![]() |
Quote:
Wow. Thats really lame. I respect your design choices, but im really against this one. You could make an item similar to the repairtools only its for armors. Like the compound-18 in JA Wildfire. The mod changed the repair system in so far that you cant repair armor by hand and need to apply c-18 to fix em. Aside from my taste it could be another neat JA throwback item. You could make it expensive if you want to further torment me. :) On another note, why are certain plot items now real items? I.e the trade permit, police badge etc. I find it inconvenient to actually have to carry the permit in my pocket.(could keep another grenade there) And often when i get those plot items my merc drops his weapon and i have to stuff away the item and get my weapon off the ground. Not a big issue but inconvenient. regards |
Quote:
The idea is make it so hard that it forces you to try something new, hopefully something that works too. And in the end you come away from it feeling like you have accomplished something, which is what makes playing games fun. Quote:
Quote:
|
Quote:
On the same topic - how many levels are there? Got past 8, then remembered that merc's time is ticking, and since cash seems quite hard to come by - I decided to use the merc for some missions, then finish the boot camp :) Btw - maybe it would be a nice idea to "stop" time for the hired mercs, while boot camp is in progress? Also - will I have to do everything from the start again? =) Quote:
|
There are 15 levels and there's no way to continue it once you've quit. I might change that in the next version, the equipment you've gathered while training can be stored in a temopary shop, much like it does when you start the training.
I might also change the difficulty a bit, giving the player the option to set a few parameters at the start of the training. I was thinking of the min/max amount of enemies, the healing between maps and maybe something I haven't thought of yet. I could stop the time for the mercs wating, like I did with the hospital script, but I'm not sure about it. Having it like it is now gives an incentive to do the traning before you get too far into the game. But we'll see, I might change my mind. |
Quote:
Hmm.... Yeah, i can understand how you wanted to increase the difficulty like that. But on the other hand, i can just store those items in my car and whip em out whenever needed. Kinda forgot about that . I posted you a comment concerning the other things. I wanted to Pm you, but somehow i am unable to do so. edit. now i am ;) |
One other thing: the TOZ 34 when prepared and crouched is pointed in a funny way, way up and to the right of where you're aiming. Not sure if it happens when you're not crouched, that's just when I saw it.
Edit: just finished trying the boot camp, and I think it's a great idea. I didn't get very far, once it cycled back to the first map (a river cuts through it; full size Winchesters first appear) I found myself loading a lot, and I gave up after a few brief tries on the next level (where AK type guns start appearing). I'm also not very good at this game though. It was quite a lot of fun to play through though! One thing I wouldn't mind seeing is a bit more of a focus on the pistol. I find pistol-only tactics to be intense and fun, and there's an incredible variety of them, but I never get a chance to really play with them. In the full game you immediately have access to crappy shotguns and SMGs (e.g. the cruiser and mac 10s) which are way better than pistols, and so you skip right over them, as does the AI. I don't know how hard it would be to make extra levels now that you've laid the groundwork for boot camp, and maybe I'm crazy and am the only one who would want it. That said, a 15 level set with a) increasing numbers of enemies each with a random pistol, and b) an extra slave every 5 levels (solo 1-5, 1 slave 6-10, 2 slaves 11-15) could be really cool. For bug reports, returning to Santa Maria seems to get confused by loose ammo. I had ~50 loose buckshot in my pockets before starting boot camp that were gone when I returned. I also kept whatever loose ammo I had in my pockets in boot camp. I quit out of boot camp twice, once the regular way (after a battle was over, using the screen that asks if you want to continue) and once the cowardly way (leaving in the middle of a fight, by waiting in the yellow circle) and in both cases when I got back to SM I lost everything from bootcamp but my loose ammo, and got back everything from the regular game but my loose ammo. In both cases I also had ammo in packs, which was handled fine. Doesn't matter as far as I can see, but i thought you might want to know. |
Congrats on the 1.7 version!
I have a small problem though, I tried editing some of the uniforms like in my 1.6 version and testing them with enter_dev/shop cheat but when I try entering shop in 1.7 version the game simply crashes. I also reverted to all the original files (tried running stock 1.7) amd it still crashes...any idea why? ALso, have the mappack files been updated with 1.7 or can I use the 1.6 ones? I cant seem to find the problem of this crash when entering shop Nevermind, just reinstalled everything and it works! Love the Ithaca shotgun and soem other new weapons but only one observation - The AK Tactical/SOPMOD should have the option of attaching Eotech to it because it comes with an picatinny rail, at least the real version has it. Other than that, the AR-15's will be my new favourites! I hope that BS 1.8 finally brings the M4 CQBR/Mk18 Mod0 models and the new Mk18 Mod1 models:/ |
Quote:
Quote:
1. Allow player to choose the starting leve, i.e. I would be VERY happy to continue from LvL8 where I finished :) 2. Maybe even "go in with the gear you own at the moment" option? 3. OR buy equipement for 2k at a pregenerated merchant in a random map and then start boot camp on exit from the map? :) Also - I take it, that you play and create missions with the assumption, that the PC is male... This gives for some mutated Lambert, who suddelny has cohones molested by the police office (Paco's cousin iirc :cool: ). |
About losing your weapons and ammo when exiting bootcamp; I've found a little way around that. :mrgreen:
I just passed said River crossing with full size winchesters. I didn't even know they had em until I nicked them off their cold dead bodies. Their guns didn't scare me; their numbers did. I quickly went up the little hill in the middle and did a lot of hitting and running. Shooting single enemies (without being seen by others) from different angles, and as soon as a second enemy would see me (and aim at me), I would run away and try again somewhere else. Not many were eager enough to chase me up the hill, so I had to do peek-a-boo matches from up top. Those that did chase me were swiftly cut down. Slave mr. Grumpy even got a few kills with his shotgun. Even if you can't aim like a slave, you can still hit with the benelli. The benelli does the aiming for you! (1:10) youtube.com/watch?v=Z5uHt4AwYb4&t=1m10s :mrgreen: |
2 quick questions - I'm using my own custom USMC uniform mods, but I'd like to ask where can I find the BlueSun (black&blue) patch file that shows up on Todes uniforms? I want to swap it with my own.
ANother question is about the weird pixels that show up on my custom uniforms, I have marked the area on the image, if anyone knows what those are please let me know. They appear only at certain angles and zoom levels, it's not the texture that has this pixels. http://www.shrani.si/f/3l/61/SWuHFWq/1/untitled-2.jpg |
The TOZ 34, along with a few other of the new shotguns have this problem. I have spent some time trying to fix it but failed. The weird thing is that I remember the vanilla M14 had the exact same problem and I did manage to fix that, but now I'm stumped. Since it only affects the visual aspect, it's not like you'll shoot the back of your head off, I'll leave it until I have some time to investigate it further.
I am aware of the loose ammo loss and haven't figured out a way to fix it yet. The M4 CQBR has been added already, but wont be available until the next release: http://img861.imageshack.us/img861/5691/m4cqbr.jpg The patches for the Blue Sun uniforms can be found in the same directory as the uniform textures. To find which one to change you need to check the \INI\SOLDIEREPAULETS file, it points to the texture file depending on what uniform you have edited. The pixel error might be a case of screwed-up mipmaps or they get stretched in a weird way resulting in that error. Since they only are visible at certain zoom levels it prolly is one of the mipmap images that is the problem. |
/\/\/\/\/\ Thanks for the quick response! I wouldn't worry about the loose ammo or the shotgun thing, since they don't really effect things in any way.
