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-   -   oleg, you better hurry, RoF is releasing a ww-2 sim next (http://forum.fulqrumpublishing.com/showthread.php?t=7998)

Feuerfalke 06-24-2009 02:14 PM

Quote:

Originally Posted by proton45 (Post 80601)
Its like listening to an artist talk about someone else work...Oleg only comments on the good things. ;)

I truly wish more people would follow his example. Seems in these times it's mostly the other way around...

@Oleg:
After all the infantry-based games that want to be vehicle- and flight-simulations (like ArmA or BF2) and fail utterly, it's a great idea to have a flightsim giving players the chance to use ground-vehicles.

Another revolutionary idea, though it was truly overdue!

SlipBall 06-24-2009 03:40 PM

(quote)Oleg Maddox
Am I right?


Have you ever been wrong?:grin:...not offen I think

zapatista 06-24-2009 03:49 PM

Quote:

Originally Posted by Oleg Maddox (Post 80584)

I think it is possible to get flight sim as a flight sim, where we have aircraft as main heroes with simplified model of control for tanks, cars, torpedo boats of drednauts. I don't think we are going for modeling of all the personel positions of drednauts...:)
Simplified controls of these ground objects need to be present due to standards of other games that to invite in our niche more non-fligth simmers.

I think the next code that we will release with the tools should be drive-able tanks, cars(with ability to dive and shoot from MG of this military car) and torpedo boats.

Am I right?

PS. Also... there is real complex tasks that to make all this alive and with superb playablity... We will need also to give user of tank(ship) to command other AI tanks (ships) :) and these commands are not the same type as we a doing for the aircraft AI :)

Oleg,

it is exciting to see many of those aspects are coming true, many of us have dreamed of some sorts of integration of a flightsim with ships, submarines, and ground vehicles like tanks :)

will we be able to walk/run with our player pilot ? for ex from aircraft to AA gun, from briefing hut to aircraft, and from crashed aircraft to nearby vehicle for example ? if not immediately available, is that type of "real world" interaction going to be possible for the BoB players at some point ?

thanks again for your recent answers, its great to get some further detail :)

J9 Austin 06-24-2009 03:50 PM

:)
Thanks for the reply Oleg. Whatever ROF turns out to be we're all still hoping BoB gets here soon.
Best of luck and good hunting
AP:-)

Tvrdi 06-24-2009 09:43 PM

Quote:

Originally Posted by Oleg Maddox (Post 80590)
We also had in Il-2 some bugs in that area in the beginning untill we did all stable and working as it should with all cross functions tuned.

so, you need to compare il2 demo with this (in fact) beta stage of ROF....not IL2 1946....

proton45 06-24-2009 10:20 PM

Quote:

Originally Posted by Feuerfalke (Post 80622)
I truly wish more people would follow his example. Seems in these times it's mostly the other way around...

@Oleg:
After all the infantry-based games that want to be vehicle- and flight-simulations (like ArmA or BF2) and fail utterly, it's a great idea to have a flightsim giving players the chance to use ground-vehicles.

Another revolutionary idea, though it was truly overdue!

Ya, I agree with ya...

Its pretty hard to escape the reality of the internet. The idea of the internet was to put information in the hands of the "people", and for the most part the "free" exchange of information is the most successful aspect of the internet in the 21st century. But along with information the individual now has the opportunity to express oneself to a world audience. Its just sad that so many people either mistake rudeness for self expression (empowered by the anonymity of the internet) or lack the imagination to explore the world of language and how it can help define who we are. The internet is still pretty young and mabey at some point a more mature attitude will develop...(rant over...)

Feuerfalke 06-24-2009 10:34 PM

Quote:

Originally Posted by proton45 (Post 80671)
Ya, I agree with ya...

Its pretty hard to escape the reality of the internet. The idea of the internet was to put information in the hands of the "people", and for the most part the "free" exchange of information is the most successful aspect of the internet in the 21st century. But along with information the individual now has the opportunity to express oneself to a world audience. Its just sad that so many people either mistake rudeness for self expression (empowered by the anonymity of the internet) or lack the imagination to explore the world of language and how it can help define who we are. The internet is still pretty young and mabey at some point a more mature attitude will develop...(rant over...)

Agreed 100%.

