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-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

MOG_Rumboy 10-27-2010 07:11 AM

Wow, dont want to picky but..
 
Absolutely great Oleg. Reflections are fantastic. Not sure if someone else mentioned - so many pages of positive response here well deserved.

The reflections very nice but not a reflection? Pic 9, the picture is the image of the pilot from the front rather than the mirror image.

I'll still buy it straight away though!

Keep up the great work.
Rum

Robert 10-27-2010 08:43 AM

Quote:

Originally Posted by addman (Post 193158)
A.I, yeah that's also VERY important. Something that almost ruins offline play is the A.I's "spider-sense" when you get to a certain distance to it and it immediately senses you. Imagine using real tactics and be able to swoop down on an enemy formation and rip some apart before it even knows you're there and even after that struggles to find you as you ascend back in to the clouds. Now THAT is more important to ME than clickable cockpits and historical correct farm yards.

Actually, everything Oleg and crew have worked for would be wasted if there's not a marked improvement in AI. I don't fly online so this is important to me. I am highly impressed with the progress of BoB and as such maintain my hopes based upon all that I've seen so far, that the AI WILL be much better than IL2.

Frankly, I'm not all that impressed with RoF's AI. Though it does have some good routines, it relies on cheating a lot.

The proof will be in the release.

addman 10-27-2010 09:14 AM

Quote:

Originally Posted by Robert (Post 193168)
The proof will be in the release.

I guess so, video/PC games A.I -in general- have NOT kept up with other parts of game developing the last decade IMO. It's sad really, things are almost going the opposite direction with games like CoD were MP is probably more popular than SP. All those cores and calculation power only going to waste. Here's hopes that SoW will be leaps ahead of what IL-2 had to offer, though I'm cautiously optimistic :)

The Kraken 10-27-2010 10:04 AM

Quote:

Originally Posted by Robert (Post 193168)
Actually, everything Oleg and crew have worked for would be wasted if there's not a marked improvement in AI. I don't fly online so this is important to me. I am highly impressed with the progress of BoB and as such maintain my hopes based upon all that I've seen so far, that the AI WILL be much better than IL2.

Same here. Now we haven't heard too many details about the AI (just like with other core features), but what we did hear sounds like some nice progress. Mostly the possibility to have different skill levels in different areas (aiming, flying, awareness etc.) and that the AI will no longer have x-ray vision in all directions.

Looking forward to see how this will add up :)

philip.ed 10-27-2010 11:27 AM

Quote:

Originally Posted by Abbeville-Boy (Post 193109)
the main complaint seems to be that the base is not flat, dont ask me how they know that from the few wip shots shown ;)

Quite a lot of shots have been shown with clouds in them to be fair; all from lots of different angles. Check out foo-bars excellent site to see.

Magusfunk 10-27-2010 11:57 AM

Ouh my god! (i don't know why to say that as atheist, maybe Oleg is god)

Looks very fine indeed. I just started playing IL2 again, but now after seeing these images i don't know if i want to go back :confused:

SlipBall 10-27-2010 01:27 PM

Quote:

Originally Posted by The Kraken (Post 193176)
Same here. Now we haven't heard too many details about the AI (just like with other core features), but what we did hear sounds like some nice progress. Mostly the possibility to have different skill levels in different areas (aiming, flying, awareness etc.) and that the AI will no longer have x-ray vision in all directions.

Looking forward to see how this will add up :)



The rumor going around, is that the AI are much improved, highly intelligent, and will be allowed the use of full start up procedures.:grin:

Tte. Costa 10-27-2010 01:50 PM

Quote:

Originally Posted by Richie (Post 193139)
Shift F1 keeps your head behind the gun sight or behind the armor glass. When you get behind the gun sight you are much more likely to get a bullet threw your head.

So...
You are not protected by the armored glass wen aiming?

Tte. Costa 10-27-2010 01:55 PM

Quote:

Originally Posted by RAF74_Winger (Post 193142)
Depends what side your 'dominant' eye is; the dominant eye always controls the sight picture. You can check which eye is dominant by alternately covering one eye then the other. If the position of the thing you're looking at changes when you cover the right eye, then your right eye is dominant and vice versa
W.

Then there are no reason to put the Revi in the right side unless they aimed with the left eye closed. ;)

onlyforbrian 10-27-2010 02:16 PM

Fantastic job Oleg.!! In fact..good enough for me so let's get it on the store shelves..:):):)

major_setback 10-27-2010 02:33 PM

Quote:

Originally Posted by onlyforbrian (Post 193199)
Fantastic job Oleg.!! In fact..good enough for me so let's get it on the store shelves..:):):)

+1

NLS61 10-27-2010 02:47 PM

Quote:

Originally Posted by major_setback (Post 193202)
+1

ah I like to get it of the shelf, and on my pc asap, as is and I wont complain about anything.