Quote:
Oh yeah, one last question: did you change something so that you can stack as much loose ammo as you want, or has that always been there and I just noticed? I used to get pissed with shotguns since I'd either only have access to 10 spare rounds, or have 20 but not be able to use pockets for anything else. Having a stack of 50 in one pocket is great, and I'll feel like an idjit if it's always been that way. |
Gave up on bootcamp at lvl 8 or 9. Started in the mountain trails, completely surrounded. Broad daylight, so I couldn't do much.
|
R@S, I want to Salute your excellent work on this game.
A big Thankyou! |
Thanks for all the kind words and great ideas on improving the Boot Camp.
The stacking of loose ammo is the work of Xelat and the HLA team, a great improvement IMO. I think I need to change the player starting point, on some map it is really hard to get to a good place without being shot. I'll try to find a good tactical position on the maps and have the player start from there. Especially on later levels, a good position means everything, if you're unlucky and get one of the smaller maps you'll get overrun pretty quickly. I could add another 5 levels and have 2 or 3 of them early with enemies carrying pistols. I agree that using pistols only is fun and not utilized enough in the game. There is a large variety of them and this would give you the chance to try most of them out. An option to continue the training should be added, not sure if I'll give the player a preset inventory, get back the loot from when the player quit the last time, or have a shop with an inventory depending on level. I think starting the training with the gear you already have might make it too easy, but it should be easy enough to implement. The problem as I see it is that it would lead to starting the training later in the game, and that's not the intention of this "training". As it is now, you'll get a slave at level 4, 7, 9, 11 and 13. If I add more levels this would have to be changed, maybe having a full team sooner would be better. And I think I'll cap the enemy numbers at 25, 30 is too high. There are only 2 or 3 of the random maps where facing 30 enemies and win is possible no matter how good your tactics are. |
The boot camp is great fun! I avoid the maps with a bad starting point by saving before entering the new stage. The new map is randomized each time.
EDIT: The HK416 14 inch is too accurate(61). It should be near the M4A1 (45). |
Wow. Stacking ammo! That's something I have wanted for a long time. Awesome. :cool:
|
Quote:
Quote:
|
Woah R@S, that Mk18 looks awesome, cant wait for it! Too bad it doesnt have SOPMOD/Crane stock though :(
And thanks for your private reply on the mipmap issue, works great now. BTW, always wanted to ask...will we ever see something like PEQ 15's in BS? Could be an interesting addon for railed weapons having light and a laser in one box http://farm3.static.flickr.com/2455/...1b9a4445_o.jpg http://www.thefirearmblog.com/blog/w.../scar-0031.jpg http://farm3.static.flickr.com/2430/...c3c1ac0805.jpg |
Quote:
|
Man, I don't know what's up. I reinstalled from scratch.
1.6 unofficial patch with the windows 7 fix. Installed mappacks. Did 1.7 base, 1.7 fix 2. No save games, always start a new game.. And I still get these weird offers, while the money offered by your own quests are fine. I'll do a new installation from CD, and if that doesn't work, I give up. edit: Okay finally that's fixed. At least now I can play properly. |
Quote:
|
Just fed up with the prototype weapon mission... Found 3 parts and a manual, main weapon description mentions three parts, so I think this should be it... But "there are still parts missing" message appears... Makes me a sad panda :) Am I doing something wrong by pressing "Assemble OICW"?
|
Never mind ;)
|
Quote:
After giving up on finding a way in game I tried to add the item into MAIN.SAV trunk like this: Code:
Item 0 0 8 Then i tried enter_dev_mode + shop, but the item is not for sale there either... Now... well... erm... I'm trying to find the quest in BSM and see what I should do to find the neccessary part :) |
All you need is the 3 weapon parts and the manual for the OICW. First read the manual, then make sure you have all the parts in your inventory. The code for the assembly is very straight-forward, it check if you read the manual and if you have the 3 necessay items in your inventory. If it says you need more parts, that means you don't have the right things in your inventory.
To get access to the mission you need to kill more than 500 enemies, once that's done, talk to Jim-Bob at the harbor. |
Quote:
AND on a side note - now I can see that all missions are compiled and not "human readable format" so to say... Any way to decompile those? Also - is it C? Or some specific scripting language? |
I must say, the 'bootcamp' (though it's probably more like an arena), is really entertaining. It's more about scavenging than just buying the best available. You get to use so many more guns you'd probably leave in the shops ..
Non stop action, no silly quests and talking to people.. just tactics and bullets. Heck, there should be an arena accessible in-game. :P |
I've done some work on the boot camp today, changed the spawn points for the player to some more suitable ones.
I was also thinking of instead of changing the already made mini-campaign, I should add to it instead. I was thinking of adding 5 new "Pistol skirmishes" as an option, maybe add the same for shotguns, SMG's and the other weapon types. Maybe have the enemy count start with 5 and increase a little after every level is completed. I'll start on that this weekend, if adding new weapons don't take to much of my time. @Kuujis The compiled code can't be de-compiled, it uses a language and compiler unique for Apeiron made games. The code is a hybrid between C and C++ and if you know any of those it's easy to get started. |
First of all thanks R@S and everyone else for extending the life of 762. Too bad we couldn't add Marauder files to it or something.
Anyways I tried 1.7 for the first time and followed the installation instructions exactly. But when I entered boot camp I eliminated 2 enemies. I then went to the yellow exit point and a menu came up saying "get me out of here" or "stay" so I clicked on get me out of here and clicked on the global map another town, then CTD. I restarted the game several times and it still crashed to desktop. The only way around it is to Not choose boot camp. which I was hoping to do. Did I install it wrong or something. I have win xp sp3. Thanks. P.S. Well I made it to the town of Sagrada. I took the large refrigerator type explosive found hidden in the garbage bin near the police station and every time I try to sell it, another CTD! I can't even put it back into the bin or it crashes! P.S.S. here is one of my logs. Log started at 21.04.2011 22:43 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.038 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.039 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.952 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:01.145 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:04.050 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:04.495 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:10.158 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Sagrada_0.286.azp 00:11.738 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.739 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.739 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.740 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.740 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.740 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.741 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.741 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.742 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.742 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.743 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.743 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.743 INFO [12] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.744 INFO [13] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.744 INFO [14] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.745 INFO [15] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.745 INFO [16] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.745 INFO [17] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.746 INFO [18] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.746 INFO [19] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.747 INFO [20] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.747 INFO [21] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.747 INFO [22] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.748 INFO [23] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.748 INFO [24] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:13.182 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\SAGRADA' 00:24.027 INFO [0] .\LoadGame.cpp (1209) Game loaded. >----------------------------------------------------------- > Exception C0000005 at 0x004410B3 >-------------------- Call stack --------------------------- E6.exe 0x00400000 0x004410B3 E6.exe 0x00400000 0x00445579 E6.exe 0x00400000 0x00445891 E6.exe 0x00400000 0x0044DE27 E6.exe 0x00400000 0x0041B1A8 E6.exe 0x00400000 0x004108F1 E6.exe 0x00400000 0x004E6B0B E6.exe 0x00400000 0x00457979 E6.exe 0x00400000 0x00457B05 E6.exe 0x00400000 0x004071B1 USER32.dll 0x7E410000 0x7E41882A E6.exe 0x00400000 0x0040C6B6 E6.exe 0x00400000 0x005EA4DE USER32.dll 0x7E410000 0x7E418816 USER32.dll 0x7E410000 0x7E42A013 USER32.dll 0x7E410000 0x7E42A998 USER32.dll 0x7E410000 0x7E418816 USER32.dll 0x7E410000 0x7E4189CD USER32.dll 0x7E410000 0x7E42A43B USER32.dll 0x7E410000 0x7E4196C7 E6.exe 0x00400000 0x005E2A73 ntdll.dll 0x7C900000 0x7C917ED3 ntdll.dll 0x7C900000 0x7C910365 E6.exe 0x00400000 0x006C52B5 E6.exe 0x00400000 0x006BFA22 E6.exe 0x00400000 0x006BF8B6 > Crash dump successfully saved to Log\2011_04_21_22_43.dmp 00:57.174 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination. ------------------------------------------------------------------------------------- The first crash log is this: Log started at 21.04.2011 19:57 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.038 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.039 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.091 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:01.334 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:04.418 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:04.862 INFO [0] .\ZApp.cpp (847) Entering main program loop... 01:29.555 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\FAKIROVAMBUSH' 02:35.968 INFO [1] .\Engine\World.cpp (427) Loading world 'Media.pack\RANDOM_23' 06:55.826 WARNING1 [0] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone 07:34.646 WARNING1 [1] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone 07:46.648 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Mountain Trail_1.286.azp 07:47.512 WARNING1 [0] .\World\GlobalWorld.cpp (743) Sector not found by name 'Arrival' 07:47.794 INFO [0] .\LoadGame.cpp (1209) Game loaded. 08:04.173 WARNING1 [2] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone 13:05.945 WARNING1 [3] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone |
Quote:
The EXTRACT issue is one of those you get when you have a corrupt save, try to exit the game a bit more often to avoid that. |
In the installation instructions it said to install in another place only for those with Vista/Win7. Does this mean I need another install directory for Win xp as well?
