Originally Posted by =KAG=Bersrk (Post 35857)
About JaBo Bf109 - hmm... each 3rd Staffle of each JG was converted in JaBo staffle of october - I hope it is enough to let BLUE side to have JaBo in future game :) Also, 3./Erpr.Gr.210 flew JaBo from july 1940, and II.(Schl.)/LG 2 received first series of Bf109E-7 in september :)

Erm no ... It was not every 3rd, 6th and 9th Staffel but one Staffel in each Gruppe was converted to the Jabo role. Which Staffel was up to the Gruppe.

=KAG=Bersrk 02-12-2008 08:24 AM

Yep, I mean 1 Staffel (of 3 ) from each Gruppe :) For example Oblt. Viktor Moelders (ex-1./ZG 1 ace) was StaKa 2./JG 51, and it was JaBo Staffel ;)

Gibbage 02-15-2008 09:43 PM

I have a question about the new DM system for Oleg.

Will the radiator's of liquid cooled aircraft be modeled? It was a very big target, if not one of the biggest and easiest in WWII, and the fact that its not modeled in IL2-1946 is puzzling.

Will other targets be modeled? Like LOX or O2 bottles?

Currently, hitting an ammo box full of HE rounds only results in an ammo jam. Will ammo boxes explode in the new DM system?

IvanK 02-15-2008 09:52 PM

LOX didnt exist in WWII (edit in aircraft breathing systems)

Zorin 02-15-2008 10:01 PM

Quote:

Originally Posted by IvanK (Post 36147)
LOX didnt exist in WWII

The V2 rocket was powered by LOX ;)

IvanK 02-15-2008 10:22 PM

I meant in Aircraft breathing systems :)

Biggs 02-16-2008 01:11 AM

Hey Gibbage
 
i think that Rad damage is going to be in SoW... jsut check out this screen
http://files.games.1c.ru/il2pict/ScreenShots_001.jpg

look at the oil rad (next to the tire in the wing) its damage "hitbox" is that purple cylinder.

so yeah looks like they have that in there... not the O2 bottles tho... i dont see and cylinder behind the cockpit.

Gibbage 02-17-2008 09:23 AM

Quote:

Originally Posted by IvanK (Post 36147)
LOX didnt exist in WWII (edit in aircraft breathing systems)

There was LOX. Some experimental Spitfires used LOX injected into the carb as a boost. I also remember reading about LOX bottles on other aircraft. I cant remember what specific aircraft and what it was used for, but LOX did exist.

Gibbage 02-17-2008 09:24 AM

Quote:

Originally Posted by Biggs (Post 36159)
i think that Rad damage is going to be in SoW... jsut check out this screen
http://files.games.1c.ru/il2pict/ScreenShots_001.jpg

look at the oil rad (next to the tire in the wing) its damage "hitbox" is that purple cylinder.

so yeah looks like they have that in there... not the O2 bottles tho... i dont see and cylinder behind the cockpit.

I only see the oil cooler, but I dont see a big purple box on the other side of the wing representing the rad. Oil coolers ARE modeled in IL2, but radiators are not. So that pic has me more worried then ever!!! I mean how can you NOT model radiator damage?

JG52Uther 02-17-2008 02:16 PM

Lets hope its just a wip shot.

Biggs 02-17-2008 08:34 PM

Quote:

Originally Posted by Gibbage (Post 36212)
I only see the oil cooler, but I dont see a big purple box on the other side of the wing representing the rad. Oil coolers ARE modeled in IL2, but radiators are not. So that pic has me more worried then ever!!! I mean how can you NOT model radiator damage?

well with all the other hitboxes all over the plane i dout they wont include the rad as well...

maybe we should as for a screen of the spit from the OTHER side ;)

Gibbage 02-17-2008 11:50 PM

Quote:

Originally Posted by Biggs (Post 36232)
well with all the other hitboxes all over the plane i dout they wont include the rad as well...

maybe we should as for a screen of the spit from the OTHER side ;)

I can only hope, but I wont assume anything till I see a screenshot from the other side.

JG52Uther 02-18-2008 09:27 AM

I honestly think that with all the effort they are putting in they won't forget the rad.

