![]() |
Wow, dont want to picky but..
Absolutely great Oleg. Reflections are fantastic. Not sure if someone else mentioned - so many pages of positive response here well deserved.
The reflections very nice but not a reflection? Pic 9, the picture is the image of the pilot from the front rather than the mirror image. I'll still buy it straight away though! Keep up the great work. Rum |
Quote:
Frankly, I'm not all that impressed with RoF's AI. Though it does have some good routines, it relies on cheating a lot. The proof will be in the release. |
Quote:
|
Quote:
Looking forward to see how this will add up :) |
Quote:
|
Ouh my god! (i don't know why to say that as atheist, maybe Oleg is god)
Looks very fine indeed. I just started playing IL2 again, but now after seeing these images i don't know if i want to go back :confused: |
Quote:
The rumor going around, is that the AI are much improved, highly intelligent, and will be allowed the use of full start up procedures.:grin: |
Quote:
You are not protected by the armored glass wen aiming? |
Quote:
|
Fantastic job Oleg.!! In fact..good enough for me so let's get it on the store shelves..:):):)
|
Quote:
|
Quote:
|
Quote:
I'm going from memory here but my understanding is that AI won't be able to see through cockpits, clouds or hills. A multi crewed plane can have each crew member with a different level (rookie to ace) of ability. And one of the most interesting points is that AI can panic ! Not sure how that will be displayed but it sure sound good.:cool: If my memory has been playing tricks then I'm sure someone more knowledgeable will correct me.:grin: |
Regarding the AI, i think Oleg said that there will be more emphasis on individual pilot differences - thinks like aggression levels, aerobatic ability, calmness/panic, etc than in il-2.
Believe the LOS and AI-awareness levels will be realistic - so we will be able to 'bounce' AI flights. Oleg said recently that the AI are behaving very like their real-life equivalents. :) I'm intrigued to find out just how advanced this is going to be. Will we see 110s that are attacked form a defensive circle for instance? :!::!::!: |
Quote:
Maybe this is the problem. Storm Of War - Battle Of Britain Request over Request an more Request for Oleg :( And more... and more ...players request, = more harware More perfection in Graphics, physics and polygons = more harware More request + more request = more harware and more Delay over Delay. if you want perfection in all, you must pay for it in harware :( Will be need a 2014 hardware ? _______________________________________ Great work Oleg !!! All screen shots looks very nice ! |
How on earth can Oleg play the game on his home PC if 2014 hardware is not out yet? You ,ay not be able to play it on full-settings, but who cares? It looks amazing on Oleg's PC.
Seriously.... |
Quote:
A: He does not have it on his home PC, due an attempt to steal it via internet B: He cannot play it on his home PC due it's (crappy) hardware. C: He plans to acquire an new PC for SoW |
But he has taken shots on his home PC....and they still looked great
He did move to a new location, but he could still play it on his home PC. Anyway, whatever PC, they can still play the game which means that we can. They've used a large variety of hardware, so although you'll need a gaming PC to run it, I'm sure that it won't be impossible to play; that just wouldn't be viable. |
In the beginning, SoW will be just like IL2 was on initial release. No one will be able to play it on maximum graphic settings. Then slowly, over time the hardware will catch up, just like it did with the various upgrades of IL2.
And we all remember how ground breaking IL2 looked back then, even on our 1.3 gig Pentiums with 512 of ram and a GF4 Ti 4400. :cool: |
Thanks to those who replied re: AI infor (Mazex, Pilot Error)... I'd like to hear it from the Big Cheese himself, of course.
I can imagine how making the AI unable to see through clouds would be a very computationally expensive undertaking. Unable to see through their wings/fuselage would be fairly easy as the parameters are fixed. But for the clouds, you'd have to define the 3D parameters of clouds and you'd have to calculate the position of the AI pilot in relation to the cloud to define areas of "visual obstruction" beyond which the AI could not have "knowledge". On top of that, ideally, the RAF AI (but not lufties) would be given some "approximate" but not precise knowledge of Luftwaffe position to take into account the advantage conferred by radar (so as to enable general vectoring but not accurate shooting while in clouds, for example). And all that would be further complicated if you wanted to take cloud opacity (on the fringes of clouds, for instance) into account, rather than just boxes of space where the AI can either "see" or "not see". When you think of the calculations that would be necessary to calculate the relative AI bot views of a flight of 20 aircraft spread out over 2 kms of airspace on a day with puffy white cumulus dotting the sky every kilometer or so! I dunno.... (literally, I don't- I'm not a programmer). Perhaps Oleg will find some magic shortcuts (perhaps the calculations could be reduced by calculating only the view of the AI flight leader and assume that the AI aircraft in that flight all share the same field of view?).... The more I think about it, the more I think I understand why RoF did not include this feature! C_G |
The AI programming is the most difficult by far feature to develop in any sim. If it were easy we would all have robots doing everything around our homes.
|
Quote:
|
Yep, XP limit RAM usage to 3.7 gigs (or something like that).