I'm in the process of reinstallation into a new Non Program files folder. *One thing I notice is when I extract media pack 1,2,3 into a temp folder it comes up with base.azp already exists do you wish to overwrite? |
I'm sorry to ask again about the textures, but I'm modding some textures from vanilla items (Pack0.azp). If I understand correctly - files in MEDIA/ACTOR are the textures for items on the character and MEDIA/ITEMS are textures for items when not on player (when tested, this seemed to be the case).
The problem I am getting is that teh backpacks and helmets for which I changed the textures, show in game on the player completely black. I changed the file extensions of their textures in MEDIA/ACTOR to .DDS, edited them in PS, saved as DDS (with tested settings that worked for items in BlueSun.AZP, like TodesWolf new uniforms), and tried packing Pack0 back to AZP with either those files as TGA or DDS, in both cases I get them completely black, but only when on player. When in hands or lying on the floor, tehy show proper textures. Whats even more weird, only one backpack texture is showing correctly when on player but I saved all the files the same way. Is there a common problem to this, maybe I am missing something very obvious here? Reason why I'm posting here is because if someone is interested, I will maybe make a public release of this stuff (with permissions from R@S and toddeswolf). When playing 7.62 so many times over and over again I found it kind of boring with all the charcters we play with looking almost exactly the same. Plus I'm the type of 7.62 player who never uses helmets or body armors (just M100 or any other concealed plate carriers) only because they look rubbish :D Thats why I decided to mod some of teh textures and give my characters that PMC modern look with all the real gear counterparts (TAD EDC fastpacks, PACA soft vests, LBT 6094 vest etc...). I just like to play along the story I make up myself, giving my characters some background, plus, I'm a addicted to military gear:) http://www.shrani.si/t/2W/UY/2vZmMu0u/untitled-1.jpg Cheers |
ok I uninstalled reinstalled into a Non Program files directory.
I changed the read only for that directory and sub directories to everything. I redid the boot camp and left and it worked. I went to Sagrada and got the refrigerator type explosive and tried to sell it. Once I clicked on Accept it CTD. Log started at 22.04.2011 12:48 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.179 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.180 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.572 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:01.574 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:08.297 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:11.500 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:37.339 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : 'WillBeHit' found, int expected 00:37.340 WARNING1 [0] .\CameraPos.cpp (115) false 01:20.181 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\FAKIROVAMBUSH' 01:50.315 INFO [1] .\Engine\World.cpp (427) Loading world 'Media.pack\RANDOM_09' 01:51.995 WARNING1 [0] .\World\Placer.cpp (446) Fighter LVL 1 [301] must be in guard place 02:49.748 INFO [0] .\Monster\m_general.cpp (4330) Action recording requested 02:49.750 INFO [0] .\Monster\m_general.cpp (4308) Action recording started 02:59.791 INFO [0] .\Monster\m_general.cpp (4403) Action recording finished 03:54.265 INFO [0] .\Engine\AGE.cpp (199) Device lost 03:54.360 WARNING0 [0] .\AbstractConsole.cpp (35) Duplicate command: ChangeCloudSize 06:18.686 INFO [1] .\Engine\AGE.cpp (199) Device lost 06:18.776 WARNING0 [1] .\AbstractConsole.cpp (35) Duplicate command: ChangeCloudSize 06:25.017 WARNING1 [0] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:25.018 WARNING1 [1] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:27.569 WARNING1 [0] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:28.389 WARNING1 [1] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:29.061 WARNING1 [2] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:29.903 WARNING1 [3] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:36.014 WARNING1 [2] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:36.014 WARNING1 [3] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:37.874 WARNING1 [4] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:38.467 WARNING1 [5] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:39.700 WARNING1 [6] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl 06:42.651 WARNING1 [0] .\Hud\Controls\TrackBar.cpp (328) ScrollStep > 0 06:42.756 WARNING1 [1] .\Hud\Controls\TrackBar.cpp (328) ScrollStep > 0 06:47.242 WARNING1 [4] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:47.243 WARNING1 [5] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:58.918 WARNING1 [6] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 06:58.919 WARNING1 [7] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 07:02.211 WARNING1 [8] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 07:02.212 WARNING1 [9] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl 08:16.107 INFO [2] .\Engine\World.cpp (427) Loading world 'Media.pack\SANTA_MARIYA' 08:21.545 WARNING1 [0] .\World\Placer.cpp (429) Íå óäàëîñü íàéòè ñâîáîäíîå ìåñòî 'near DiegoAlvares' äëÿ Guard! 11:22.093 WARNING1 [0] .\Items\items.cpp (3989) No trade info! 11:52.075 WARNING1 [1] .\Items\items.cpp (3989) No trade info! 12:24.996 WARNING1 [2] .\Items\items.cpp (3989) No trade info! 12:51.229 WARNING1 [3] .\Items\items.cpp (3989) No trade info! 14:34.346 WARNING1 [4] .\Items\items.cpp (3989) No trade info! 17:24.050 WARNING1 [5] .\Items\items.cpp (3989) No trade info! 19:26.240 WARNING1 [6] .\Items\items.cpp (3989) No trade info! 19:50.477 WARNING1 [7] .\Items\items.cpp (3989) No trade info! 21:09.693 WARNING1 [8] .\Items\items.cpp (3989) No trade info! 22:44.080 INFO [3] .\Engine\World.cpp (427) Loading world 'Media.pack\LAS_VACASIONES' 25:14.562 WARNING0 [0] .\Engine\sound.cpp (624) ret != false 26:02.333 WARNING1 [9] .\Items\items.cpp (3989) No trade info! 26:02.334 WARNING1 [10] .\Items\items.cpp (3989) No trade info! 26:02.334 WARNING1 [11] .\Items\items.cpp (3989) No trade info! 26:12.305 WARNING1 [12] .\Items\items.cpp (3989) No trade info! 26:12.306 WARNING1 [13] .\Items\items.cpp (3989) No trade info! 27:22.754 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.755 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.755 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.756 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.757 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.758 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.758 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.759 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.759 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.760 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.760 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.761 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.761 INFO [12] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.762 INFO [13] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.762 INFO [14] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.763 INFO [15] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.763 INFO [16] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.763 INFO [17] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.764 INFO [18] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.764 INFO [19] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.765 INFO [20] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.765 INFO [21] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.766 INFO [22] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.766 INFO [23] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:22.767 INFO [24] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 27:25.515 INFO [4] .\Engine\World.cpp (427) Loading world 'Media.pack\SAGRADA' 27:33.040 WARNING1 [1] .\World\Placer.cpp (446) Police Heavy Gunner [399] must be in machinegunner place 28:50.619 WARNING1 [14] .\Items\items.cpp (3989) No trade info! 28:50.620 WARNING1 [15] .\Items\items.cpp (3989) No trade info! 28:50.620 WARNING1 [16] .\Items\items.cpp (3989) No trade info! |
Hey R@S, noticed that the Ak-74 does not feature a scope mount despite its description saying so. Shouldnt be like that, imho.
