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1. You can't model everything (not only does it take time and money, it also requires references) 2. United States courts have ruled so that modeling of most American aircraft requires permission of the company that "merged with"/"holds the trademarks of" for the relevant historic firm. It appears that Oleg was actually sued at one point and had to remove several aircraft from the game and pay to model others. If you don't like this contact your Veteran's associations... |
Hello Mr. Maddox,
I have two ideas that make the live of the pilots a bit easier. first, when a pilot spot ground targets he is able to mark them on a map (maybe with a special icon) so that other pilots of his nation can easily find them. secondly, the maps of BoB will be very huge, so it wont be possible for everyone (who wants to fly full real) to print them out. Therefore, it would be great to have map tools to compute the flight route (distances and angles). thanks MiniMe and best regards to you and your team! |
It would be nice to have this feature for fighter pilots as well - but only when they are on the ground. IRL pilots could use pencils didn't they?
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I was thinking about it too. As it already is in IL2, when you open the map the mouse stops moving the view around and a pointer comes up for manipulating the map.
This could be expanded a bit for BoB if Mr Maddox wants to help people fly full real (no minimap icon, manual navigation). Maybe a little toolbar on top of the map window with some simple tools and a stopwatch would do the job. It doesn't have to be big and cluttering the view, just a row of small buttons the size of a windows desktop icon or even smaller. I have had some experience with submarine simulations and i guess we could use the same tools. We probably wouldn't need more than the following: a protractor to measure angles, a compass to draw circles (useful to mark flak range, etc), a ruler to measure distances and a bearing wheel overlay on the cursor (with an on/off toggle) to calculate headings for our waypoints. An eraser and a stopwatch would be nice as well. That's a toolbar of six buttons that could be scaled appropriately and placed on the top of the map window. Of course i don't expect fighters to use it in the middle of combat, but it would be good to have for bombers and fighters could also make a rough flightplan in online play before taking off. In any case, ideas are plentiful and requests as well. The difference is the way we ask for things. I trust the dev team to deliver a quality simulation and so i won't be demanding things from them. All we should be doing is giving them ideas to improve their new product. If time is available and it can be done, i'm sure they will do it, they want this new venture to succeed just as much as we do, we are on the same team. I want to thank 1C and Mr. Maddox for years of enjoyment. I believe that SoW will be as much of a welcome shock to the sim world as IL-2 was when it was first released. ;) |
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For me a company that has these types of policies should be producing their own flight sims or else stay out of the virtual world! Another thought would be maybe they produced crap planes and the Il2 sim showed them up for what they really were. |
is there going to be invisibale trees that you can only see at altiude in SoW
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Copyright on Olegs WWII aircraft - a sad situation.
It is a very sad situation to hear that Oleg had been forced to pay, to be allowed to model some of his WWII aircraft.
I enjoy the historical research that goes into making my 'offline' missions and there is no doubt that Oleg's game has stimulated a renewed interest in WWII planes and what actually happened in the air battles of that time. I think that IL2 has tremendously helped to stimulate a whole new generation of aviation enthusiasts in WWII warbirds - the manufacturers of these aircraft should be grateful for the 'masterly devotion' Oleg puts into making these aircraft come alive again through the simulation, so that any person with a computer can experience what they were like to fly. These aircraft manufactures should be encouraging Oleg and his team in every way possible - money (greed) should not be entering into the situation. In past threads, I have suggested that Oleg should contact dedicated historical monthly magazines such as the English 'Aeroplane' magazine for support. This is a very old magazine dating back to prior to WWII and has extensive photographic and technical archives. I am sure Olegs IL2 has helped renew a whole new generation of readers interested in their historical articles and what is happening on the present WWII 'warbird' scene, which is growing every day. DFLion |
MUST HAVE use3renders!!!!!!!!!!!!!!!!!!!!!!!!!
Oleg, Oleg, OLEG!!!!keep Use3Renders=1 !!!!!!!