PilotError 10-27-2010 02:53 PM

Quote:

Originally Posted by xnomad (Post 193149)
As far as I can tell we are completely in the dark with details about AI. I did a bit of a search on posts by Oleg but couldn't find him ever mentioning anything about AI behaviour etc. Then again the forum search function isn't that great.

If anyone has any details on anything AI related, please tell as I'd like to know about it. Also any info on AI controlled planes in terms of DM and FM.

I'm a bit worried that the market is all about online play, so offline features are likely to have taken a bit of a back seat.

There hasn't been a lot said about the AI in SOW, but in the few statements Oleg has made it looks like there will be a big improvement over Il2.

I'm going from memory here but my understanding is that AI won't be able to see through cockpits, clouds or hills. A multi crewed plane can have each crew member with a different level (rookie to ace) of ability. And one of the most interesting points is that AI can panic ! Not sure how that will be displayed but it sure sound good.:cool:

If my memory has been playing tricks then I'm sure someone more knowledgeable will correct me.:grin:

kendo65 10-27-2010 04:09 PM

Regarding the AI, i think Oleg said that there will be more emphasis on individual pilot differences - thinks like aggression levels, aerobatic ability, calmness/panic, etc than in il-2.

Believe the LOS and AI-awareness levels will be realistic - so we will be able to 'bounce' AI flights.

Oleg said recently that the AI are behaving very like their real-life equivalents. :)

I'm intrigued to find out just how advanced this is going to be. Will we see 110s that are attacked form a defensive circle for instance? :!::!::!:

Mustang 10-27-2010 04:18 PM

Quote:

Originally Posted by =BLW=Pablo (Post 193015)
hi all, dear Oleg, what hardware your use for get this pics ?

and what fps your get in this hardware ?

Pablo.

Maybe this is the problem.

Storm Of War - Battle Of Britain


Request over Request an more Request for Oleg :(

And more... and more ...players request, = more harware

More perfection in Graphics, physics and polygons = more harware

More request + more request = more harware and more Delay over Delay.

if you want perfection in all, you must pay for it in harware :(


Will be need a 2014 hardware ?
_______________________________________



Great work Oleg !!!

All screen shots looks very nice !

philip.ed 10-27-2010 04:21 PM

How on earth can Oleg play the game on his home PC if 2014 hardware is not out yet? You ,ay not be able to play it on full-settings, but who cares? It looks amazing on Oleg's PC.
Seriously....

swiss 10-27-2010 04:33 PM

Quote:

Originally Posted by philip.ed (Post 193221)
How on earth can Oleg play the game on his home PC if 2014 hardware is not out yet? You ,ay not be able to play it on full-settings, but who cares? It looks amazing on Oleg's PC.
Seriously....

Buddy, he said:


A:

He does not have it on his home PC, due an attempt to steal it via internet

B:

He cannot play it on his home PC due it's (crappy) hardware.

C:

He plans to acquire an new PC for SoW

philip.ed 10-27-2010 04:37 PM

But he has taken shots on his home PC....and they still looked great
He did move to a new location, but he could still play it on his home PC.
Anyway, whatever PC, they can still play the game which means that we can. They've used a large variety of hardware, so although you'll need a gaming PC to run it, I'm sure that it won't be impossible to play; that just wouldn't be viable.

ElAurens 10-27-2010 04:41 PM

In the beginning, SoW will be just like IL2 was on initial release. No one will be able to play it on maximum graphic settings. Then slowly, over time the hardware will catch up, just like it did with the various upgrades of IL2.

And we all remember how ground breaking IL2 looked back then, even on our 1.3 gig Pentiums with 512 of ram and a GF4 Ti 4400.

:cool:

C_G 10-27-2010 04:49 PM

Thanks to those who replied re: AI infor (Mazex, Pilot Error)... I'd like to hear it from the Big Cheese himself, of course.

I can imagine how making the AI unable to see through clouds would be a very computationally expensive undertaking.
Unable to see through their wings/fuselage would be fairly easy as the parameters are fixed.
But for the clouds, you'd have to define the 3D parameters of clouds and you'd have to calculate the position of the AI pilot in relation to the cloud to define areas of "visual obstruction" beyond which the AI could not have "knowledge".
On top of that, ideally, the RAF AI (but not lufties) would be given some "approximate" but not precise knowledge of Luftwaffe position to take into account the advantage conferred by radar (so as to enable general vectoring but not accurate shooting while in clouds, for example).
And all that would be further complicated if you wanted to take cloud opacity (on the fringes of clouds, for instance) into account, rather than just boxes of space where the AI can either "see" or "not see".

When you think of the calculations that would be necessary to calculate the relative AI bot views of a flight of 20 aircraft spread out over 2 kms of airspace on a day with puffy white cumulus dotting the sky every kilometer or so! I dunno.... (literally, I don't- I'm not a programmer).