Already wondered why the AKM did not have a scope mount, but i figured it was for weapon balance reasons. @ninjaklan cool textures indeed, i would be interested in those as ive always like the modern PMC look. |
Well I went back to a previous save before picking up the refrigerator type explosive from Sagrada and kept playing it.
I played it for along time actually with No CTD? Does this mean I found a bug right at the beginning of my game? Another thing though that seems to be very wrong. After going to the Guerilla camp and shooting blanks at Barrero I went to the Government guy and my only option was "Sorry but he's dead" How could he be dead if I used blanks? Tanya Tomens paid me 337685932343 dollars for it? The government promised me 50000000000 dollars to deliver a letter to Calderon, so obviously for that amount of money I did. When I got to Calderon my money dropped to 0. I went back to Government guy and after he paid me, my money was 0! So obviously there is another bug. |
I just tried something that changed my dollars(eldos).
I went into game settings and clicked on Easy Money. After reloading the previous save were I report to Artigo and tell him message delivered to Calderon. Instead of money=0 This time is read money=6048503845 or something like that. Before I started a new game I selected Normal difficulty. Maybe BSM 1.7 can't handle Normal difficulty or something? and it generates some kind of financial bug? |
Quote:
Here's a little preview of things to come: http://img232.imageshack.us/img232/7...review1.th.jpg http://img222.imageshack.us/img222/2...review2.th.jpg http://img684.imageshack.us/img684/1...review3.th.jpg |
I restarted a New Game with Arbritrary difficulty and Easy Money;
I've played along time so far and so far not a single problem. p.s. well its seems to CTD approximately once every 2 battles. P.S. Can a person uncheck Easy money while playing a saved game or do they have to restart and entirely new game, because Easy Money is too darn easy? P.S.S If you and the Russians have got the source code..does this mean they have the map editor to make new encounters? |
Quote:
|
I've got an, uh, odd problem with the OICW. I have 400 kills, not 500, but I still got the mission. That said, it all worked fine, I killed everyone, then started looting. I couldn't for the life of me find the grenade launching unit. I thought this was odd, since I remembered seeing an employee spawn right in front of me, and he was holding something that certainly looked like the other half of the OICW.
I went back and loaded my autosave from the begining of the second wave of guys. Since they'd caught me off guard the first time, I knew where some of the guys would be, so the autosave literally has me with a rifle aimed directly at employee #2's head, and I can kill him within .05 seconds of loading the save. When I load it, I clearly see that he does, indeed, have the OICW half. As soon as I kill him, however, he drops the gun, and you can see it instantly change into an MP5. So what the hell is going on here? Is it because I have too few kills, and shouldn't be able to start the mission? |
I can't seem to find the map to the secret warehouse? You know the one by the water?
It used to be stored in a container somewhere? either at the home base or the secret military base. I've searched thru every container in the game. Maybe this mod BSM needs some kind of guide or manual now. |
The map was removed. Along with a lot of the old goodies ;)
To get the secret harbour you either have to pay the librarian NPC in sagrada 10.000 el, or you have to complete the quest tree for the police in sagrada. And i think you have to do all the quests by the book, so no skimming off the top or shady deals. Could be wrong on that one though, never tried to complete it in a non honest way. A more in depth manual would be neat though, would proably reduce the amount of questions that have been answered before.(no offense) cheers |
I've talked to the librarian a few times but the only option that comes up is"do you wish to know the location of Tanya Tomens base?"
I'll wait until the police quest in Sagrada like you mentioned. |
Quote:
As for the need for manual - IMO its not necessary, more interesting this way and less tedious documentation tasks for R@S :) |
Quote:
|
Quote:
You see, in older BSM versions he sold the map, but obviously it was changed. Have come back to BSM just recently so i assumed it was still like that. But the police quest line is entertaining and not that long. Once you have picked up Paquito(your supposed guide) you trigger the "luggage" quest which will bring you some basic gear. Afterwards you can work for his cousin in the police station, and Paquito is a neat merc when you consider he is free and a decent shot. Despite his drunken antics i always keep him around. |
Are you saying the only way to get the map is thru Paquito?
I usually shoot him as soon as I see him. |
Bug or feature
@R@S:
i put a new shotgun flashlight und a new shotgun laser on my bellini M3. when i turn the flashlight on i was confused :confused: is it normal that the flashlight, lights in the direction to my merc not to the target of the gun?!:rolleyes: the laser lights in the right direction |
Quote:
Which reminds me: did you increase the negative effect of night on vision/spotting? It seems like you have to be a lot closer to spot someone at night than used to be the case. It's bad for my style of play (long range+++++) but I like it a lot, since it does a much better job of differentiating night from day. Or maybe you didn't change it and I'm nuts :p |
Here's a fix for the tac lights, and hopefully the OICW issue as well. I made this fix in a way so that you don't have to start a new game, just extract them to your game folder and continue your current game:
Blue Sun Mod 1.7 Fix 3 |
@R@S:
what a great support:) |
Yes, this guy is awesome.
r@s, what can we do to thank you ? Maybe to ask your boss to give you more holidays...;) BSM 1.7 works with the french version of the game. At least up to bootcamp... Don't worry, I won't ask support for it, but let you know if I come across funny things. Thanks for the next weapons upgrade preview. The Famas F1 looks nice, with its special straight magazine. But the trigger guard is wrong, it should be the "normal", rounded type, not the extended type the G2 has. The legs of the integral bipod should be visible along the body of the gun, or in the extended position. (They are removable, but there is no use removing them in the field as they are light and convenient.) And what about rifle grenades ? They are extensively used in Afghanistan. You'd had to give the Famas an internal GL, preventing rifle fire when loaded with a grenade. And of course, create a new kind of grenades. But a lot of other guns could also use rifle grenades, with or whitout an adapter. Keep on the good work! |
That upcoming list for 1.8 is FREAKING SWEET!
Finally SIG P226, Cheytac M200 (I hope it comes with a silencer!) and a proper textured SCAR-L (the current SCARs with half tan/half black are unreal, military issued are only completely Tan/Dark Earth color) What about the Mk18 Mod0 or M4 CQBR? Cant see it on the list:/ When can we expect ver. 1.8 to be out? A rough ETA would be cool:) |
I got doctor for my army base (Alberto Luiz, by killing that another doctor at night). Is it supposed to provide free healing (as I've read in Blue Sun FAQ)? Cause mine charges a lot of money for healing (exactly same amounts as other doctors).
|
@ linhphap
I dont think there is a way to stop the rifle from firing bullets when using a rifle-grenade. We ve talked about this with R@S and the code is limiting. You ll have to restrain yourself from firing bullets when your rifle is armed with a grenade. @ninjaklan M4 CQBR is on the list. (For the other one i dont know - my contribution concerning the weapons is very very small.) 1.8 ETA = no sooner than end of June @weidox The new doctor system "fixes" what seem to be a cheat in vanilla. In vanilla you could just pay the doctor a small amount of money and have your merc health at 100% in a sec. In the new system you have to spend money as also time for your wounded mercs recovery. |
R@S you're amazing, thanks for the update! I didn't go back and check if it actually fixed the OICW issue I was having, since I just cheated for the launcher so I could complete it.