|
Quote:
|
Quote:
Two big very intriquing questions still remain - In the end of the day we need something to do with near perfect simulation of WW2 era airplanes that SoW will give us - What we can do with it and the questions 3) and 4) are more likely targeted to the successful future of the game, millions of SoW players wants to diversify and play 24/7 war in environment with player controlled tanks, at & aa guns, trucks, trains, ships, etc.. I know SoW: BoB will be state of the art of ww2 era aerial combat simulation compared to any simulation today in the market. Heck, SoW will be state of the art aerial combat simulation of any era and genre :) |
Something everyone may like to see. A working Revi gun sight from the guys at Jagdgeschwader 4
http://s158.photobucket.com/albums/t...9.flv&newest=1 |
Quote:
|
Quote:
|
I'm sure $4000 will solve the problem
|
It really seems pointless asking what machine screenshots were taken on when we don't know if wind and turbulence etc. are turned off; how many other objects are loaded; if AI is present (and calculated for); if he was gaming at a quarter normal speed or not, or even what frame rate he had.
And like Oleg said, the game isn't finished yet, so how can he know what is required? A simple cloud improvement (or flames, explosions, sound, hedgerows, trees etc.) might affect everything. |
Quote:
Quote:
While unfinished details (like your examples) will effect requirements, simple improvements shouldn't cost too much performance, or they wouldn't be able to justify them. You wouldn't want the development team saying they'd tweaked the clouds, flames and trees a little, but the game was now half the speed. |
A present PC cannot handle all the polygons in IL2.
In a city with many, many buildings, the use of the GPU (video Card) can be of 10%. But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall. The number of polygons causes fear to me. DX11 Tessellation, CPU multi-threading, CUDA and others new technology maybe make all more easy I am not programmer, But Everything is into the hands of the motor of BOB. maybe... I find this site http://heinkill.webs.com/stormofwarnews.htm Have a screen shot FPS AVG 14 FPS. over sea. Sorry for my bad english |
Quote:
Cheers and thanks for the idea! Damn! who's that at the door? Probably those pest from Child Welfare again! ;) |
Quote:
Damn these Russians!! :-( :-):-) |
Horses...
Horses played a big role in the German army. I think it would be great if we could have them in some special types of convoys....More horses than trucks :) http://www.lonesentry.com/articles/g...rse/index.html |
Quote:
|
Quote:
|
Quote:
At least you HAVE kids to sell. I've been selling blood for the last 15 months to buy a new PC for BoB. I love the shortbread cookies and OJ after the blood letting. |
Quote:
|
Quote:
Also regarding that FPS number... until they start going through final checks the game engine will have a lot of inefficiencies PLUS debugging code. All of this can slow the game down significantly. We also have no idea what kind of system was displaying that. This is why we don't want the game now... we want the finished game later :D |
Quote:
When it comes down to it, the high and average frame rates are good for bragging rights (I normally run with Vsync on anyway) but the minimum speeds will make or break the sim for me. Hopefully the optimisation process for SOW doesn't take too long! (Ifi it does take a while I'll be able to afford another '460 for some SLI goodnesss - If it's of any use in the new sim of course) Cheers |
Quote:
|
Quote:
|
Quote:
Cheers! |
Quote:
Also as you say SOW should take more advantage of multiple cores. |
Quote:
|
I think some posts regarding the system requirements are borderline fanatic. Why the panic? just try the game when it comes out with your current, modest (one GTX460, not good enough? really?) setup. We already know the system reqs. IMO, more than 1 core preferably, at least 2GB of ram and a 512MB direct x 9/10/11 GPU. Of course there are different groups of gamers here, some upgrade more frequently than others, some buy a brand new Alienware rig as soon as their long awaited game arrives whilst some are chugging along on almost outdated hardware. I guess I'm in between there somewhere, willing to upgrade some parts after evaluating the said games performance on my current hardware setup.
No real point of this post except for me being somewhat perplexed of the hardware upgrade mania that's going around. On the other hand, I'm starting to notice that very special pre-going gold tension/anticipation gaining momentum amongst many of us. I post like 10 il-2 posts/year since '00 so me posting as much as I've been lately means that anticipation must be on a high, oh what a wonderful feeling :grin: |
Quote:
|
I think Oleg said in one of his posts that he was waiting for SOW to be released before he upgraded his home computer. This is fairly good advice if your planning your upgrade cycle around SOW.
Moores law is good news for gamers and works to our advantage! Computers are just going to get more powerful and cheeper over time. My recent upgraded have been to get other sim up to scratch on my system. Just have to wait and see what we'll need for SOW. Cheers! |
Quote:
Can't be all about the cpu. |
It's more a very brief freeze than an FPS drop. I get the same effect at the exact same point with a HD 5870.