Perhaps Oleg will find some magic shortcuts (perhaps the calculations could be reduced by calculating only the view of the AI flight leader and assume that the AI aircraft in that flight all share the same field of view?)....

The more I think about it, the more I think I understand why RoF did not include this feature!

C_G

Chivas 10-27-2010 05:08 PM

The AI programming is the most difficult by far feature to develop in any sim. If it were easy we would all have robots doing everything around our homes.

Richie 10-27-2010 06:17 PM

Quote:

Originally Posted by philip.ed (Post 193221)
How on earth can Oleg play the game on his home PC if 2014 hardware is not out yet? You ,ay not be able to play it on full-settings, but who cares? It looks amazing on Oleg's PC.
Seriously....

He mentioned on one post he was playing on XP. Isn't the limit for XP 4 gigs of Ram?

C_G 10-27-2010 07:01 PM

Yep, XP limit RAM usage to 3.7 gigs (or something like that).

speculum jockey 10-27-2010 07:03 PM

Quote:

Originally Posted by C_G (Post 193244)
Yep, XP limit RAM usage to 3.7 gigs (or something like that).

And no DirectX 10 or 11 as well.

Damixu 10-27-2010 07:09 PM

Quote:

Originally Posted by Damixu (Post 192171)
Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)

Thank you Mr. Maddox giving answers to questions 1) and 2).

Two big very intriquing questions still remain - In the end of the day we need something to do with near perfect simulation of WW2 era airplanes that SoW will give us - What we can do with it and the questions 3) and 4) are more likely targeted to the successful future of the game, millions of SoW players wants to diversify and play 24/7 war in environment with player controlled tanks, at & aa guns, trucks, trains, ships, etc..

I know SoW: BoB will be state of the art of ww2 era aerial combat simulation compared to any simulation today in the market. Heck, SoW will be state of the art aerial combat simulation of any era and genre :)

Richie 10-27-2010 07:20 PM

Something everyone may like to see. A working Revi gun sight from the guys at Jagdgeschwader 4


http://s158.photobucket.com/albums/t...9.flv&newest=1

=69.GIAP=TOOZ 10-27-2010 07:36 PM

Quote:

Originally Posted by Richie (Post 193238)
He mentioned on one post he was playing on XP. Isn't the limit for XP 4 gigs of Ram?

He also said that he is planning to upgrade his machine so that he can play SoW at a reasonable level which is part of the reason why he hasn't posted much about the min specs coz he's not exactly sure what they are yet!

Igo kyu 10-27-2010 08:50 PM

Quote:

Originally Posted by ElAurens (Post 193226)
In the beginning, SoW will be just like IL2 was on initial release. No one will be able to play it on maximum graphic settings. Then slowly, over time the hardware will catch up, just like it did with the various upgrades of IL2.

My first built PC in 2000 had an Athlon 1000Mhz/1GHz and a Geforce2GTS 64MB. It played IL*2 and FB at 1600x1200 (no anti aliasing, I still don't set anti aliasing). Before that, I had a 486/66, now that had problems running Quake, not that I noticed except that the grenades speeded up considerably on the new machine. I played CFS and CFS2 before I played IL*2, which I probably came to late in its life, but I have no doubts whatever that 2000 ad machine could have played it at full settings from the first if I'd bought IL*2 earlier.

Richie 10-27-2010 08:56 PM

I'm sure $4000 will solve the problem

major_setback 10-27-2010 09:06 PM

It really seems pointless asking what machine screenshots were taken on when we don't know if wind and turbulence etc. are turned off; how many other objects are loaded; if AI is present (and calculated for); if he was gaming at a quarter normal speed or not, or even what frame rate he had.
And like Oleg said, the game isn't finished yet, so how can he know what is required? A simple cloud improvement (or flames, explosions, sound, hedgerows, trees etc.) might affect everything.

Triggaaar 10-27-2010 10:10 PM

Quote:

Originally Posted by major_setback (Post 193277)
It really seems pointless asking what machine screenshots were taken on when we don't know if wind and turbulence etc. are turned off; how many other objects are loaded; if AI is present (and calculated for); if he was gaming at a quarter normal speed or not, or even what frame rate he had.

Agreed
Quote:

And like Oleg said, the game isn't finished yet, so how can he know what is required? A simple cloud improvement (or flames, explosions, sound, hedgerows, trees etc.) might affect everything.
I don't agree with you there. I think Oleg should have a rough idea of what's needed, but there could be a few reasons he hasn't said yet. He may not want to set himself up for a fall (why make a prediction that gains you nothing but will be critisised when it turns out not quite right), he may have agreed with the publishers to leave that sort of information to them, who knows.

While unfinished details (like your examples) will effect requirements, simple improvements shouldn't cost too much performance, or they wouldn't be able to justify them. You wouldn't want the development team saying they'd tweaked the clouds, flames and trees a little, but the game was now half the speed.

Mustang 10-27-2010 10:57 PM

A present PC cannot handle all the polygons in IL2.