PLEASE PLEASE PLEASE I am begging you to develop multiple monitors to the maximum possible. I have just begun flying six months ago and I have just got the Matrox Triplehead2Go. It is the most incredible experience I have ever had in sims. Have you flown with this yet? I will buy one for you to try it. I run two nVidia 8800GTX in SLI mode TrackIR and OH MY GOD...Except for a small bug (flashing square that wont go away) it looks incredible!!!! Can you make it happen???? I LOVE YOU!!!!! |
Use3Renders=1
please?
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I wonder what happend with September 1939 - future addon for BoB? These project is really canceled or 1C will planned to continue it in future?
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it was 3.party - and yes, propably , cannceled. understandable if you have the need of time in mind for such a work. but, lets wait and see what all will appear when the 3.party tool of SoW will be released................................... |
Oleg, what is your favorite plane in IL2? Which ones do you fly the most?
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A question on graphics, will SOW support directx 10 and 9? and what about opengl 2 and 3?
And will the annoying look bug be fixed. Which is especially visable in the 109 where you look down at the left wing root as you use mouselook - trackir and can see the ground below? |
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Will BoB work on Linux? It's programmed in OpenGL so I really hope you can make a Linux-binary. I've stopped using Windows and I don't want to go back. I really look forward to this game/sim. So it would be very nice to be able to play it on Linux, as with Quake.
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Porting BoB to Linux would be to port a niche title onto a niche OS. Lost money and work, I'm afraid.
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Certainly. IMO it's even necessary.
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S! |
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The new update is very nice :grin:
The ability to have more than one human player in a multi-crewed plane is really cool. Will this be limited to training, or is there an intention to expand this to other types, like bombers, at some point in the future? This will open up a lot of possibilities, especially if it's combined with electronic aids for night bombing and interception. H2S radar, German nightfighters and pathfinding Mosquitoes with Oboe equipment comes to mind. Also, can the BoB engine support a new type of coop gameplay? For example, starting a dynamic coop campaign for a bomber. Like if i want to i can play alone, but if my friends can join me online they can be the gunners? I know this might be asking for too much at this stage, but the 1C team is giving us so many new things that i'll be happy anyway. It looks like they are building an engine that will support so many unique new things that it will be the new benchmark for future flight sims not only in damage and flight models, but gameplay variety as well. It's good to know that all this time spent waiting is not in vain, so thanks to all of them for the updates and for thinking like gamers and not only like company members.;) EDIT: One more small question. Is it possible to have light reflecting off the planes? I was watching the trailers for Mysticpuma's new film project and then i remembered that back in Rowan's Mig Alley you could spot the F86s because their metal finish would occasionally "flash" in the sunlight. |
Thanks for the clarification Oleg; and the update on the Tigermoth.
Excuse me if I seem to be bashing again but I can’t get my head around the “logic” of the firms involved. The nation is under attack: and the citizens and companies are threatened: the citizens ask the companies to produce products that will make it possible for the citizens to protect the nation and the companies from that threat: the citizens pays for them in full: the companies are protected and makes a profit; the citizens pay in both gold and in blood: jet the companies owns it all!? I know that it’s often a huge gap between law and moral but this… *Viking shakes his head* Viking |
Do not look for logic and common sense among suits and ties, Viking. There you'll find only greed and suffocated creativity.
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With regards to the Tiger Moth; will you also create and add additional training aircraft like say the Airspeed Oxford (in the case of later Expansions of SOW)
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@csThor
you know of course that if someone wears a tie the blood circulation to the brain is severly reduced. That explains most, if not any, decicions of those people. |
The Tiger Moth looks as if it is really coming along nicely. I took a lot of photos of the Tiger Moth in the Brussels Aviation museum, I hope those helped out in the modelling work.
I also hope for at least a German trainer, but from what I read somewhere else, it won't be in the first installement of SoW. |
Tiger Moth for BOB
Thanks for these development shots Oleg, this will be a great plane to 'train on' in BOB.