Quote:
Could you extend that and have an attachment that blocks using the aimed, snap, and hip shot modes, effectively blocking all shooting? I'm thinking something along the lines of having the rifle grenade be treated as a preloaded underbarrel launcher that uses the scope's "blocksaiming" code. So in order to fire you'd be adding an attachment, firing, then taking the attachment off to be able to fire again. The ideal way to do it would be to have a built in module that acts as a UGL and blocks firing only when loaded, but I don't know how you'd do that. Or just the self limited thing you said. Edit: can you make explosive bullets? If so you could create a one shot magazine for the gun using explosive bullets. So if I wanted to use a rifle grenade on my FAMAS I'd "reload" and take out the 5.56 magazine, put in my one round grenade magazine, then reload with the 5.56 magazine. You would not want the "grenade" to be another 5.56mm round, or you could just load them into any M16 and shoot off 30 of them. I know a gun can use two calibers, having played around with a Beretta that takes 15 rnd 9mm mags as well as the 20rnd SOCOM magazine (looked hilarious). I guess you couldn't control trajectory though, making it kinda pointless (or can you? I'm guessing no, but I haven't actually looked). |
So far I'm up to CGL 7.
My problems so far I've found; --When outside borders in Global map; a message sometimes appears saying "We have a chance to ambush 19 Bandits" I enter sector and there is never anyone there? --After using blood packs and blanks to pretend to shoot Barrea in Tanya's camp, going back to Artigo it says I killed him instead? --After shooting Tanya's man Gorrzo? In Sagrada and not lettting any of his men escape, Artigo says it was a Failed mission? --The mechanic in Blue Home Base camp doesn't upgrade any of the weapons on his list the only options that appear are Back, end conversation. Even if I have a DVD... I mean SVD in my hands. |
Quote:
|
After entering sector, there is No Yellow Circles? I look around sector anyways and still nobody there, like a ghost town or something. I see a couple of tumble weeds blow by thats about it.
|
Quote:
Quote:
It is not enough to just pick them up, and the gun you get from Tanya is loaded with live rounds. Quote:
Could you clarify it a bit more? Quote:
Every upgrade choice has one manual out there. |
I've played the Tanya rebel base mission, shooting with blanks and bloodpacks several times before with the Vanilla version of the game and never had that problem before?
There is nothing in the dialog saying the mechanic also needs a manual? (Maybe he should ask for one?) Well if no one else has these problems, maybe my files or folders went corrupt somehow. P.S. If the Russkies have the source code, maybe someday they can pull back the borders on the cities and encounters(the black and white checkered borders) If they can do that then the encounter areas will be twice the size! |
I must say, R@S, I've played through all the PacoTaco police missions, and they're good fun. I'm also enjoying the new uniforms.
I noticed that mercs seem to have a lot more stamina, which I like as well (low energy consumption is off). By the way, I've got this pass to get access to special shops, of some kind, but I haven't come across one. What am I actually looking for? |
Quote:
|
Quote:
|
Maybe my installation is corrupt or something but I found two other problems now. If no one else is having this same problem then its just me.
-the Merc called Scope keeps getting weaker and weaker. Her strength is over 100 but she can hardly carry anything now. Her capacity keeps getting less? -the mod weapon I order from Stephen Uribe called the RG-6 mod 40mm grenade launcher is supposed to use the yellow grenades, but when ever I try to use it, it just gives a Reload weapon symbol? P.S. I may have been wrong about "Scope", she may have been injured and therefore had less carrying capacity. |
The OICW mission is done, I've got fix #3 installed, I've read the manual, and I have all the parts in my backpack:
http://i755.photobucket.com/albums/x...pboard01-1.png Yet it claims I am still missing some parts? :/ .. Nevermind, I just tried it again without the manual and added individual grenades and now it worked? Whatever :P |
Welp.
The game decided to crash, as it usually likes to do, but this time it managed to bug out. If I start the game, it simply crashes immediately. I'm just gonna reinstall the whole thing and copy my saves over, but can you get anything at all out of this crash log? Log started at 07.05.2011 23:43 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.019 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.019 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.454 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:01.216 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:01.365 ERROR [0] .\Parser\TextParser.cpp (577) Error parsing : 'BM:' found, 'ITEM' expected 00:01.365 ERROR [1] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Class' expected 00:01.365 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.365 ERROR [2] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Caliber' expected 00:01.365 ERROR [3] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Weight' expected 00:01.366 ERROR [2] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.366 ERROR [4] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'PrepareTime' expected 00:01.366 ERROR [0] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.366 ERROR [5] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'SingleFireTime' expected 00:01.366 ERROR [1] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.366 ERROR [6] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'BurstFireTime' expected 00:01.366 ERROR [2] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.366 ERROR [7] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'SpeedModifier' expected 00:01.366 ERROR [3] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.366 ERROR [8] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Resource' expected 00:01.366 ERROR [4] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.366 ERROR [9] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Single' expected 00:01.366 ERROR [3] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.367 ERROR [10] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Burst' expected 00:01.367 ERROR [4] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.367 ERROR [11] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'CutOff' expected 00:01.367 ERROR [5] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.367 ERROR [12] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'BurstHitStart' expected 00:01.367 ERROR [6] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.367 ERROR [13] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'MaxRange' expected 00:01.367 ERROR [5] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.367 ERROR [14] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'EffectiveRange' expected 00:01.367 ERROR [6] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.367 ERROR [15] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'RangeCurvature' expected 00:01.367 ERROR [7] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.367 ERROR [16] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Balance' expected 00:01.367 ERROR [8] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.368 ERROR [17] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ClipInSound' expected 00:01.368 ERROR [18] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ClipOutSound' expected 00:01.368 ERROR [19] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ReLockSound' expected 00:01.368 ERROR [20] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ShootSound' expected 00:01.368 ERROR [21] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ACTOR' expected 00:01.368 ERROR [22] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'IMAGE' expected 00:01.368 ERROR [23] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ITEM' expected 00:01.368 ERROR [24] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Class' expected 00:01.368 ERROR [7] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.368 ERROR [25] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Caliber' expected 00:01.368 ERROR [26] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Weight' expected 00:01.368 ERROR [8] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.368 ERROR [27] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'PrepareTime' expected 00:01.369 ERROR [9] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.369 ERROR [28] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'SingleFireTime' expected 00:01.369 ERROR [10] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.369 ERROR [29] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'BurstFireTime' expected 00:01.369 ERROR [11] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.369 ERROR [30] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'SpeedModifier' expected 00:01.369 ERROR [12] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.369 ERROR [31] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Resource' expected 00:01.369 ERROR [13] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.369 ERROR [32] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Single' expected 00:01.369 ERROR [9] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.369 ERROR [33] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Burst' expected 00:01.369 ERROR [10] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.370 ERROR [34] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'CutOff' expected 00:01.370 ERROR [11] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.370 ERROR [35] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'BurstHitStart' expected 00:01.370 ERROR [12] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.370 ERROR [36] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'MaxRange' expected 00:01.370 ERROR [14] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.370 ERROR [37] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'EffectiveRange' expected 00:01.370 ERROR [15] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.370 ERROR [38] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'RangeCurvature' expected 00:01.370 ERROR [16] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.370 ERROR [39] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Balance' expected 00:01.370 ERROR [17] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.370 ERROR [40] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ClipInSound' expected 00:01.370 ERROR [41] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ClipOutSound' expected 00:01.371 ERROR [42] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ReLockSound' expected 00:01.371 ERROR [43] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ShootSound' expected 00:01.371 ERROR [44] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ACTOR' expected 00:01.371 ERROR [45] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'IMAGE' expected 00:01.371 ERROR [46] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ITEM' expected 00:01.371 ERROR [47] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Class' expected 00:01.371 ERROR [13] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.371 ERROR [48] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Caliber' expected 00:01.371 ERROR [49] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Weight' expected 00:01.371 ERROR [14] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.371 ERROR [50] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'PrepareTime' expected 00:01.371 ERROR [18] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.371 ERROR [51] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'SingleFireTime' expected 00:01.371 ERROR [19] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.372 ERROR [52] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'BurstFireTime' expected 00:01.372 ERROR [20] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.372 ERROR [53] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'SpeedModifier' expected 00:01.372 ERROR [21] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.372 