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-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

Qpassa 10-22-2010 12:27 PM

no update today (yet)?

Hecke 10-22-2010 12:31 PM

i'm tense

Gourmand 10-22-2010 12:32 PM

this update was posted : 10-15-2010, 03:53 PM

so.. wait,... wait...

Blackdog_kt 10-22-2010 12:37 PM

Sorry to bump up a topic from previous pages when we're expecting the new update, but to be honest modelling thermals and ridge lift in a sufficiently accurate manner is already possible and done by freeware 3rd party applications for the MS flight sims.

To Xilon: Most of what you ask for is included in the description of a dynamic weather engine. Oleg said a lot of times in the past that SoW will have dynamic weather. Relax and don't worry so much :grin:

To the people shouting at Xilon: No, you don't need a supercomputer to run thermal, ridge and wave lift simulation in real time, as long as you are willing to maintain some approximations to cut down on the CPU load.

In FSX the stock thermals are simplified and ridge/wave lift needs you to specifically place "lift boxes" in the mission editor (aka they are not dynamic, they only work in pre-made missions). However, there are external tools that do all of it on the fly.

Some concessions still have to be made but on the whole it's pretty good. For example, the tool i'm familiar with places thermals in random cells around the map and uses a randomized atmosphere texture method, but it still manages to include thermal life cycles, thermal strength is dependant on time of day and season that the flight takes place, ridge lift depends on wind, there's also combined ridge and thermal lift when a ridge is heated by the sun and so on. And this is a freeware tool (recently a payware version with some extras was released, but the free one still works fine)...take a look here if you want, grab the download and have a brief read through the manual just to see what's possible with an external program: http://luerkens.homepage.t-online.de/peter/

If it's possible for FSX with all its shortcomings and in some cases shabby coding to do it by communicating with an external tool running on the background without any loss of frame rates, i'm willing to bet it's possible for SoW since it will be handled by a built-in part of the engine that's seamlessly "plugged-in" to the rest of the software.

Redwan 10-22-2010 01:31 PM

Thermals in BOB ? Do you think that Oleg will include a Standard Cirrus in the game ?

Or, technically speaking, If a had an enemy on my six and if I was flying around the inversion line (unfortunately, Oleg has never heard about the ‘inversion’ in aerial meteorology, phenomenon that forces the bases of cumulus to be flat like my ex-girlfriend – (but she had an ass like a cumulus ;-)), I think that I would try to fly under some cumulus. As they are the top of a thermal, maybe the turbulences they indicate could prevent the enemy from shooting … this is the only reason for thermals or ridge wind to be modeled in a combat flight simulation game.

By the way I would like to put in evidence the big lack of realism as far as clouds are concerned. The don’t look realistic at all ! Their look is unacceptable in a simulator that will be released in 2011-2012 !

Look at the difference of clouds in FSX and BoB ? Sometimes I wonder If Oleg has ever risen his eyes to watch the sky (although I now he is not a pilot and for a simple pedestrian admire a cloudy sky for hours is not a priority) ! For a guy who pretends to be a photographer and to focus on photorealism, he makes his game look like a cartoon or a painting from the impressionist period … everything but photorealistic !!!

Only the planes look good but the rest gives the impression of a simulator developed by some passionate guys but who don’t have a single idea of a way to make all this green salad look realistic.

In a flight simulator I don’t care if the ground doesn’t look so good seen from very low altitude because what is important in a Combat FLIGHT Sim (behalve the flight dynamics and shooting ballistics of course) is the realism of the sky and the clouds … ground and water must look photorealistic only from a certain altitude.

In BoB it’s the contrary! From close, things look good but on long range and landscape views it looks like a cartoon.

Look how some other products model the clouds.
1=BOB naïve cartoon clouds (I expect to see the plane of Mickey Mouse flying under)
2=FSX something more sophisticated.
It is clear that Microsoft had a real goal of photorealism but they had the capacity of a very large company and a shitload of devlopement teams to make it look good as the team of Oleg is too small, experience too thin, the budget too low and the time too short to produce something convincing.

http://img207.imageshack.us/img207/7344/bobfsx.jpg

Maybe Microsoft will produce a new version of it’s Famous CFS4 ? Even if they start to work on it from scratch now they might finish before B0B is released ;-)))))))))

Cheers

winny 10-22-2010 01:36 PM

Quote:

Originally Posted by Redwan (Post 191805)

Maybe Microsoft will produce a new version of it’s Famous CFS4 ? Even if they start to work on it from scratch now they might finish before B0B is released ;-)))))))))

Cheers

FSX uses photographs and only needs to be seen from one point of view... Multiplayer clouds are much more complex.