Though I doubt it will improve much. Humans always showed the most ugly sides of their personality, hiding behind the anonymity of a mask, a vail or a uniform. Same for primates, btw.
So I guess it comes down to the individuals personality to be pleased with a half-filled glas or shout and scream because it's half-empty. The later are not the majority though, just the ones that shout the loudest and the most often... ;)

virre89 06-24-2009 11:03 PM

Quote:

Originally Posted by Feuerfalke (Post 80622)
I truly wish more people would follow his example. Seems in these times it's mostly the other way around...

@Oleg:
After all the infantry-based games that want to be vehicle- and flight-simulations (like ArmA or BF2) and fail utterly, it's a great idea to have a flightsim giving players the chance to use ground-vehicles.

Another revolutionary idea, though it was truly overdue!

Well, first of all BF2 doesn't try to be a simulator at all and it defiantly didn't fail both 1942 and bf2 was a huge success and is still one of the top competetive / public pc games played out there with Battlefield 3 being in the works as well.

Arma 2 approaches a combat simulator and it succeeds i mean it has loads of bugs but there is no game that comes close in it's overall realism , sure it doesn't have the indepth FM or flightsim feel but it does it way over the arcade level for all it's vehicles and weapons.

To be honest i don't think a mega sim of which some of you guys seem to beleive in here is possible, having a tank , ship , infantry and flight sim in one and a map as larage as the one in RoF or BoB would just be impossible unless you render everything very low detailed , and exclude physics etc.

You've to remember that these games that contains different formats such as flying vs Infantry has limited maps usually smalls ones.. Arma 1,2 has a very big one for being this type of game. The ground graphics archived in Arma 2 I'd kiss Oleg if that ground graphic would be there in SoW but it won't.

Tell me how in the world it would first of all even be fun with a map as large as say whole England or more and to be able to drive tanks, seriously you'd have to drive, walk etc forever and you could get so lost that it's freaking insane i mean even a simulator has limits, besides how about wild life, civilians etc... this is just not possible on that scale not by far at this time.

I say stick to your market which is flight sims and make it as awesome as possible and model key ground objects such as AA etc which you're already doing, leave infantry , tanks and other ground based stuff for simulators like Silent Heroes , Red Orchestra etc.

Oleg is a person not a god btw chill on the fanboism it's freaking scary sometimes..almost like the John Carmack fans at ID Software ffs.

zxwings 06-25-2009 01:39 AM

Quote:

Originally Posted by Oleg Maddox (Post 80613)
This means that for each aircraft we need to make special holders, visual and program.
Big work really. And then bug problems for third party.... and later with each addition of new aircraft type or model we need to make separate code and new holder in 3D for just this purpose. Way too expencive just ofr the nice feature.

Ah, I see. Indeed that's complicated. Thanks again for the reply :).

Bearcat 06-25-2009 01:42 AM

Quote:

Originally Posted by nearmiss (Post 80532)
This is the IL2 forums, what do you expect?
SimHQ has a bunch different flight sims in their forums. You can share your joy of ROF there with like minded people. If you go to the iL2 boards there you'll probably get some more of the noise you don't want to hear.


Duuuuuhhhhhhhhhhhhhhh


Quote:

Originally Posted by Chivas (Post 80544)
zapatista
ROF will be the next benchmark combat flight sim and at 39 bucks plus a few dollars for updates, its a steal. I'm sure I payed atleast 70 dollars Canadian for the first addition of IL-2 and it totalled alot more when you added all the later additions of the series. What we pay for Combat flight sims software is like stealing in my opinion.
SOW will be the new benchmark combat flight sim when its released in a year or two. ROF will go thru many years of updates before they can even think about building a WW2 sim on the ROF engine.
I'm sure the SOW developers are having considerable headaches putting
all the detailed terrain, hundreds of aircraft, advanced Weather Systems, FM's, DM's, and AI with playable frame rates. SOW could have been released a couple of years ago if they wanted the detail that ROF provides, but they are working on something they hope to be more advanced and cinematic.
ROF will do well to stick with WW1 combat flight sims for awhile until they refine their new ROF engine. They certainly seem to have the drive and talent to be a player in the combat flight sim genre for years to come. I know I'm looking forward to buying their products.

Is that all it will be? A few dollars... Or will this be like the CFS/FS model.. where you could be dropping $30+ just for one plane.... because if that is the route they are taking then I will just as soon pass on the sim entirely before I go that route.


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