ERROR [54] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Resource' expected 00:01.372 ERROR [22] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.372 ERROR [55] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Single' expected 00:01.372 ERROR [15] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.372 ERROR [56] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Burst' expected 00:01.372 ERROR [16] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.372 ERROR [57] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'CutOff' expected 00:01.372 ERROR [17] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.372 ERROR [58] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'BurstHitStart' expected 00:01.373 ERROR [18] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.373 ERROR [59] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'MaxRange' expected 00:01.373 ERROR [23] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.373 ERROR [60] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'EffectiveRange' expected 00:01.373 ERROR [24] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.373 ERROR [61] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'RangeCurvature' expected 00:01.373 ERROR [25] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.373 ERROR [62] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Balance' expected 00:01.373 ERROR [26] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.373 ERROR [63] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ClipInSound' expected 00:01.373 ERROR [64] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ClipOutSound' expected 00:01.373 ERROR [65] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ReLockSound' expected 00:01.373 ERROR [66] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ShootSound' expected 00:01.374 ERROR [67] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ACTOR' expected 00:01.374 ERROR [68] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'IMAGE' expected 00:01.374 ERROR [69] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'ITEM' expected 00:01.374 ERROR [70] .\Parser\TextParser.cpp (577) Error parsing : '' found, 'Class' expected 00:01.374 ERROR [19] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.546 ERROR [872] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.546 ERROR [583] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.546 ERROR [584] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.546 ERROR [873] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.546 ERROR [874] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.546 ERROR [875] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.546 ERROR [876] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.546 ERROR [877] .\Parser\TextParser.cpp (714) Error parsing : '' found, float expected 00:01.547 ERROR [585] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.568 ERROR [729] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.568 ERROR [730] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.568 ERROR [731] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.568 ERROR [732] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.568 ERROR [733] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.569 ERROR [734] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.569 ERROR [735] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.569 ERROR [736] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.569 ERROR [737] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.569 ERROR [738] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.569 ERROR [739] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.569 ERROR [740] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.569 ERROR [741] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.569 ERROR [742] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.569 ERROR [743] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.570 ERROR [744] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.570 ERROR [745] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.570 ERROR [746] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.570 ERROR [747] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.653 ERROR [748] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.653 ERROR [749] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.653 ERROR [750] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.653 ERROR [751] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.653 ERROR [752] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.654 ERROR [753] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.654 ERROR [754] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.654 ERROR [755] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.654 ERROR [756] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.654 ERROR [757] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.654 ERROR [758] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.654 ERROR [759] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.654 ERROR [760] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.655 ERROR [761] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.655 ERROR [762] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.656 ERROR [763] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.656 ERROR [764] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.656 ERROR [765] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.656 ERROR [766] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.656 ERROR [767] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.656 ERROR [768] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.657 ERROR [769] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.657 ERROR [770] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.657 ERROR [771] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.657 ERROR [772] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.658 ERROR [773] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.658 ERROR [774] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.658 ERROR [775] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.658 ERROR [776] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.658 ERROR [777] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.658 ERROR [778] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.658 ERROR [779] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.658 ERROR [780] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.659 ERROR [781] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.659 ERROR [782] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.659 ERROR [783] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.659 ERROR [784] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.659 ERROR [785] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.659 ERROR [786] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.659 ERROR [787] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.660 ERROR [788] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.660 ERROR [789] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.660 ERROR [790] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.660 ERROR [791] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.660 ERROR [792] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.660 ERROR [793] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.660 ERROR [794] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.660 ERROR [795] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.661 ERROR [796] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.661 ERROR [797] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.661 ERROR [798] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.661 ERROR [799] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.661 ERROR [800] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.661 ERROR [801] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.661 ERROR [802] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.661 ERROR [803] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.661 ERROR [804] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.662 ERROR [805] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.662 ERROR [806] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.662 ERROR [807] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.662 ERROR [808] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.662 ERROR [809] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.662 ERROR [810] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.662 ERROR [811] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.663 ERROR [812] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.663 ERROR [813] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.663 ERROR [814] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.663 ERROR [815] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.663 ERROR [816] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.663 ERROR [817] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.663 ERROR [818] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.663 ERROR [819] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.664 ERROR [820] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.664 ERROR [821] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.664 ERROR [822] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.664 ERROR [823] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.664 ERROR [824] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.664 ERROR [825] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.664 ERROR [826] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.664 ERROR [827] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.664 ERROR [828] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.665 ERROR [829] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.665 ERROR [830] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.665 ERROR [831] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.665 ERROR [832] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.665 ERROR [833] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.665 ERROR [834] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.665 ERROR [835] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.665 ERROR [836] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.666 ERROR [837] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.666 ERROR [838] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.666 ERROR [839] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.666 ERROR [840] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.666 ERROR [841] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.666 ERROR [842] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.666 ERROR [843] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.667 ERROR [844] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.667 ERROR [845] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.667 ERROR [846] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.667 ERROR [847] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.667 ERROR [848] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.667 ERROR [849] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.667 ERROR [850] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.667 ERROR [851] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.667 ERROR [852] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.668 ERROR [853] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.668 ERROR [854] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.668 ERROR [855] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.668 ERROR [856] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.668 ERROR [857] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.668 ERROR [858] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.668 ERROR [859] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.668 ERROR [860] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.669 ERROR [861] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.669 ERROR [862] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.669 ERROR [863] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.669 ERROR [864] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.669 ERROR [865] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.669 ERROR [866] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.669 ERROR [867] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.669 ERROR [868] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.670 ERROR [869] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.670 ERROR [870] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.670 ERROR [871] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.670 ERROR [872] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.670 ERROR [873] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.670 ERROR [874] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.670 ERROR [875] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.670 ERROR [876] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.671 ERROR [877] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.671 ERROR [878] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.671 ERROR [879] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.671 ERROR [880] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.671 ERROR [881] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.671 ERROR [882] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.671 ERROR [883] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.672 ERROR [884] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.672 ERROR [885] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.672 ERROR [886] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.672 ERROR [887] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.672 ERROR [888] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.672 ERROR [889] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.672 ERROR [890] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.672 ERROR [891] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.672 ERROR [892] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.673 ERROR [893] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.673 ERROR [894] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.673 ERROR [895] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.673 ERROR [896] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.673 ERROR [897] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.673 ERROR [898] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.673 ERROR [899] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.673 ERROR [900] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.674 ERROR [901] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.674 ERROR [902] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.674 ERROR [903] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.674 ERROR [904] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.674 ERROR [905] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.674 ERROR [906] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.674 ERROR [907] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.674 ERROR [908] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.675 ERROR [909] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.675 ERROR [910] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.675 ERROR [911] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.675 ERROR [912] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.675 ERROR [913] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.675 ERROR [914] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.675 ERROR [915] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.676 ERROR [916] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.676 ERROR [917] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.676 ERROR [918] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.676 ERROR [919] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.676 ERROR [920] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.676 ERROR [921] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.676 ERROR [922] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.676 ERROR [923] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.676 ERROR [924] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.677 ERROR [925] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.677 ERROR [926] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.677 ERROR [927] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.677 ERROR [928] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.677 ERROR [929] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.677 ERROR [930] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.677 ERROR [931] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.678 ERROR [932] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.678 ERROR [933] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.678 ERROR [934] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.678 ERROR [935] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.678 ERROR [936] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected >----------------------------------------------------------- > Exception C0000005 at 0x00485AC6 >-------------------- Call stack --------------------------- E6.exe 0x00400000 0x00485AC6 ntdll.dll 0x775A0000 0x776045C6 ntdll.dll 0x775A0000 0x775CE38C ntdll.dll 0x775A0000 0x77604E13 ntdll.dll 0x775A0000 0x775F4155 E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD2A4 E6.exe 0x00400000 0x006ABECB E6.exe 0x00400000 0x0047BD48 ntdll.dll 0x775A0000 0x775D2FFA E6.exe 0x00400000 0x006BD7C5 E6.exe 0x00400000 0x006BD7C5 E6.exe 0x00400000 0x00597111 ntdll.dll 0x775A0000 0x775D3442 ntdll.dll 0x775A0000 0x775CE38C ntdll.dll 0x775A0000 0x775D4317 ntdll.dll 0x775A0000 0x775F4155 E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD752 E6.exe 0x00400000 0x006CD2E4 E6.exe 0x00400000 0x006ABDD6 E6.exe 0x00400000 0x004169BF E6.exe 0x00400000 0x005D81CA ntdll.dll 0x775A0000 0x77604886 ntdll.dll 0x775A0000 0x776049B3 ntdll.dll 0x775A0000 0x776049C2 ntdll.dll 0x775A0000 0x776049C2 ntdll.dll 0x775A0000 0x775F4155 ntdll.dll 0x775A0000 0x775F4155 ntdll.dll 0x775A0000 0x775F4155 E6.exe 0x00400000 0x006C52B5 E6.exe 0x00400000 0x006BFA22 > Crash dump successfully saved to Log\2011_05_07_23_43.dmp 00:04.013 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination. --- I drastically cut the log short, as it was over 3000 lines long. |
Weird bug in a bobling mission; I got it after I'd brought the weapons guy (can't remember the name, but IIRC he's the shopkeeper from BE5) to the secret base, I'm supposed to retrieve some stolen cargo and an MP5. I got to the ambush site with a ton of enemies just 20 metres or so away, and I could see the necessary objects lying there on the ground. I miraculously manage to kill the enemies, but a good deal of the items on the inventory screen can't be picked up, and I can't spot them on the ground either.
|
IceShade, you have made a typo in the WEAPONINFO file, hope you remember where you made the changes.
Worbah, those items are probably blown away by grenades, the only way to avoid this is not throwing nades near dropped equipment. |
A typo? I didnt make any changes whatsoever.. I remember saving the game, the game crashed, and the game didnt start up again.
Weird stuff. Oh well, I reinstalled and copied my saves over and it works fine. |
Quote:
|
Hello everyone, sorry for the lack of presence on my part, been a bit busy with other stuff for a while.
I had to boot up the old JA2 for a while to try the new 1.13 release, but that only lasted for a couple of weeks, after playing SPM games going back to it is not as fun as I remembered. Too much time is wasted on waiting on my turn and all that boring micro-management just isn't my cuppa anymore. Anyways... I promised a new release of BSM at the end of June, and it still can be done. I just need to balance about 100 new weapons, something I plan to start doing this weekend. I haven't spent any time on the code tho, I've run out of ideas ATM, might refine the bootcamp a bit. Geroj is busy with his exams, but those will be done in a couple of weeks, then he'll have lots of time making new weapons for us.:) |
i am recently playing 1.6 and an error i have witnessed on a multiple level...many weapon pics in the shop are not shown... the weapons are usable but the image is not to be seen... with some weapons it is just in folded mode but other completly...
|
Those issues can usually be solved by deleting all files in the \GameDir\RenderedItems\ folder. If the problems persists it could be related to the new code that removes the item limits, but that's a long shot. Please let us know how it goes.
|
cool, thanks R@s, don´t know why as i don´t have the know how why this worked but it worked splendidly^^
the game is developing sooo cool! thanks again a heap for all the wonderful work you put into this game of yours( well deserved one can put it that this is your game...you probably worked with the game more than the actual producers themselfs...) vader now another error occured... i cnat get into the bunker when on the gold mission... always the game crashes to desktop then... does a map is missing in my folder? |
Hi I followed all the instructions, and it says "This program has done something very, very bad. We killed it. We are very sorry for the inconvenience." Please help, I really want to use the blue sun mod with this game. I'm on win 7 x64 and I've tried running it as administrator.
|
@Vader
It seems there are some inconsistencies with the map packs, the ones from MediaFire are different then the ones from Dropbox. So if you d-loaded from both of them you will not get all of them. Try downloading them again, and this time only from MediaFire(I'm on suspension at Dropbox, too many people has grabbed my mod from there:)) @Killer Try using the wonderful installer Spurt made for us, just d/l the files, extract them and mount the ISO file. The installer includes all necessary files and is pretty straightforward and easy to use. Here's the linkies: Part 1 http://dl.dropbox.com/u/17796446/Blu..._1.7.part1.rar Part 2 http://dl.dropbox.com/u/17796446/Blu..._1.7.part2.rar Part 3 http://dl.dropbox.com/u/17796446/Blu..._1.7.part3.rar EDIT: The installer includes the German compatibility patch as well, if you have the English version make sure that you don't choose the GCP files when installing it. |
Thanks, but I got it working earlier today, was going to post but I started playing.... Long story short I thought my clock was broken :P
|
how is it going guys. I have downloaded blue sun mod(1.7) from the links from the first page and i have instaled it acording to the description.The mod is absolutly wonderful but...(always that bloody "but" hym...) there is a few details that dose not work properly on my win 7 64-bit sys, the beam of the "rifle flashlight" is directed in wrong way and the atachments on all FN SCAR family are to high up(above the rail), and finaly the main thing most of hk and scar have the shell point(by that i mean the visual place where the shell supposed to fall out) on the wrong side of the weapon but the shell itself comes out from the other side though.Is there any way to fix these few small things? Please!
|
Quote:
Just extract and copy these files to your game directory, no new game is required. Quote:
Quote:
|
Thank You for quick response, I appreciate it.I'm looking foward to 1.8 release.
|
Any ETA date for the 1.8 release? I didnt play the 1.7 version and I am anxious to get my hands on 1.8!:)
|
I had hoped to get the 1.8 released this week, but haven't had enough time to finish my testing session yet. And since I haven't gotten much feedback on the HPW addon I also need to do more testing and tuning of all the new weapons. I might have it ready this weekend, but can't promise anything, lots of variables that might screw that up:)
|
Any idea why the game crashes at start? I deleted my previous versions, 1.6 and 1.7 install folders, ran 1.8 instalation through mounted image, it instaled fine I guess, but the game now crashes when I want to start a new game (havent tried loading saved games, since I deleted everything). Was the Unofficial patch applied through the instalation itself?
|
Quote:
And before you complain about the need to select the English patch I need to point out the need for this system, otherwise we couldn't add the option for the German patch and GCP. |
1.8, just one word R@S...