In a city with many, many buildings, the use of the GPU (video Card) can be of 10%.

But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall.
The number of polygons causes fear to me.

DX11 Tessellation, CPU multi-threading‎, CUDA and others new technology maybe make all more easy

I am not programmer,

But Everything is into the hands of the motor of BOB. maybe...


I find this site

http://heinkill.webs.com/stormofwarnews.htm

Have a screen shot FPS AVG 14 FPS. over sea.


Sorry for my bad english

Skoshi Tiger 10-27-2010 11:04 PM

Quote:

Originally Posted by Richie (Post 193272)
I'm sure $4000 will solve the problem

Hmmm! Then I probably have to sell one of my children to pay for the rig to play SOW on. Maybe if I start telling my wife how bad they are now, by the time SOW is released she will probably be receptive to the idea!

Cheers and thanks for the idea!

Damn! who's that at the door? Probably those pest from Child Welfare again! ;)

major_setback 10-27-2010 11:37 PM

Quote:

Originally Posted by Skoshi Tiger (Post 193295)
Hmmm! Then I probably have to sell one of my children to pay for the rig to play SOW on. Maybe if I start telling my wife how bad they are now, by the time SOW is released she will probably be receptive to the idea!

Cheers and thanks for the idea!

Damn! who's that at the door? Probably those pest from Child Welfare again! ;)

Ahh, now I understand. Everyone has to sell their children to buy SoW:BoB. The children will be bought by unscrupulous game developers and put to work making even more irresistible games so that even more children will have to be sold!
Damn these Russians!! :-(
:-):-)

Richie 10-28-2010 12:09 AM

Horses...

Horses played a big role in the German army. I think it would be great if we could have them in some special types of convoys....More horses than trucks :)


http://www.lonesentry.com/articles/g...rse/index.html

Skoshi Tiger 10-28-2010 12:15 AM

Quote:

Originally Posted by major_setback (Post 193296)
Ahh, now I understand. Everyone has to sell their children to buy SoW:BoB. The children will be bought by unscrupulous game developers and put to work making even more irresistible games so that even more children will have to be sold!
Damn these Russians!! :-(
:-):-)

I was thinking more along the lines of scientific experimentation, but Software Development would be almost as humane! ;)

Bearcat 10-28-2010 12:19 AM

Quote:

Originally Posted by ElAurens (Post 193226)
In the beginning, SoW will be just like IL2 was on initial release. No one will be able to play it on maximum graphic settings. Then slowly, over time the hardware will catch up, just like it did with the various upgrades of IL2.

And we all remember how ground breaking IL2 looked back then, even on our 1.3 gig Pentiums with 512 of ram and a GF4 Ti 4400.

:cool:

I had an Athalon XP1600 with a Radeon 9000128 card and 512M of RAM.. and it was enough to et me hooked and started on the path to upgrade hell... Truth be told the only reason I haven't upgraded again since my last GPU died is because my current rig Fx-60, GF-260, 4G DDR 400 .. handles this sim fine.. and this is the most intensive thing I do on my PC.

Robert 10-28-2010 02:14 AM

Quote:

Originally Posted by Skoshi Tiger (Post 193295)
Hmmm! Then I probably have to sell one of my children to pay for the rig to play SOW on. Maybe if I start telling my wife how bad they are now, by the time SOW is released she will probably be receptive to the idea!

Cheers and thanks for the idea!

Damn! who's that at the door? Probably those pest from Child Welfare again! ;)


At least you HAVE kids to sell. I've been selling blood for the last 15 months to buy a new PC for BoB. I love the shortbread cookies and OJ after the blood letting.

swiss 10-28-2010 02:19 AM

Quote:

Originally Posted by Richie (Post 193299)
Horses...

Horses played a big role in the German army. I think it would be great if we could have them in some special types of convoys....More horses than trucks :)


http://www.lonesentry.com/articles/g...rse/index.html

And while we're at it, could we have some Russian recon pilots also?

IceFire 10-28-2010 04:37 AM

Quote:

Originally Posted by Mustang (Post 193294)
A present PC cannot handle all the polygons in IL2.

In a city with many, many buildings, the use of the GPU (video Card) can be of 10%.

But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall.
The number of polygons causes fear to me.

DX11 Tessellation, CPU multi-threading‎, CUDA and others new technology maybe make all more easy

I am not programmer,

But Everything is into the hands of the motor of BOB. maybe...


I find this site

http://heinkill.webs.com/stormofwarnews.htm

Have a screen shot FPS AVG 14 FPS. over sea.


Sorry for my bad english

That poor performance in certain portions of IL-2 regardless of how powerful your system is has more to do with the age of the game engine and it's ability to pump out objects than it does with the specific number of polys on screen. Newer games have far more detail than some IL-2 scenes and they run without problem.