Many WWII pilots began their flying on Tiger Moths, including my Father, who still talks about flying them with great affection - he is 86. There are still many of these wonderful aircraft flying in Australia and they always a tremendous sight to see and hear - stirs up plenty of historic emotion. Looking forward to seeing some more development shots of BOB aircraft when you can. DFLion |
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US Law in many cases, like this one, requires, I stress, requires a company to actively pursue issues similar to this if they want their rights protected later on. Otherwise a precedent is made that can be used as a legal wedge later on, to violate intellectual property, or copyright, or trademark- and it doesn't mater if the issue with Oleg was not trademark, or if it was not copyright, or if it was both, or neither. It's irrelevant. And intent, "public domain", cultural heritage...these things are nice warm and fuzzy feel goods, I agree, but they mean squat here let me ask you a few questions, Viking: Does the Government in your country collect taxes? Do they buy things with those taxes? Do those things belong to you? Can you use them whenever you like? Do you own the Rights to the designs that produced those things? The answers are of course "No" to the last three. You don't own those things or their rights. [thank you Avinimus! that made no sense before- Chris]. And of course, the companies that contract to your Government do exactly the same thing in regards to things they design. So why then do you think that products made for WWII "belong" to US citizens? The US Government collected taxes, and sold Bonds to raise money for this WWII production. Then they allocated money to various Government agencies. The US Navy was one, and still is. So the US Navy contracts Grumman to make a plane. The US Navy owns the plane. They bought it, with their money. They did. Not "The People". It's US Navy Property. Just like an Aircraft Carrier in use today, or a US Naval airbase or a truck the US Navy hauls toilet paper in. Every time a dollar changes hands, the the government that made the monetary system possible gets a share. This idea is very old of course- they back up the monetary system with their guarantee it will work, so the People pay taxes But does the US Navy own the rights to the designs of that plane, or that aircraft carrier or that airbase or that delivery truck, just becasue they bought a plane, or a carrier, or an airbase, or a truck? Does the age of the thing matter? Again, no. The company that designed the things owns those rights. How does it matter that the plane is 75 years old? The rights are not public property, and never, ever were So today, a company called Northrop-Grumman Corporation owns the rights to for instance, an F4F-3 aircraft. Exactly the same way they own the rights to an F/A-18 E/F Super Hornet. The same laws protect both sets of "rights". There is no "F3F-3 Law" and no "Super Hornet Law". The same rules apply to both for at least some aspects of the laws that protect their company So let's say you find a loophole that lets you use the design of the F3F-4 without asking. So now let's also assume that some clever person notes that and has a bright idea. Now let's further assume that that "somebody else" will now try to use that event (your use of the old plane design) as a legal precedent to use the design of the F/A-18 E/F without asking. Of course it will fail by the way But that will not stop these suits at NGC from being very afraid of that precedent you set with that loophole, because they can't predict how that might affect them later, because the same Laws protect all those things, and if they give up their rights to protect one, they are showing that there's a situation in which they will let the things they own- doesn't matter what things- be used without permission. So they will be very vigilant to make sure those loopholes and precedents never exist Does this help you to begin to see the potential for problems surrounding this thing? It's much more complex than "Guys in suits are ruining our fun because they are greedy" What set this in motion? what was the impetus that caused NGC to care? Lots of rumors. I have my own theory based on what I've been told, and the blame in that theory lies with neither Oleg Maddox, his company, or Northrop-Grumman Corporation. It lies with another group But how does our gnashing teeth matter? It can't be un-done |
By the way, Oleg-
thanks for putting up with all the troubles and headaches of that whole thing. I'm sure it was much more trying than any of us can guess |
Hello Oleg,
The hot news in this update in particular is not only in the nice model of this aircraft, but in the announcement that you can fly the same plane with a friend online, thus occupying the two seats. As you say, this makes online instructing possible. This is a marvelous feature. If you think it further, the system might possibly allow to exchange pilot seat also in a bomber. Or flying the bomber with a co-pilot. By that way it would finally be possible to occupy a bomber online with a real crew and "observer". Or pilot is killed and co-pilot takes over--or you switch to bomb sight while co-pilot can fly the plane. Did you think about it? I think it would "revolutionize" online bomber flying. Cheer and thanks for your fantastic work, Nausicaa |
Multi crewed bombers would be awesome.