Avimimus 02-18-2008 08:07 PM

If you're the same biggs that made the Su-2 then, combined with Gibbage, it is a good day for sightings (Its like I'm a birder accept that all I see are modellers from 2002! ).

vanderstok 02-19-2008 09:10 AM

Instruments reliability in BoB
 
I've just finished reading the book "The Big Show" by Clostermann. He describes how he ended up after some violent maneuvres (dogfight) in a cloud. He didn't have a clue how his aircraft was oriented, because all the instrument dials would still be spinning around. In IL2, your instruments will always work perfectly under any conditions which isn't very realistic.
Will SOW BoB see more realistic behaviour of the instruments?

Bussard_1 02-19-2008 12:36 PM

Two things to think on for BoB.
 
Presently we have a panel to select gradeable realism.
That's fine, however I believe that roll rate has been somewhat "leveled" for playability.
A better aproach might be to include full real and "playability leveled" as options in BoB.
My other request would be to have undamageable ground crew to direct you to the active runway in Coops and D/F servers.
Just an erk with 1 arm pointing left or right to help you work out where the active is from the spawn point.

Thanks for the good times to date!

!S Oleg.

IvanK 02-19-2008 07:50 PM

Gibbage I qualified my statement ref LOX i.e. in "breathing systems". I presume in your comment this was what you were referring too in terms of having tanks being included in the damage model ?. For the record only 3 spitfires were modified for LOX injection direct into the carburettor intake. A MKII P8079 in 1940, 2 MKVII's EN467 and EN470 in 1944. The system never became operational nor do I think it did with any other type.

CAGING INSTRUMENTS
Thats a good point vanderstock. That would add a nice touch of realism. Though in general the Gyro instruments could be caged by the pilot prior to combat. Once out of combat they can be uncaged and fast aligned with the real horizon in the case of artificial horizon. Once this is done then they are usable once more. This would make sudden entry into cloud in the middle of a fight a challanging affair ... how good are you on limited panel :)

Bussard_1 .. good idea having an AI marshaller. As is getting Roll rates right.

WWTaco 02-19-2008 08:18 PM

One of my squadmates had brought up a good point, Not sure if it has been asked before so here it goes.

Will objects(Ships, Vehicles etc.) be dynamic in dogfight maps?

It would be great to have ships that moved over time in the dogfight maps like they do in CO-OP's.

S!

Tvrdi 02-19-2008 08:23 PM

Question for Oleg: Would BoB: SoW take advantage of dual GPU "technology" (SLI, Crossfire or whatever)...the same question for dual CPUs...

Kurfürst 02-19-2008 08:42 PM

My questions to Mr. Oleg,

a, Will - random - weapon jams occur/modelled?
b, Will onboard systems capable of unjamming aircraft guns - on appropriate aircraft - modelled?
c, Will misting, fogging, freezing oiling of windscreen etc. modelled?
d, Will de-icing devices, windscreen heaters etc. modelled - on appropriate aircraft - to battle these effects?
e, Will it be possible to fire a flare from inside the cocpit (like in real planes for signalling, could be fun for MP)
f, When will Beta start and how can one apply for testing.

VMF-214_HaVoK 02-19-2008 09:56 PM

Quote:

Originally Posted by Kurfürst (Post 36404)
My questions to Mr. Oleg,

a, Will - random - weapon jams occur/modelled?
b, Will onboard systems capable of unjamming aircraft guns - on appropriate aircraft - modelled?
c, Will misting, fogging, freezing oiling of windscreen etc. modelled?
d, Will de-icing devices, windscreen heaters etc. modelled - on appropriate aircraft - to battle these effects?
e, Will it be possible to fire a flare from inside the cocpit (like in real planes for signalling, could be fun for MP)
f, When will Beta start and how can one apply for testing.

All excellent questions and Im very interested in the answer for question F. :-)

Erkki 02-20-2008 07:55 AM

In the SOW BOB, will bullets that have hit things just cause some damage (like in IL2) or will they be shred into pieces that can do their own nasty work too? How about explosive cannon rounds? And will pilots & gunners get injured/killed from explosions and shrapnels too instead of only direct hits from bullets(like in IL2)?

Zorin 02-20-2008 04:38 PM

Quote:

Originally Posted by Kurfürst (Post 36404)
f, When will Beta start and how can one apply for testing.

...and more close to beta - each week like in old good time with IL-2...

Right now we have 50 days between the last two updates so we are light years away from anything like 2-3 weeks or even less, so I don't see the Beta stage before autumn 2008, if at all.

AirSerg 02-20-2008 04:58 PM

Hello, I have some questions to Oleg on N1K Shiden.