Also regarding that FPS number... until they start going through final checks the game engine will have a lot of inefficiencies PLUS debugging code. All of this can slow the game down significantly. We also have no idea what kind of system was displaying that. This is why we don't want the game now... we want the finished game later :D

Skoshi Tiger 10-28-2010 06:16 AM

Quote:

Originally Posted by IceFire (Post 193326)
That poor performance in certain portions of IL-2 regardless of how powerful your system is has more to do with the age of the game engine and it's ability to pump out objects than it does with the specific number of polys on screen. Newer games have far more detail than some IL-2 scenes and they run without problem.

Also regarding that FPS number... until they start going through final checks the game engine will have a lot of inefficiencies PLUS debugging code. All of this can slow the game down significantly. We also have no idea what kind of system was displaying that. This is why we don't want the game now... we want the finished game later :D

I've just upgraded my graphics card to a GTX460, in the black death track In IL2, I'm normal getting from about 50FPS up to 100+ frames per second, but there are a couple of points over the airfield where the frame rates drop, the worst being there the La and 190 colide which drops down to about 24FPS. This minimum speed is just about identical with the 9800GTX I replaced. There must be something funny happening there???

When it comes down to it, the high and average frame rates are good for bragging rights (I normally run with Vsync on anyway) but the minimum speeds will make or break the sim for me.

Hopefully the optimisation process for SOW doesn't take too long! (Ifi it does take a while I'll be able to afford another '460 for some SLI goodnesss - If it's of any use in the new sim of course)

Cheers

Skoshi Tiger 10-28-2010 06:18 AM

Quote:

Originally Posted by robert (Post 193316)
at least you have kids to sell. I've been selling blood for the last 15 months to buy a new pc for bob. I love the shortbread cookies and oj after the blood letting.

lol!

albx 10-28-2010 06:52 AM

Quote:

Originally Posted by Skoshi Tiger (Post 193331)
I've just upgraded my graphics card to a GTX460, in the black death track In IL2, I'm normal getting from about 50FPS up to 100+ frames per second, but there are a couple of points over the airfield where the frame rates drop, the worst being there the La and 190 colide which drops down to about 24FPS. This minimum speed is just about identical with the 9800GTX I replaced. There must be something funny happening there???

When it comes down to it, the high and average frame rates are good for bragging rights (I normally run with Vsync on anyway) but the minimum speeds will make or break the sim for me.

Hopefully the optimisation process for SOW doesn't take too long! (Ifi it does take a while I'll be able to afford another '460 for some SLI goodnesss - If it's of any use in the new sim of course)

Cheers

more CPU demanding, i just upgraded my CPU and got more FPS

Skoshi Tiger 10-28-2010 07:14 AM

Quote:

Originally Posted by albx (Post 193338)
more CPU demanding, i just upgraded my CPU and got more FPS

Unfortunately I'm stuck on socket 775 for the moment, My recent cpu upgrade (which by the way made ROF quite a bit smoother) was from a core2Duo@3.6Ghz to a Quad core @3.6Ghz - unforuantely IL2 get's no advantage from this. hopefully SOW will take advantage of the extra cores!

Cheers!

WTE_Galway 10-28-2010 07:25 AM

Quote:

Originally Posted by Skoshi Tiger (Post 193340)
Unfortunately I'm stuck on socket 775 for the moment, My recent cpu upgrade (which by the way made ROF quite a bit smoother) was from a core2Duo@3.6Ghz to a Quad core @3.6Ghz - unforuantely IL2 get's no advantage from this. hopefully SOW will take advantage of the extra cores!

Cheers!

Il2 is an older game engine and GPU's were limited back then. I suspect a lot of the graphics workload that IL2 currently offloads to the CPU will be handled by the GPU in SOW.

Also as you say SOW should take more advantage of multiple cores.

albx 10-28-2010 07:26 AM

Quote:

Originally Posted by Skoshi Tiger (Post 193340)
Unfortunately I'm stuck on socket 775 for the moment, My recent cpu upgrade (which by the way made ROF quite a bit smoother) was from a core2Duo@3.6Ghz to a Quad core @3.6Ghz - unforuantely IL2 get's no advantage from this. hopefully SOW will take advantage of the extra cores!

Cheers!

i got a Phenom II 965 BE and IL-2 is awesome.... i had a AMD 4600+, that's the good of AMD, didn't change the socket every year, you can still use the old mainboard and are much cheaper than Intel and i really have seen good FPS improvements in all areas.

addman 10-28-2010 08:42 AM

I think some posts regarding the system requirements are borderline fanatic. Why the panic? just try the game when it comes out with your current, modest (one GTX460, not good enough? really?) setup. We already know the system reqs. IMO, more than 1 core preferably, at least 2GB of ram and a 512MB direct x 9/10/11 GPU. Of course there are different groups of gamers here, some upgrade more frequently than others, some buy a brand new Alienware rig as soon as their long awaited game arrives whilst some are chugging along on almost outdated hardware. I guess I'm in between there somewhere, willing to upgrade some parts after evaluating the said games performance on my current hardware setup.