NLS61 10-22-2010 01:40 PM

Quote:

Originally Posted by Redwan (Post 191805)
the ‘inversion’ in aerial meteorology, phenomenon that forces the bases of cumulus to be flat Cheers

Sorry Redwan but that is incorrect the base of a cumulus seems to be flat
really it isn’t.
But from some distance the appearance is indeed flat.
This is because the rising ait has cooled so much it can no longer contain the moister in it which then condensates.
But the air still rises so the condensation also rises so creating an accumulation of condensate water on top of each other.
This forms the cumulus cloud.
Inversion is a thermal state of the atmosphere where the temperature rises with the altitude so effectively stopping air to rise.
Basically the dead of any thermal ;)

Abbeville-Boy 10-22-2010 01:42 PM

:grin:

speculum jockey 10-22-2010 02:00 PM

Quote:

Originally Posted by Abbeville-Boy (Post 191821)
:grin:

I'm sure an out of engine sound file (wav,mp3,youtueb clip, etc.) is going to give us a really good idea what it will be like to play the game. :rolleyes:

How about Oleg posts whatever he wants and then you comment on it.

Redwan 10-22-2010 03:08 PM

Please don’t teach me the shape of a cumulus or about aerology. I’m a glider pilot for more that 15 years …

Photos taken a couple of days ago in flight over the south of Belgium.
The inversion is a straight line, clearly visible and all the cumulus’s are above. I have never seen this effect modeled in the BOB preview screen

Inversion at 1200 m.
Pictures taken at around 1000 m

From close you don’t see the shape but only mist:
http://img638.imageshack.us/img638/4988/85082710.jpg


But from far you can see the flat base:
http://img215.imageshack.us/img215/3721/33791683.jpg

To Winny: from which planet do you come dud ? You think that FSX is using photograph to model the clouds ? Nope, they are 3 D objects ! I think you make a naive confusion with ground textures.

FSX clouds: (for me the minimum quality of coulds that a sim of 2011 needs to have):
http://www.youtube.com/watch?v=v73FuuP4NM8

I hate Microsoft and its commercial monopoly and I’m a fan of Il2 since it’s been out but now I have to say that I’m disappointed by the quality of BOB graphics. Although based on IL2, WOP looks much more professional.

I think that Oleg had a lot of success with IL2 because at that time people were not too demanding on graphics but in 2011 it’s another story and I’m afraid that good graphic environments are for professional companies and not for small teams’ like BOBs’ with small budgets … and no pilots (as graphic advisor) in the team.



http://img403.imageshack.us/img403/381/cheersk.jpg

Cheers.

Flanker35M 10-22-2010 03:26 PM

S!

With over 10 years with F18C and D I can say that in the FSX video that Hornet AB flame looks more wrong than forged money, literally CRAP. It does not act like that, be sure. IL-2 was ahead of it's time and could do things FS could only imagine of back then. Go figure.

NLS61 10-22-2010 10:22 PM

Quote:

Originally Posted by Redwan (Post 191934)
Please don’t teach me the shape of a cumulus or about aerology. I’m a glider pilot for more that 15 years …

Photos taken a couple of days ago in flight over the south of Belgium.
The inversion is a straight line, clearly visible and all the cumulus’s are above. I have never seen this effect modeled in the BOB preview screen

Inversion at 1200 m.
Pictures taken at around 1000 m

From close you don’t see the shape but only mist:
http://img638.imageshack.us/img638/4988/85082710.jpg


But from far you can see the flat base:
http://img215.imageshack.us/img215/3721/33791683.jpg

To Winny: from which planet do you come dud ? You think that FSX is using photograph to model the clouds ? Nope, they are 3 D objects ! I think you make a naive confusion with ground textures.

FSX clouds: (for me the minimum quality of coulds that a sim of 2011 needs to have):
http://www.youtube.com/watch?v=v73FuuP4NM8

I hate Microsoft and its commercial monopoly and I’m a fan of Il2 since it’s been out but now I have to say that I’m disappointed by the quality of BOB graphics. Although based on IL2, WOP looks much more professional.

I think that Oleg had a lot of success with IL2 because at that time people were not too demanding on graphics but in 2011 it’s another story and I’m afraid that good graphic environments are for professional companies and not for small teams’ like BOBs’ with small budgets … and no pilots (as graphic advisor) in the team.



http://img403.imageshack.us/img403/381/cheersk.jpg

Cheers.