Point linked to SOW - bob regarding strategic control. Is it possible aka BoB2 WOV to exercise strategic control or say on a more localised level, plan and execute you own raids within the dynamic campaign. The best dynamic campaign I have ever seen was attached to a sim called total air war, which allowed extensive tactical as well as stratiegic control. Obviously this is a single player question |
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The interesting thing would be to be a pilot, while the other player uses the bombsight, giving corrections in heading to the pilot. Just like it was done in reality.
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I'm a Canadian and I am the state! On a serious note: People from many countries fought and died in these machines. We have a right to depict that as citizens and for the sake of remembering our history. No body, especially a company that happens to buy up rights from another company, has the right to take that away. I would say: contact your veteran's associations http://en.wikipedia.org/wiki/List_of..._organizations Now lets move this discussion to another thread and stop messing this place up: http://forum.1cpublishing.eu/showthr...5492#post35492 |
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sorry if this has already been answered, but what is the time line for BoB:SoW going to span? ...
Are well looking at May '40 through September? or will it go on into winter '40/'41? |
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Call your local museum and ask them sometime who owns the exhibits, lol. The answer won't be "You! take this tank home!" Quote:
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It's an insane notion, and I'll discuss it in the other thread |
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S~ |
Will Theatre of War 2 use the Storm of War engine?
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Hi all!
A little question to Oleg, I'll be appresiate to hear an answer: What unit/regiments/squadrons structure will be in SoW? Same like in Il-2 (Polk/Gruppe level based) or improved? Best wishes! |
IIRC it was to be Staffel/Squadron based.
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Tiger moth
Thanks for the answer to my question concerning the trainer Airplanes.
Cool that there will be at least one, but will there be any other "surprising" planes in BOB in future updates? The reason why i would like to have more non-Fighter-like planes like fieseler storch, bücker or perhaps more modern aerobatic planes like the Suckhoi is that i like to fly around without a mission in Il2. It has the best flight physics of all Sims on the market, but sadly it is limited to WW2.I enjoyed it for years to dogfight or fly other WW2 missions , but after some thousand kills it gets a bit boring. So i started Airracing and training aerobatics in il2, and even some bushflying challanges bring fun in il2, but unfortunatly with the limited range of airplanes in a WW2 Sim you cannot do everything you would like in il2 or even in BOB when it starts. OLEG, wouldnt you like to kick MSFS`s ass and conquer the marked for non-limited flightsims where you can have fun with a wide range of aircraft from the past 100 years, civil AND military? You created the BEST Flightphysic- engine available today, but you only use it for WW2 planes, WHY? P.S. If you want to bring a german trainer in future, I have acces to a Czech made Bücker Jungman, and my Dad flies a 1940 Focke Wulf Stieglitz( FW44). So i could help if help is needed. |
Loopalot I am not Oleg but I think you will find an answer for your question in previous post in this thread:
http://forum.1cpublishing.eu/showthr...t=2039&page=14 “3. We will release special tools for third party that will allow to include third party aircraft or new cocmpits... But it will be not like the chaos in MS... it will be by other way and no chaos in online. The new system. But tools - some time after the reelase of BoB itself... So the most advanced third party developers sure will make all flyable or will make completely new things... Simply this i shouldn't tell now in details. Some solutions are secret ” Very much looking forward to this myself and I share your conviction that that there is a huge potential civilian market. Regards Viking |
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Yes, I asked because of it. It will be nice to have choise of Staffel directly, to have emblem (and T CODE) correct. |
But for the Luftwaffe it's a pain in the rear to get it right. And some Staffeln even had the guts to switch emblems in the middle of BoB! How dare they! ;)
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For example: JG 53 emblem was plased on engine under the guns, JG 2 - under the canopy, II./JG 51 - in tail instead of Gruppe bar... Almost same with Bf110 units... |
I hope Maddox Games does it right. I certainly have already collected enough material - and once my scanner is no longer kaput I'll hand them over the "guideline" I've been writing.
