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-   -   Impossible warrior on freedom islands (http://forum.fulqrumpublishing.com/showthread.php?t=7041)

Zuvio 05-10-2009 01:39 PM

Quote:

Originally Posted by Vilk (Post 75748)
It's a bit extreme to say he knows the game the best because it did the best high score. But he certainly know it a lot better than most that is sure. :grin:

Well, he planned out his entire playthrough from start to finish to see the best and fastest route. Also, seeing as he posted a savegame vs ambrosius where he afterwards explained how he did it, it shows he has deep knowledge of how this game works.

Razorflame 05-10-2009 06:29 PM

Quote:

Originally Posted by Zuvio (Post 75720)
What was the difficulty of the mob at both times? If both times it was very weak, then indeed it makes no difference. It is not about the number of troops you have, it is about the difficulty of the opponent. I can assure you that I get more xp for a weak opponent than a very weak opponent. If dropping some of my troops makes a very weak opponent go to weak, I get more xp from killing the same mob. If it stays very weak, than there is no change in xp reward.

he went from very weak to slighty stronger i believe

Razorflame 05-10-2009 06:33 PM

Quote:

Originally Posted by Vilk (Post 75734)
Your method is I think the more simple but I wonder why you increase its complexity.

No need of haste and no need of inquisitor for it.

You need:
  • A stack with one fast unit with high initiative and fast enough to reach the turtle during second round, like Dragonfly Fire or Lake, or even one Griffin or one Horseman. I'm not sure Fighter Thorn could work because turtle don't behave the same with them during second round.
  • Four long range stacks.
  • Know Last Hero spell at level 1.
  • Have a mana roughly at 30/35 or more and a mana regen of 2 per rounds. This depends a lot of the attack power of you range stacks.

Then during first two rounds the fast unit go close the turtle, you let it finish act during the second round and then cast Last Hero on it, the turtle will attack it and it will last two rounds. And every two turns, the unitt close to turtle defend then you cast Last Hero on it.

With a poor mage level 5, 1000 Leadership, 2 Attack, 1 Lake Dragonfly, 4 long range stacks not optimized for their power attack but at their max (Inquisitor, Priest, Archmage, Thorn Hunter), I started at mana 45 and ends at mana 23 and did only few critical.

But the beauty of this method is if you know both spell Last Hero and Magic Spring, both at level 1. Then both can last 2 rounds and you can cast them alternatively and then don't even need have learned mana regeneration.


first of all it's not complicated :) the firedragonfly with haste is in the first round next to the turtle why my other units can shoot

finished the turtle with this setup yesterday

14 bowman
8 inqi's
4 archimages
101 thorn hunters
and 10 firedragonfly (since inqi could only resu 10 back :P)

i used last hero in first round on fire fly
let it wait so u have extra usage of the last hero spell

my mage was level 3 (stupid i got a level up before i got there wanted to finish the turtle on level 2 ;)

but alas :> only got 550XP for the turtle :(

Razorflame 05-10-2009 06:49 PM

u won't get more XP when killings mobs with less units

did this with mage AGAIN TESTED level 4

first i used

13 inqi
5 shaman
5 alchemist
6 arcimage

killing 23 mauraders and 28 robbers(very weak)
got 33 xp

so next match i only used 13 inqi(they were match than)
gpt 33XP

lastly i got 1 inqi vs that(invicible) ofcourse they were not xD( but got 33 XP AGAIN

so in all cases THE XP was FIXED

so please stop lying about getting more xp for using less units

this isn't good for the newbs who don't know shit about this game
xD

Vilk 05-10-2009 06:57 PM

Quote:

Originally Posted by Zuvio (Post 75759)
Well, he planned out his entire playthrough from start to finish to see the best and fastest route. Also, seeing as he posted a savegame vs ambrosius where he afterwards explained how he did it, it shows he has deep knowledge of how this game works.

You didn't understand, That's clear that he rules and knows quite better the game than you and me.

I only wrote that he isn't necessary the best in this game knowledge.

For example I read some of his quotes about mage and he seems had some doubt about a mage doing it in 7 days but someone posted a mage score in 7 days with one quest less but still. Too bad the mage guys didn't post more as he played quite differently the game than Calinda does.

Vilk 05-10-2009 07:04 PM

Quote:

Originally Posted by Razorflame (Post 75785)
my mage was level 3 (stupid i got a level up before i got there wanted to finish the turtle on level 2 ;)...

Yes your tactic against the turtle is quite nice but level 3 day 2 before 7AM? That's not a lot, I did level 5 with a mage and probably level 6 is a better goal if possible. My new current mage level up so fast that I have huge money problems. I don't think I'll increase it to level 6 before day 2 7AM, but quite above level 5 unlike my previous attempt.

Vilk 05-10-2009 07:10 PM

Quote:

Originally Posted by Razorflame (Post 75784)
he went from very weak to slighty stronger i believe

And you quote no xp difference? I should check it but my current mage seems confirm the "legend" I have huge money problem since the beginning and for example currently use a Horsemen stack of 1 instead of 4, Archer of 2 instead of 15, and since beginning I have problem to fill stack (despite only 3 dead, 3 Archers) because of money (or for horsemen because that bores me to go lure again at the knight camp). And this mage seems levelup faster, well "seems" is the point. :grin:

Razorflame 05-10-2009 07:25 PM

try again :) i posted already another xp thread about it :)

and vilk i kept my mage level low as possible :)

i can be level 7 i think before day 2 :>

but by doing in this way i have way more leadership +500 for killing turtle so in day 3 i should be able to steamroll darion ^^

DGDobrev 05-10-2009 09:34 PM

Quote:

Originally Posted by Vilk (Post 75791)
And you quote no xp difference? I should check it but my current mage seems confirm the "legend" I have huge money problem since the beginning and for example currently use a Horsemen stack of 1 instead of 4, Archer of 2 instead of 15, and since beginning I have problem to fill stack (despite only 3 dead, 3 Archers) because of money (or for horsemen because that bores me to go lure again at the knight camp). And this mage seems levelup faster, well "seems" is the point. :grin:

Monetary problems in the beginning are easily alleviated if you scour a few areas for cash that can be easily stolen :) If you play on impossible, the mage levels up just like everyone else, or so the XP chart says. So you should be the same level - 10-11 when you get to the freedom islands. I just did it at lvl 10, which is the best achievement I have so far. I should have done better though... I got greedy seeing that +1 attack at lvl 2 and didn't take the leadership upgrade, which was a serious mistake as I see now. That paladin would've been even better now. I may try restarting at the starting save I guess...

Vilk 05-11-2009 06:02 AM

Quote:

Originally Posted by Razorflame (Post 75793)
try again :) i posted already another xp thread about it :)

and vilk i kept my mage level low as possible :)

i can be level 7 i think before day 2 :>

but by doing in this way i have way more leadership +500 for killing turtle so in day 3 i should be able to steamroll darion ^^

Wooo leadership is get from beating boss? I wonder of what I was dreaming of to never have quote that before. :o


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