Sorry then

but it is normally my function to just that as I am a gliding instructor on our national gliding centre at Terlet the Netherlands.

so to keep in style :)

A temperature inversion is a thin layer of the atmosphere where the decrease in temperature with height is much less than normal (or in extreme cases, the temperature increases with height). An inversion, also called a "stable" air layer, acts like a lid, keeping normal convective overturning of the atmosphere from penetrating through the inversion. This can cause several weather-related effects. One is the trapping of pollutants below the inversion, allowing them to build up. If the sky is very hazy, or is sunsets are very red, there is likely an inversion somewhere in the lower atmosphere. This happens more frequently in high pressure zones, where the gradual sinking of air in the high pressure dome typically causes an inversion to form at the base of a sinking layer of air. Another effect is making clouds spread out and take on a flattened appearance. Still another effect is to prevent thunderstorms from forming. Even in an air mass that is hot and humid in the lowest layers, thunderstorms will be prevented if an inversion is keeping this air from rising. The opposite of a temperature inversion is an unstable air layer.

and here is a link to the page where i found this exerpt.

http://www.weatherquestions.com/What..._inversion.htm


actually i see now that the drawing on the linked page is not an inversion but more like a isotherm for it to be a inversion the temp line should go to the right indicating an actual rise in temperature with increasing altitude

And I dont say it is impossible to have thermals below an inversion.
I am saying that an inversion cant be the reason the bottom af a culumus is flat.
It can how ever be the reason for their tops to be flattend.

http://www.twin-astir.nl/

Cheers,

Niels

Spudkopf 10-23-2010 08:43 AM

Not really wishing to continue this whole ground textures debate, however I was looking through one of my Ju-52 reference books when I came across a 1/2 dozen or so postcards that I forgot that I had, I purchased these a few years back after having the great privilege to go on a Ju-Air flight.

One of these post cards in particular caught my eye and I just had to scan it and post it here, if you can ignore the rape-seed crops you may notice another distinctive crop colour, that apparently does not exist?

http://i94.photobucket.com/albums/l1...rplecrop25.jpg

Yes I know it’s a fairly modern image, but I felt it may be relevant none the less, flame-on kiddies.

Trumper 10-23-2010 09:05 AM

:) I wonder if Oleg has seen the development for ROF
http://riseofflight.com/Blogs/default.aspx

Redwan 10-23-2010 12:11 PM

Quote:

Originally Posted by NLS61 (Post 192122)
Sorry then

but it is normally my function to just that as I am a gliding instructor on our national gliding centre at Terlet the Netherlands.

so to keep in style :)

A temperature inversion is a thin layer of the atmosphere where the decrease in temperature with height is much less than normal (or in extreme cases, the temperature increases with height). An inversion, also called a "stable" air layer, acts like a lid, keeping normal convective overturning of the atmosphere from penetrating through the inversion. This can cause several weather-related effects. One is the trapping of pollutants below the inversion, allowing them to build up. If the sky is very hazy, or is sunsets are very red, there is likely an inversion somewhere in the lower atmosphere. This happens more frequently in high pressure zones, where the gradual sinking of air in the high pressure dome typically causes an inversion to form at the base of a sinking layer of air. Another effect is making clouds spread out and take on a flattened appearance. Still another effect is to prevent thunderstorms from forming. Even in an air mass that is hot and humid in the lowest layers, thunderstorms will be prevented if an inversion is keeping this air from rising. The opposite of a temperature inversion is an unstable air layer.

and here is a link to the page where i found this exerpt.

http://www.weatherquestions.com/What..._inversion.htm


actually i see now that the drawing on the linked page is not an inversion but more like a isotherm for it to be a inversion the temp line should go to the right indicating an actual rise in temperature with increasing altitude

And I dont say it is impossible to have thermals below an inversion.
I am saying that an inversion cant be the reason the bottom af a culumus is flat.
It can how ever be the reason for their tops to be flattend.

http://www.twin-astir.nl/

Cheers,

Niels

"And I dont say it is impossible to have thermals below an inversion" ????

The termals occurs only under the inversion line !!! How could a glider pilot cannot say such a nonsense .... and the story about cumulus with flat tops is very funny too ;-))) Never saw that before ....