Awesome! |
Hi I tried searching and have had no luck, how do I take over cities? Also how do I get the weapons master in Olvega to sell stuff to me? And finally why do the traders sell weapons they don't have ammo to, the trader got the Mosin–Nagant rifle, carbine and sniper but he doesn't sell the ammo.
|
Quote:
Quote:
Quote:
Quote:
|
Thanks for the quick answers, ended up having to start over, turns out I didn't complete the convoy attack mission properly (I think the trader ended up dieing before I could talk to him from his wounds after the battle so I just continued to go around killing bandits)
So in regards to the weapon master if I decide to work for myself I won't be able to use him? I meant the last question more specifically for that gun, it doesn't have a magazine meaning any ammo you get is from killing a bandit sniper before he uses all the ammo and he doesn't carry extra ammo on him, I was lucky and ended up getting 4 bullets because I shot the guy in the head before he could aim at me. Installing was a breeze this time, and I like the changes in 1.8 so far, great work! |
Quote:
Quote:
|
Nice one! Again! As always!
What's new in 1.8 from 1.7? I still have a game running, I think. I don't think I can be bothered restarting unless there's something really cool in this release that warrants it all ;) |
- New weapons:
Taurus Model 850 (.38 Special) Taurus Model 650 (.357 Magnum) Remington New Model Army 1863 (.45 Colt) Smith & Wesson Model 29 (.44 Magnum) Taurus Model 44 (.44 Magnum) Colt Anaconda (.45 Colt) Dan Wesson PPC (.357 Magnum) M1911A1 pistol (.45 ACP) M911A1 Vietnam era pistol (.45 ACP) M1911A1 gold-plated pistol (.45 ACP) Browning Hi-Power (.40 S&W) Zastava M70(d) (9x19 mm) Bul Cherokee (9x19 mm) Walther P99 (9x19 mm) OTs-33 Pernach (9x18 mm) Beretta M93R (9x19 mm) Glock 19 (9x19 mm) Glock 35 (.40 S&W) Beretta Px4 Storm (.40 S&W) Luger P08 (9x19 mm) SIG Sauer P220 (.45 ACP) SIG Sauer P226 (.40 S&W) SIG Sauer P228 (.40 S&W) HK USP Tactical (.45 ACP) HK USP45 (.45 ACP) HK USP45 Match (.45 ACP) HK Mark 23 (.45 ACP) M1911A1 Tactical v1 (.45 ACP) M1911A1 Tactical v2 (.45 ACP) SVI Infinity Pistol (.45 ACP) Five-seveN USG (5.7x28 mm) North Korean Type 68 (7.62x25 mm) M3A1 Grease Gun (9x19 mm) FMK-3 (9x19 mm) Walter MPL (9x19 mm) Intratec TEC-9 (9x19 mm) Jati-Matic GG-95 PDW (9x19 mm) Heckler-Koch HK USC carbine (.45 ACP) Ruger MP9 (9x19 mm) MAC-11 (9x19 mm) Mini MAC-11 (9x19 mm) Brugger Thomet MP9 (9x19 mm) Coach Gun (12 gauge) Scatter Gun (12 gauge) Beretta 470 Silver Hawk (12 gauge) Gold-plated Remington M870 Magnum (12 gauge) Remington M870 Magnum (12 gauge)´ HK CAWS (12 gague) AA-12 (12 gague) Benelli M4 Tactical (12 gauge) Winchester Model 1873 (.45 Colt) Karabiner 98k (7.62x54R mm) M1903 Springfield (.30-06) Gewehr 43 (7.92x57 Mauser) FG42 (7.92x57 Mauser) Ruger Mini-30 (7.62x39 mm) M14 Black (7.62x51 mm) Colt XM-177E2 (5.56x45 mm) M4 CQB/R Mk 18 Mod 0 (5.56x45 mm) Rusty M4A1 (5.56x45 mm) Colt M4A1 (5.56x45 mm) Olympic Arms M16A4 (5.56x45 mm) M8 Compact CQB (5.56x45 mm) HK XM-8 Compact CQB (5.56x45 mm) HK XM-8 (5.56x45 mm) AK47 (7.62x39 mm) AKS47 (7.62x39 mm) Rk95 (7.62mm) Rk95 Woodland (7.62mm) IMBEL MD-2 (5.56x45 mm) IMBEL MD-3 (5.56x45 mm) FAMAS F1 (5.56x45 mm) Z-M Weapons LR-300-14.5 (5.56mm) Steyr AUG A3 Carbine 16inch (5.56x45 mm) ACR 10 Woodland (5.56mm) ACR 14 Woodland (5.56mm) ACR 18 Woodland (5.56mm) ACR 10 Urban (5.56mm) ACR 14 Urban (5.56mm) ACR 18 Urban (5.56mm) ACR 10 Desert (5.56mm) ACR 14 Desert (5.56mm) ACR 18 Desert (5.56mm) SCAR-L Desert (5.56x45 mm) SCAR-L Black (5.56x45 mm) Dragunov SVD Wood (7.62x54R mm) Mark 14 Mod 0 EBR (7.52x51 mm) CheyTac M200 (.50 BMG) Accuracy International AS50 (.50 BMG) Barret M82A1 (12.7mm) M1918A2 Browning Automatic Rifle (.30-06) MG34 (7.92x57 Mauser) - New caliber (7.92x57 Mauser) - New clips and ammo boxes - Bug fixes - 2 new mini campaigns I dunno if this warrants a new game, it's up to you:) |
Well.. Looks like I'm going to start a new one.
Interesting caliber for that kar98k? |
That weapon actually fires the 7.92x57 Mauser rounds, and it's a typo in my post. The only weapon of these new ones that doesn't use the "correct" ammo is the CheyTac, but that'll be fixed in the next version of the mod. I'm waiting for a new model for the ammo box and Geroj will get started on that when he gets back from his field trip.
Speaking of the next version, cyr_v just sent me 3 new models for the Krebs custom AK's, and those will be available too, but in a limited number only:) |
Quote:
Also, have you thought about adding an HK51? I've always liked the thought of spitting a 7.62mm NATO from an MP5-sized gun... |
Hey R@S I've been using your mod for a while, and just registered to say thanks for the hard work and you've extended the life of this game by about 5 times and counting (not to mention making me reinstall it every time you release a new version).
|
Doublepost, can be deleted
|
Quote:
So long |
@tristeau
I'm not sure what these new Krebs weapons are, I think they're custom made:) I haven't had much time to check them out, but they are chambered for the 5.56 rounds. But I'm thinking of also adding them in the 7.62x39 caliber since that's what the linky I posted suggested they use. http://img854.imageshack.us/img854/2...ebstr12tac.jpg http://img546.imageshack.us/img546/8265/krebstr16.jpg I've never heard of the HK51, but I'll pass on your request to Geroj and we'll see what he can do. @brain The SIG P220 comes in 3 calibers. 9mm, .38 super and .45 ACP. It uses the .45 ACP rounds in the mod. The SIG P226 comes in 4, the 9mm, .40 S&W, .357 SIG and .22 Long Rifle. It uses the .40 S&W in the mod. The SIG P228 only comes in 9mm, and it uses the .40 S&W in the mod. The P229 comes in .40 S&W and .357 SIG so I guess I should rename it to P229 to make the gnards happy;) |
All times are GMT. The time now is 01:20 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.