But JG 53 did not use its "Ace of Spaces" emblem during the BoB - certainly not in the timeframe Oleg mentioned for SoW : BoB (July - October). |
Yep, I know - overpainted by vertical red band :)
Hmmm - will it be realised? As Sharkmouth of II./ZG 76? Or white noses of I./ZG 26? :) |
Looking forward to BOB:SOW
It's been a long wait but judging from the various model screenshots, BOB looks to be a great game in the tradition of the IL2 series. My colleagues and I are still playing 1946 and have been playing the IL2 series as a group (in various forms) for a few years now. We started in Russia in the early days of the game then moved to the Pacific and are currently in a new incarnation in Normandy.
The damage modelling looks really impressive. I'd like to suggest one thing although I can understand if it is difficult to implement. In IL2 the cockpit gets shot up and bullet holes show in the 'glass' but only on the inside. With all the attention to detail on the damage modelling on the outside will the cockpit glass also show damage from the outside view as opposed to just from the inside view? All the best, Tomaz |
Gameplay question
I know the FM and details will be great in the game so I won't bug you about that anymore.
I'm curious as to the actual gameplay for BOB, particularly for coop online missions. Will it be similar to the IL2 series in that you select your aircraft, read the briefing/map, then start the actual mission? Is the interface basically the same or will it be different in some way? The reason I ask is that there were obviously a lot of "scrambles" for RAF squadrons and rushing to the planes to get into the air to meet incoming raids etc. Planes were not neatly lined up behind one another on the runway as they are in IL2 but took off in three's and fours beside each other etc. Will this type of thing be incorporated into the gameplay? thanks, |
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Combined with nostalgia for a simpler era I think Oleg could expand into and take over a significant part of the civilian market (then again I generally tend to think Oleg could do anything). :) |
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As for the second question, it is known that this will be a feature, you can even see it in the released videos (taking off using the whole field that is - I don't think anyone knows whether running to your plane will be possible yet). |
Released videos?
I've only seen the Spitfire/clouds video, there's more???
As to the running to the planes, I didn't mean to imply that (although that would be kinda cool), but more the planes parked around the field and the rush to take off in a messy group as opposed to the neat line up. |
I know (but I took the opportunity to insinuate it ...I suspect that, if not in BoB in the next release...) ;) Go Oleg! http://www.youtube.com/watch?v=S3sf0eiQ--o
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Cool
Thanks for the link. It looks like some sort of bootleg video, LOL. Yup, that's the takeoff method I was thinking of, very cool.
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Another Question to Oleg
Oleg, can you tell me if there will be any possibility to create your own landscape or at least some ground obstacles in BOB?
It would be great if there would be some kind of objects like the open hangars in il2, where you can fly through or under. The best thing would be if it was possible to edit an "arcade-like" map with caves , holes in mountains or deep valleys to fly through. |
A little question:
what modifications of Bf110 will be presented in SoW: Only Bf110C-4 or more? Best wishes! |
Question for Oleg
When might we see some new terrain rendering? - White Cliffs of Dover essentially.