No real point of this post except for me being somewhat perplexed of the hardware upgrade mania that's going around. On the other hand, I'm starting to notice that very special pre-going gold tension/anticipation gaining momentum amongst many of us. I post like 10 il-2 posts/year since '00 so me posting as much as I've been lately means that anticipation must be on a high, oh what a wonderful feeling :grin:

KOM.Nausicaa 10-28-2010 11:07 AM

Quote:

Originally Posted by addman (Post 193347)
I think some posts regarding the system requirements are borderline fanatic. Why the panic? just try the game when it comes out with your current, modest (one GTX460, not good enough? really?) setup. We already know the system reqs. IMO, more than 1 core preferably, at least 2GB of ram and a 512MB direct x 9/10/11 GPU. Of course there are different groups of gamers here, some upgrade more frequently than others, some buy a brand new Alienware rig as soon as their long awaited game arrives whilst some are chugging along on almost outdated hardware. I guess I'm in between there somewhere, willing to upgrade some parts after evaluating the said games performance on my current hardware setup.

No real point of this post except for me being somewhat perplexed of the hardware upgrade mania that's going around. On the other hand, I'm starting to notice that very special pre-going gold tension/anticipation gaining momentum amongst many of us. I post like 10 il-2 posts/year since '00 so me posting as much as I've been lately means that anticipation must be on a high, oh what a wonderful feeling :grin:

+1

Skoshi Tiger 10-28-2010 11:43 AM

I think Oleg said in one of his posts that he was waiting for SOW to be released before he upgraded his home computer. This is fairly good advice if your planning your upgrade cycle around SOW.

Moores law is good news for gamers and works to our advantage! Computers are just going to get more powerful and cheeper over time.

My recent upgraded have been to get other sim up to scratch on my system. Just have to wait and see what we'll need for SOW.

Cheers!

swiss 10-28-2010 11:54 AM

Quote:

Originally Posted by albx (Post 193343)
i got a Phenom II 965 BE and IL-2 is awesome.... i had a AMD 4600+, that's the good of AMD, didn't change the socket every year, you can still use the old mainboard and are much cheaper than Intel and i really have seen good FPS improvements in all areas.

I got an 955/260GTX+ OC, my results are the same as skoshis's.

Can't be all about the cpu.

dduff442 10-28-2010 01:21 PM

It's more a very brief freeze than an FPS drop. I get the same effect at the exact same point with a HD 5870.

As regards fanatics and their upgrades, I bought a new PC this year that definitely qualifies as 'fanatic'. The thing is the manufacturers know what they're doing. Unless you go for the absolute best equipment, they price things very cleverly. Once you've bought an expensive graphics card, it feels like a waste to put it in a crap computer. Plus, a 64-bit O/S with tonnes of RAM is the future. The hardware makers just add in the inconvenience of an upgrade in 2 years to their prices.

dduff

swiss 10-28-2010 03:12 PM

Quote:

Originally Posted by dduff442 (Post 193369)
It's more a very brief freeze than an FPS drop. I get the same effect at the exact same point with a HD 5870.

As regards fanatics and their upgrades, I bought a new PC this year that definitely qualifies as 'fanatic'. The thing is the manufacturers know what they're doing. Unless you go for the absolute best equipment, they price things very cleverly. Once you've bought an expensive graphics card, it feels like a waste to put it in a crap computer. Plus, a 64-bit O/S with tonnes of RAM is the future. The hardware makers just add in the inconvenience of an upgrade in 2 years to their prices.

dduff

tell us me more about this pc.

dduff442 10-28-2010 04:45 PM

i7/920 (modest OC to 3.2GHz initially; beats i7/960 in 5 of 6 benchmarks)
HD5870 (undervolted)
Win 7 64-bit Home Premium
12GB Corsair RAM
Analog/Digital TV Tuner
EAX 3.0 Sound Card
VW266H 1920x1200 TFT Monitor


Fair enough, lacking the RAM drive and latest sound card I'm embarrassed in front of the other fanatics, but still it's the biggest outlay on a PC I've made by miles.

dduff

swiss 10-28-2010 06:25 PM

which progi(game) makes use of 12gb?

dduff442 10-28-2010 07:47 PM

The games of the future -- SoW, for instance.

Hecke 10-28-2010 08:24 PM

Putting SoW in a Ramdrive will be smooth as hell I think.

Auger73 10-28-2010 08:43 PM

Quote:

Originally Posted by Hecke (Post 193442)
Putting SoW in a Ramdrive will be smooth as hell I think.

A ramdrive would make the game load incredibly fast (compared to a regular hard drive), but won't improve the FPS.