As regards fanatics and their upgrades, I bought a new PC this year that definitely qualifies as 'fanatic'. The thing is the manufacturers know what they're doing. Unless you go for the absolute best equipment, they price things very cleverly. Once you've bought an expensive graphics card, it feels like a waste to put it in a crap computer. Plus, a 64-bit O/S with tonnes of RAM is the future. The hardware makers just add in the inconvenience of an upgrade in 2 years to their prices. dduff |
Quote:
|
i7/920 (modest OC to 3.2GHz initially; beats i7/960 in 5 of 6 benchmarks)
HD5870 (undervolted) Win 7 64-bit Home Premium 12GB Corsair RAM Analog/Digital TV Tuner EAX 3.0 Sound Card VW266H 1920x1200 TFT Monitor Fair enough, lacking the RAM drive and latest sound card I'm embarrassed in front of the other fanatics, but still it's the biggest outlay on a PC I've made by miles. dduff |
which progi(game) makes use of 12gb?
|
The games of the future -- SoW, for instance.
|
Putting SoW in a Ramdrive will be smooth as hell I think.
|
Quote:
While no drive is faster than a ramdrive, the incredible expense and volitility (they need power to preserve data) makes that investment seem better placed elsewhere. You can put that money into a bleeding edge video card and have a bit of change left over. Unless you already have everything else maxed out, in which case, my hat is off to you. |
Hardware questions doesn´t matter at this time. There will be more than a dozen CPU and GPU generations, until the SoW release.
|
Quote:
:-) |
Selling children is so old fashioned. What you really want is to buy kids. You'd be amazed how much 30 of the little devils can manufacture in even the smallest basement and their union reps tend to be terrible negotiators. A lollipop once a month is a great victory as far as they're concerned.
|
I think any good i7 system will be fine
|
I'm planning to run this on a stock i7 920 (2.7 Ghz) with 3GB of RAM and an Ati 4890 1GB. Later on down the road i might double the RAM to 6Gb (as i think it's been mentioned sometime ago that 3GB will be the absolute minimum) and get a 58xx series card when they drop in price. Should be fine i think.
I've said this in another thread that was purely tech-related by the way. I think that any amount of RAM over 6GB is somewhat overkill for gaming today, unless someone works with specific professional software suites that do make use of it on the same PC (eg, very high resolution photo/video editing with multiple instances running at the same time). Future proofing a new PC is one thing and it's good, but buying something that might end up being superseded and replaced without ever once being used to its full potential is a waste of resources that could be spent elsewhere in a more efficient manner. For example, if the next set of RAM sticks is a different kind of slot/frequency/voltage, i've never once used my 12 GB to their full by the time i do my next upgrade and my next CPU is incompatible with my old RAM sticks, then i've wasted money pure and simple. It's actually better to get a good motherboard, get an adequate but modest amount of RAM and stick with that until it's not enough for the job before buying more of it, as chances are it will also be cheaper down the road. I don't know how much RAM goes for these days but i'd be more inclined to get 6GB and use the spare cash on or towards something else if its any meaningful amount, or just go out and have dinner and a few drinks if it's a small one. |
you guys are aware the 920 beat AMD's X4(>=955) in everything BUT gaming? ;)
|
x
|
Quote:
|
Quote:
Bought the first P3 500mhz because my friend had a P2 450 that rocked for like 2 years. :) Thought I could manage an equal amount of time "on the top" but then Intel released all the 600 up to 800mhz variants. :( My P3 500 didnt fare so well and the money felt wasted. :( |
Has this been posted before...?
The reflection of the pilot is WRONG! The gun-button is on the wrong side in the reflection and consequently the pilot looks left-handed... |
Because it's not reflection . It's kind of trial static picture .
|
Really...doesn't make much sense if that is the case.
I think that this is quite final, though. Oleg said the reflection was just a pre-made picture which would be inserted into the gauges. In any case, all that needs to be done is for the image to be flipped... |
yap.....Photoshop flip horizontally ...lol :grin:
|
Quote:
Last time I bought a PC was 2003 -- I couldn't play Il-2 before that. The problem is if a PC runs out of power it's guaranteed to do it at just the wrong moment, and that was always what happened to me. Just as things livened up, it would start stuttering. I used to ramp up the graphics, watch a pretty slide show for a few minutes just to see what it was like and then switch back to much more basic settings for playability. These years of frustration made me go PC crazy this time around... dduff |
great !!!!!!!!!!!!!!:o
|
...
Quote:
Bringing this update thread back to life as till today there was no official reply/acknowledgement from a member from the Dev Team. That "clandestine" Hawker Hurricane thread could have been misted over. ;) http://forum.1cpublishing.eu/showthread.php?t=17128 ... |
Quote:
Stop all work on 'improvements'. Take anyone who tries to 'improve' the game at this point out in the parking lot and shoot them dead. Your one and only concern at this point should be to assure that the basic functionality is there and that there are no (or few) game freezes. I am an old engineer and am telling you that if you keep trying this constant 'improvement' cycle, you will never publish! Just stop it NOW. Stop trying to make it perfect for first release. If it works - go. NOW. |
Quote:
|
Quote:
|
All times are GMT. The time now is 01:41 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.