I like the idea of a trainer and the Moth looks really outstanding... |
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Ha,ha,ha,ha,haaaaaa,ha :rolleyes: No, it's from this original post a year-ago by me! I asked a load of questions about multi-core, skinning, models etc,etc after getting cheesed off with the rumour-mill (like what's happening here!), so I took my Camcorder to a flight-sim show in Birmingham UK....and asked aload of questions, the full video is here with lots of answers! "Guys, just so you know, the video is live at Google Video. Please note, this is not an interview or professional video, just me chatting with Oleg and Ilya, while hand-holding my camcorder. There are a few screen shots, but I was under instruction that I couldn't do any close-ups unless Oleg said it was OK! I have not edited or cut the video, what you hear is what I asked and they replied. So apologies in advance for: Wobbly camera Not properly cropped some missing tops of heads Orange Cast from sodium tungsten lights Rubbish questions and accent Sad (mine not Olegs) Questions you aren't interested in Taking wide-angle convertor off camera then back on again. Background noise at the venue, although their voices are quite clear. if you can forgive me this, and you still feel like taking a look, the link is here: http://video.google.co.uk/videoplay?...44906641648934 Cheers, MP." So not bootleg, just a bloke, keen on SoW, who wanted to bring an insight into how the dev. was going, after so many rumours! Cheers, MP. |
Its nice to see how pleased Oleg looks in that video.
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However, I think only Oleg can answer if it will be possible to have railway tunnels (a seen from an indiana jones movie just came to mind...) |
Nice Interview...
Thanks for sharing Mystic.
This really begs three questions (both of which are likely only known by the developers): 1. With the new engine and programming, AND our more current hardware will the FPS in BOB:SOW be similiar with most of the eye candy turned on to that of IL-2? 3Gig CPU and 8800 is generally be the next step for most expecting upgrades this year. I have a AMD64 2.2GHZ and 6800Ultra 512Meg vid ram and 1 G system Ram. How well does it currently run on these two systems? For example many of us have LOMAC and IL-2. LOMAC FPS are terribly low even with moderate eye candy settings on. This makes it basically unplayable so we never play it anymore. I don't know if it is inefficient programming/rendering or not but low FPS can make/breaks a games longevity. Fortunately IL-2 series had good enough FPS that it has been rewarded with a long lifeline. 2. What CPU and vid card are the developers using (with the eye candy on) how does the avg FPS compare to IL-2? 3. What quarter might it be released? I really enjoyed Olegs candor (assuming he was the guy at the stick), and with all the questions being tossed I for one would hate to be answering the same questions over, and over, and over. Thanks again |
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BTW I can play Lomac maxed out just fine with excellent FPS. Could I when it shipped? Of course not and if I could have the game would not look as good as it does for a combat sim so many years later. S! |
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and actually i cant imagine a BoB sim in this quality without the german Jabo raids, means without Bf110C-?/B (aka C-7) for the ErpGrp 210 and Bf109E-?/B :) i heavily doubt we will see a 110C-6 or any DB601N driven 109s or 110s. |
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1./Erpr.Gr.210 was equipped with 12 Bf110C-6 till mid august 1940, then received Bf110D-0/B (but C-6 were still held with unit untill SKG 210 time); 2./Erpr.Gr.210 - only Bf110D-0/B; 3./Erpr.Gr.210 - Bf109E-1/B, E-3/B, E-4/B. Also, C-4/B was NEVER prodused. Losslists of ZG 2, ZG 26, ZG 76, SKG 210, ZG 1 in did not match Bf110C-4/B during 1940-1942. Bf110C-7 was a prototype serye for Bf110E. On my signature: Bf110D-0/B, Obltn Martin Lutz, StaKa 1./Erpr.Gr.210, august 1940. Cheers! :) |
as we most propably will be not on par with the "namecalling" of the different Bf110 versions (caused most propably simply in reading different books ;) ) we for sure have the same opinion that SoW:BoB will need Bf110s that are able to carry bombs :) - and 109 too btw :D
and actually, i trust Maddox Games in that. as i said, i dont expect versions with DB601N engine ore the C-6 with its 30mm MK101 canon. the times of "lot of versions of one planetype" like in IL2 are over in the SoW i guess.... concentrating of the most important/used versions in the specific Battle (here BoB) is the way to go i belive :) - good decission in my opinion |
Yes, but note: most of books about Zerstorer were published in mid 1990's, and only last books (for example John Vasco's) veiwing many new facts about it.