... I think that you have just learned what you know about inversion on the link that you posted ;-))))

Anyway, I d'dn't need a link for noobs to learn about inversion (I perfectly know what it is) but I just wanted to say that FSX is much better in the cloud modeling than the BOB.

winny 10-23-2010 12:27 PM

Quote:

Originally Posted by Redwan (Post 191934)
Please don’t teach me the shape of a cumulus or about aerology. I’m a glider pilot for more that 15 years …

To Winny: from which planet do you come dud ? You think that FSX is using photograph to model the clouds ? Nope, they are 3 D objects ! I think you make a naive confusion with ground textures.

Funnily enough I'm from Earth and I'm not confusing ground textures with clouds, nor am I naive, (wrong maybe but not naive). And you side stepped the bit about needing the clouds to be viewable by more than one player at a time, which I believe is harder to do than the FSX version.

You however, are full of your own self importance as is obvious by your 'look at me I'm a glider pilot so I know more than you about computer games" attitude. So I'll leave you to argue about your glider nonsense and I'll carry on waiting for SoW. You're obviously an expert.

philip.ed 10-23-2010 12:47 PM

Hmm, what an interesting discussion.

He is right about the clouds Winny; scientifically mostly all clouds will form with some type of flat-cloud-base for reasons I outlined in an earlier discussion topic. This seems to be missing at the moment from SoW.

However, Redwan, although FSX uses a 'type' of 3-d cloud system, they use 2-d textures. Consequently, the whole cloud is covered by this one texture. Consequently, as you move, so does the texture, meaning that the whole cloud looks the same from basically every angle. Consequently, FSK is not as advanced as one might think ;)

SoW is going to be completely different and far more complicated. Conversely though, a model change doesn't sound that hard, as all that's needed is for SoW's clouds to have flat-bottom and more defined shadows ;)

robtek 10-23-2010 03:16 PM

Just to say it again in case somebody missed it:

The flat cloud base is the result of the temperature drop with increasing height
and marks the limit where the cooling, ascending air can't hold the humidity it contains
any longer.

GOZR 10-23-2010 04:43 PM

Me flying
http://i426.photobucket.com/albums/p...R/DSC_0039.jpg
http://i426.photobucket.com/albums/p...R/DSC_0024.jpg
http://i426.photobucket.com/albums/p...R/DSC_0023.jpg
http://i426.photobucket.com/albums/p...0016colors.jpg
http://i426.photobucket.com/albums/p...flightTEST.jpg
Me flying the Yak-9 #03
http://i426.photobucket.com/albums/p...R/JFyak903.jpg
In 1993- with our famous screw driver on hand (long story ;) )
http://i426.photobucket.com/albums/p...R/DSC_0344.jpg
Flying in pair 2010
http://i426.photobucket.com/albums/p..._0158-copy.jpg

My little one :) last week//
http://i426.photobucket.com/albums/p...ZR/LiamLVK.jpg

Chivas 10-23-2010 05:36 PM

It's interesting that people can say that FSX clouds are better than BOB's when we haven't yet seen all of BOB's clouds due to bug fixing.

NLS61 10-23-2010 05:46 PM

Quote:

Originally Posted by Redwan (Post 192225)
"And I dont say it is impossible to have thermals below an inversion" ????

The termals occurs only under the inversion line !!! How could a glider pilot cannot say such a nonsense .... and the story about cumulus with flat tops is very funny too ;-))) Never saw that before ....

... I think that you have just learned what you know about inversion on the link that you posted ;-))))

Anyway, I d'dn't need a link for noobs to learn about inversion (I perfectly know what it is) but I just wanted to say that FSX is much better in the cloud modeling than the BOB.

Oh man you are a hard head.
Think what you think my friend it is of no importance to the truth.
And it is even better to not think but know.
And please relearn your meteo.

Happy landings

Blackdog_kt 10-23-2010 09:58 PM

Ok, just to clear up some widespread misconceptions.

The default FSX clouds are volumetric and 3D.

Redwan, the video you posted is not about default FSX clouds. It's about modified, non-default clouds that are part of a 3rd party payware add-on (real environment extreme). These are NOT advanced computer generated 3d clouds, they are photos of real clouds imported into the game.

Richie 11-03-2010 11:54 PM

Quote:

Originally Posted by Chivas (Post 192297)
It's interesting that people can say that FSX clouds are better than BOB's when we haven't yet seen all of BOB's clouds due to bug fixing.


I don't know why they even compare the two but the again I have a slight hatred for Microsoft sims lol


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