The present realization automatic a flap brings sets of inconveniences since their use in many cases prevents in fight - at a dive any maneuvers conduct a flap that results to plum of energy or to distortion of a sight to release. As on maneuver, there is a preparation for a capture of anticipation and frequently flaps unexpectedly leave and force down a sight. In this connection a question:

1. Why the system of automatic flaps is realized not switched off, what technical reasons accompanied this?

2. Whether probably to realize switching-off of system in release of a patch 4.09m? Whether there is a chance? (I know, that it not big, but...)

Very much many complain of system, she is certainly very interesting, but would be useful in a case if she can be disconnected.

P.S. Excuse for my bad English, for the best understanding I shall result the text in Russian.

Quote:

Здравствуйте, я имею несколько вопросов к Олегу по N1K Shiden.

Настоящая реализация автоматических закрылок приносит множества неудобств, т.к. их использование во многих случаях мешает в бою - при пикировании любые маневры ведут к выпуску закрылок, что приводит к сливу энергии или искажению прицела. Так же на маневре, идет подготовка к взятию упреждения и часто закрылки неожиданно выходят и сбивают прицел. В связи с чем вопрос:

1. Почему система автоматических закрылков реализована не выключаемой, какие технические причины сопутствовали этому?

2. Возможно ли реализовать отключение системы в релизе патча 4.09м? Есть ли шанс? (я знаю, что он не большой, но...)

Очень многие жалуются на систему, она безусловно очень интересна, но была бы полезна в случае если ее можно будет отключать.

Thanks.

BadAim 02-20-2008 11:25 PM

Unfortunately you will probably not see the solution you are looking for, but I can give you one: just watch your wing loading, if you don't change your state, the flaps won't deploy. I grant that it's easier said than done, but I'm not a great pilot and I have no trouble whatsoever after spending some time with the George and paying attention to when the flaps deploy. Eventually you'll be expecting them every time and you'll find many occasions to thank the appropriate Jappanese gods for them. Go fire up QMB and spend a couple of hours thrashing 'er and you will fall in love with 'er.

IvanK 02-21-2008 04:48 AM

During development and testing of the NIK2 Auto flap system a lot of time was spent to get the deployment and retraction G thresholds right to prevent nusiance cycling in and out and still provide some tangible benefit.

It was requested to also have an On/Off switch but this was not incorporated, though I cannot recall why at the time it could not be so.

AirSerg 02-21-2008 03:26 PM

Quote:

Originally Posted by BadAim (Post 36482)
Unfortunately you will probably not see the solution you are looking for, but I can give you one: just watch your wing loading, if you don't change your state, the flaps won't deploy. I grant that it's easier said than done, but I'm not a great pilot and I have no trouble whatsoever after spending some time with the George and paying attention to when the flaps deploy.

:grin:
The reason deeper. There is also a dependence on style of fight. At fight with high speeds - flaps jump out constantly and it results to very not to desirable reduction of speed. I very much love this plane and I fly on him much, but absence of system of the switch of automatic system prevents in many cases. This not only my opinion - among my familiar very much many do not fly on Shiden because of them. And it is skilled pilots.

The system is very interesting and in a life was very useful device. In IL-2 ergonomics, therefore release a flap in fighting position is not modelled is equally easy for any plane in a simulator - made by pressing of one button. That reduces advantages of system in a simulator a little.
Quote:

Originally Posted by IvanK (Post 36488)
During development and testing of the NIK2 Auto flap system a lot of time was spent to get the deployment and retraction G thresholds right to prevent nusiance cycling in and out and still provide some tangible benefit.

It was requested to also have an On/Off switch but this was not incorporated, though I cannot recall why at the time it could not be so.

I have understood, what system automatic a flap could make disconnected, but have not made for any reasons? It would be good, if you could recollect why :)

From Oleg's answers at a forum www.sukhoi.ru, published today:
Quote:

29. Почему система автоматических закрылков реализована не выключаемой, какие технические причины? Возможно ли реализовать отключение системы в релизе патча 4.09м?
Про реализацию системы - нет. Про причины не знаю
Quote:

29. Why the system of automatic flaps is realized not switched off, what technical reasons? Whether probably to realize switching-off of system in release of a patch 4.09м?
About realization of system - is not present. About the reasons I do not know
Answers

It is very a pity :(

Oleg, all the same it can is possible to find out why? Very interestingly.

Thanks!


All times are GMT. The time now is 10:38 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.