To be honest, i expect 2 modifications of Bf110 in SoW :) C-4 and D-0/B. C-4 was main part of II./ZG 76, III./ZG 76, and I./ZG. ZG 26 used mix of C-1 to C-4. D-0/B were in Erpr.Gr.210, II./ZG 2, V.(Z)/LG 1; D-1 were in I./ZG 76 (but actually it flew only 1 raid during BoB). About JaBo Bf109 - hmm... each 3rd Staffle of each JG was converted in JaBo staffle of october - I hope it is enough to let BLUE side to have JaBo in future game :) Also, 3./Erpr.Gr.210 flew JaBo from july 1940, and II.(Schl.)/LG 2 received first series of Bf109E-7 in september :) |
i know , Vasco is from 2002 and Mankau/Petrick from 2001 ;)
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But Kagero book is seems to be reprint :) With additional thouthands of mistakes :)
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Dear Oleg,
Is it known if the Spitfire and the Hurricane mkIs will be modeled with the 3-bladed De Havilland Constant Speed Propeller? both planes were fitted with them starting in June 1940... Or will the sim start at an earlier date and therefore have both the older 3-bladed 2-pitch DH Hamilton propeller and the later constant speed DH? also are you planning on including the Spitfire mkII? squadrons started conversion to them in September '40. |
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Yep, I mean 1 Staffel (of 3 ) from each Gruppe :) For example Oblt. Viktor Moelders (ex-1./ZG 1 ace) was StaKa 2./JG 51, and it was JaBo Staffel ;)
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I have a question about the new DM system for Oleg.
Will the radiator's of liquid cooled aircraft be modeled? It was a very big target, if not one of the biggest and easiest in WWII, and the fact that its not modeled in IL2-1946 is puzzling. Will other targets be modeled? Like LOX or O2 bottles? Currently, hitting an ammo box full of HE rounds only results in an ammo jam. Will ammo boxes explode in the new DM system? |
LOX didnt exist in WWII (edit in aircraft breathing systems)
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I meant in Aircraft breathing systems :)
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Hey Gibbage
i think that Rad damage is going to be in SoW... jsut check out this screen
http://files.games.1c.ru/il2pict/ScreenShots_001.jpg look at the oil rad (next to the tire in the wing) its damage "hitbox" is that purple cylinder. so yeah looks like they have that in there... not the O2 bottles tho... i dont see and cylinder behind the cockpit. |
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Lets hope its just a wip shot.
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maybe we should as for a screen of the spit from the OTHER side ;) |
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I honestly think that with all the effort they are putting in they won't forget the rad.
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If you're the same biggs that made the Su-2 then, combined with Gibbage, it is a good day for sightings (Its like I'm a birder accept that all I see are modellers from 2002! ).
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Instruments reliability in BoB
I've just finished reading the book "The Big Show" by Clostermann. He describes how he ended up after some violent maneuvres (dogfight) in a cloud. He didn't have a clue how his aircraft was oriented, because all the instrument dials would still be spinning around. In IL2, your instruments will always work perfectly under any conditions which isn't very realistic.
Will SOW BoB see more realistic behaviour of the instruments? |
Two things to think on for BoB.
Presently we have a panel to select gradeable realism.
That's fine, however I believe that roll rate has been somewhat "leveled" for playability. A better aproach might be to include full real and "playability leveled" as options in BoB. My other request would be to have undamageable ground crew to direct you to the active runway in Coops and D/F servers. Just an erk with 1 arm pointing left or right to help you work out where the active is from the spawn point. Thanks for the good times to date! !S Oleg. |
Gibbage I qualified my statement ref LOX i.e. in "breathing systems". I presume in your comment this was what you were referring too in terms of having tanks being included in the damage model ?. For the record only 3 spitfires were modified for LOX injection direct into the carburettor intake. A MKII P8079 in 1940, 2 MKVII's EN467 and EN470 in 1944. The system never became operational nor do I think it did with any other type.