While no drive is faster than a ramdrive, the incredible expense and volitility (they need power to preserve data) makes that investment seem better placed elsewhere. You can put that money into a bleeding edge video card and have a bit of change left over. Unless you already have everything else maxed out, in which case, my hat is off to you.

domian 10-28-2010 08:53 PM

Hardware questions doesn´t matter at this time. There will be more than a dozen CPU and GPU generations, until the SoW release.

major_setback 10-28-2010 10:32 PM

Quote:

Originally Posted by Robert (Post 193316)
At least you HAVE kids to sell. I've been selling blood for the last 15 months to buy a new PC for BoB. I love the shortbread cookies and OJ after the blood letting.

Yes, he's very lucky. I don't have children either. 'Been selling other peoples children though...soon got enough for the triple-head-to-go!
:-)

dduff442 10-28-2010 11:21 PM

Selling children is so old fashioned. What you really want is to buy kids. You'd be amazed how much 30 of the little devils can manufacture in even the smallest basement and their union reps tend to be terrible negotiators. A lollipop once a month is a great victory as far as they're concerned.

Richie 10-28-2010 11:31 PM

I think any good i7 system will be fine

Blackdog_kt 10-29-2010 01:28 AM

I'm planning to run this on a stock i7 920 (2.7 Ghz) with 3GB of RAM and an Ati 4890 1GB. Later on down the road i might double the RAM to 6Gb (as i think it's been mentioned sometime ago that 3GB will be the absolute minimum) and get a 58xx series card when they drop in price. Should be fine i think.

I've said this in another thread that was purely tech-related by the way. I think that any amount of RAM over 6GB is somewhat overkill for gaming today, unless someone works with specific professional software suites that do make use of it on the same PC (eg, very high resolution photo/video editing with multiple instances running at the same time).

Future proofing a new PC is one thing and it's good, but buying something that might end up being superseded and replaced without ever once being used to its full potential is a waste of resources that could be spent elsewhere in a more efficient manner.
For example, if the next set of RAM sticks is a different kind of slot/frequency/voltage, i've never once used my 12 GB to their full by the time i do my next upgrade and my next CPU is incompatible with my old RAM sticks, then i've wasted money pure and simple. It's actually better to get a good motherboard, get an adequate but modest amount of RAM and stick with that until it's not enough for the job before buying more of it, as chances are it will also be cheaper down the road.

I don't know how much RAM goes for these days but i'd be more inclined to get 6GB and use the spare cash on or towards something else if its any meaningful amount, or just go out and have dinner and a few drinks if it's a small one.

swiss 10-29-2010 02:19 AM

you guys are aware the 920 beat AMD's X4(>=955) in everything BUT gaming? ;)

fireflyerz 10-29-2010 07:12 AM

x

Skoshi Tiger 10-29-2010 07:18 AM

Quote:

Originally Posted by Blackdog_kt (Post 193504)
Future proofing a new PC is one thing and it's good, but buying something that might end up being superseded and replaced without ever once being used to its full potential is a waste of resources that could be spent elsewhere in a more efficient manner.
For example, if the next set of RAM sticks is a different kind of slot/frequency/voltage, i've never once used my 12 GB to their full by the time i do my next upgrade and my next CPU is incompatible with my old RAM sticks, then i've wasted money pure and simple. It's actually better to get a good motherboard, get an adequate but modest amount of RAM and stick with that until it's not enough for the job before buying more of it, as chances are it will also be cheaper down the road.

Tell me about it! The day after I purchaced my 790i Ultra Motherboard (socket 775) Intel announced the i7's !!!!!! Doh! :(

TheSwede 10-29-2010 07:49 AM

Quote:

Originally Posted by Skoshi Tiger (Post 193540)
Tell me about it! The day after I purchaced my 790i Ultra Motherboard (socket 775) Intel announced the i7's !!!!!! Doh! :(

Did the same thing back in the Intel Pentium 3 era when the development didnt had the same pace as of today. ;)
Bought the first P3 500mhz because my friend had a P2 450 that rocked for like 2 years. :) Thought I could manage an equal amount of time "on the top" but then Intel released all the 600 up to 800mhz variants. :(

My P3 500 didnt fare so well and the money felt wasted. :(

philip.ed 10-29-2010 10:56 AM

Has this been posted before...?

The reflection of the pilot is WRONG! The gun-button is on the wrong side in the reflection and consequently the pilot looks left-handed...

Sotyj 10-29-2010 11:02 AM

Because it's not reflection . It's kind of trial static picture .

philip.ed 10-29-2010 11:06 AM

Really...doesn't make much sense if that is the case.
I think that this is quite final, though. Oleg said the reflection was just a pre-made picture which would be inserted into the gauges.
In any case, all that needs to be done is for the image to be flipped...