CAGING INSTRUMENTS Thats a good point vanderstock. That would add a nice touch of realism. Though in general the Gyro instruments could be caged by the pilot prior to combat. Once out of combat they can be uncaged and fast aligned with the real horizon in the case of artificial horizon. Once this is done then they are usable once more. This would make sudden entry into cloud in the middle of a fight a challanging affair ... how good are you on limited panel :) Bussard_1 .. good idea having an AI marshaller. As is getting Roll rates right. |
One of my squadmates had brought up a good point, Not sure if it has been asked before so here it goes.
Will objects(Ships, Vehicles etc.) be dynamic in dogfight maps? It would be great to have ships that moved over time in the dogfight maps like they do in CO-OP's. S! |
Question for Oleg: Would BoB: SoW take advantage of dual GPU "technology" (SLI, Crossfire or whatever)...the same question for dual CPUs...
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My questions to Mr. Oleg,
a, Will - random - weapon jams occur/modelled? b, Will onboard systems capable of unjamming aircraft guns - on appropriate aircraft - modelled? c, Will misting, fogging, freezing oiling of windscreen etc. modelled? d, Will de-icing devices, windscreen heaters etc. modelled - on appropriate aircraft - to battle these effects? e, Will it be possible to fire a flare from inside the cocpit (like in real planes for signalling, could be fun for MP) f, When will Beta start and how can one apply for testing. |
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In the SOW BOB, will bullets that have hit things just cause some damage (like in IL2) or will they be shred into pieces that can do their own nasty work too? How about explosive cannon rounds? And will pilots & gunners get injured/killed from explosions and shrapnels too instead of only direct hits from bullets(like in IL2)?
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Right now we have 50 days between the last two updates so we are light years away from anything like 2-3 weeks or even less, so I don't see the Beta stage before autumn 2008, if at all. |
Hello, I have some questions to Oleg on N1K Shiden.
The present realization automatic a flap brings sets of inconveniences since their use in many cases prevents in fight - at a dive any maneuvers conduct a flap that results to plum of energy or to distortion of a sight to release. As on maneuver, there is a preparation for a capture of anticipation and frequently flaps unexpectedly leave and force down a sight. In this connection a question: 1. Why the system of automatic flaps is realized not switched off, what technical reasons accompanied this? 2. Whether probably to realize switching-off of system in release of a patch 4.09m? Whether there is a chance? (I know, that it not big, but...) Very much many complain of system, she is certainly very interesting, but would be useful in a case if she can be disconnected. P.S. Excuse for my bad English, for the best understanding I shall result the text in Russian. Quote:
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Unfortunately you will probably not see the solution you are looking for, but I can give you one: just watch your wing loading, if you don't change your state, the flaps won't deploy. I grant that it's easier said than done, but I'm not a great pilot and I have no trouble whatsoever after spending some time with the George and paying attention to when the flaps deploy. Eventually you'll be expecting them every time and you'll find many occasions to thank the appropriate Jappanese gods for them. Go fire up QMB and spend a couple of hours thrashing 'er and you will fall in love with 'er.
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During development and testing of the NIK2 Auto flap system a lot of time was spent to get the deployment and retraction G thresholds right to prevent nusiance cycling in and out and still provide some tangible benefit.
It was requested to also have an On/Off switch but this was not incorporated, though I cannot recall why at the time it could not be so. |
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The reason deeper. There is also a dependence on style of fight. At fight with high speeds - flaps jump out constantly and it results to very not to desirable reduction of speed. I very much love this plane and I fly on him much, but absence of system of the switch of automatic system prevents in many cases. This not only my opinion - among my familiar very much many do not fly on Shiden because of them. And it is skilled pilots. The system is very interesting and in a life was very useful device. In IL-2 ergonomics, therefore release a flap in fighting position is not modelled is equally easy for any plane in a simulator - made by pressing of one button. That reduces advantages of system in a simulator a little. Quote:
From Oleg's answers at a forum www.sukhoi.ru, published today: Quote:
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It is very a pity :( Oleg, all the same it can is possible to find out why? Very interestingly. Thanks! |
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