Sotyj 10-29-2010 11:11 AM

yap.....Photoshop flip horizontally ...lol :grin:

dduff442 10-29-2010 01:12 PM

Quote:

Originally Posted by Blackdog_kt (Post 193504)
I'm planning to run this on a stock i7 920 (2.7 Ghz) with 3GB of RAM and an Ati 4890 1GB. Later on down the road i might double the RAM to 6Gb (as i think it's been mentioned sometime ago that 3GB will be the absolute minimum) and get a 58xx series card when they drop in price. Should be fine i think.

I've said this in another thread that was purely tech-related by the way. I think that any amount of RAM over 6GB is somewhat overkill for gaming today, unless someone works with specific professional software suites that do make use of it on the same PC (eg, very high resolution photo/video editing with multiple instances running at the same time).

Future proofing a new PC is one thing and it's good, but buying something that might end up being superseded and replaced without ever once being used to its full potential is a waste of resources that could be spent elsewhere in a more efficient manner.
For example, if the next set of RAM sticks is a different kind of slot/frequency/voltage, i've never once used my 12 GB to their full by the time i do my next upgrade and my next CPU is incompatible with my old RAM sticks, then i've wasted money pure and simple. It's actually better to get a good motherboard, get an adequate but modest amount of RAM and stick with that until it's not enough for the job before buying more of it, as chances are it will also be cheaper down the road.

I don't know how much RAM goes for these days but i'd be more inclined to get 6GB and use the spare cash on or towards something else if its any meaningful amount, or just go out and have dinner and a few drinks if it's a small one.

The 4890 is cartainly the nicest price/performance card. 12GB is definitely overkill for RAM right now, but RAM is so cheap... Plus, selling 6GB in a couple of years for an upgrade won't bring in much cash.

Last time I bought a PC was 2003 -- I couldn't play Il-2 before that. The problem is if a PC runs out of power it's guaranteed to do it at just the wrong moment, and that was always what happened to me. Just as things livened up, it would start stuttering.

I used to ramp up the graphics, watch a pretty slide show for a few minutes just to see what it was like and then switch back to much more basic settings for playability. These years of frustration made me go PC crazy this time around...

dduff

*{64s}Takeo_I 10-30-2010 01:44 PM

great !!!!!!!!!!!!!!:o

Rodolphe 11-22-2010 09:11 AM

...

Quote:

Originally Posted by Oleg Maddox (Post 191804)
Today update is about cockpits.
Details, how it looks.
Using mouse is possible to get additional info, or, say, use throttle....

If you'll find any errors - let me know

(pay attention: texture with "wait" on Hurricane is not replaced yet on my PC).


Bringing this update thread back to life as till today there was no official reply/acknowledgement from a member from the Dev Team.
That "clandestine" Hawker Hurricane thread could have been misted over. ;)

http://forum.1cpublishing.eu/showthread.php?t=17128


...

Diligent Flosser 11-23-2010 10:11 PM

Quote:

Originally Posted by Oleg Maddox (Post 191804)
Today update is about cockpits.
Details, how it looks.
Using mouse is possible to get additional info, or, say, use throttle....
If you'll find any errors - let me know (pay attention: texture with "wait" on Hurricane is not replaced yet on my PC).

Better is the enemy of good. Please just publish this game!! NOW!!

Stop all work on 'improvements'. Take anyone who tries to 'improve' the game at this point out in the parking lot and shoot them dead. Your one and only concern at this point should be to assure that the basic functionality is there and that there are no (or few) game freezes. I am an old engineer and am telling you that if you keep trying this constant 'improvement' cycle, you will never publish! Just stop it NOW. Stop trying to make it perfect for first release. If it works - go. NOW.

LukeFF 11-24-2010 06:16 AM

Quote:

Originally Posted by Diligent Flosser (Post 200435)
Better is the enemy of good. Please just publish this game!! NOW!!

Stop all work on 'improvements'. Take anyone who tries to 'improve' the game at this point out in the parking lot and shoot them dead. Your one and only concern at this point should be to assure that the basic functionality is there and that there are no (or few) game freezes. I am an old engineer and am telling you that if you keep trying this constant 'improvement' cycle, you will never publish! Just stop it NOW. Stop trying to make it perfect for first release. If it works - go. NOW.

I think Oleg knows better than you when to release the program.

JG1_Wanderfalke 07-20-2011 10:06 PM

Quote:

Originally Posted by Oleg Maddox (Post 192453)
Clickable cocpits.

1. We are not doing completely clickable cockpits. There isn't any button or switch is clickable. We program only these that are using in flight. We don't program all that are using for only the start procedure. And will not use in future. Too much work for a lot of types of cocpits and a lot of functions different from one plane to another.

2. We did popup tips for each gauge or lever, knob, switch that is using in our code for control of aircraft, canopy, etc.

3. We make clickable by mouse these that are useful with the mouse by clicks or clicks+moving (see also item 1). Or will help some third party to program own code with explanation of principles.




All these functions are useful for different devices as well.
If there in future after the release we will find that some devices are not useful, but popular on the market - we may think about addition of other style of control for something.

poor


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