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-   -   Oleg Maddox's Room #2 QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW (http://forum.fulqrumpublishing.com/showthread.php?t=6909)

Feuerfalke 05-26-2009 03:43 PM

Agreed, KG26_Alpha.

And other than the deformation the damage effects are not symetrical. I guess the chance of suffering the same damage to both flaps without shooting them off the wing is pretty much down to zero.

In Olegish:
Possible damage (not at once)

In EliminateSpeculationish:
It's a showcase for visual damage-effects. You will never see all this damage at once on a single plane ingame, as the plane would disintegrated long before due to weapons-effects, fire, explosions, structural stress, etc.

Bobb4 05-26-2009 06:08 PM

Quote:

Originally Posted by Feuerfalke (Post 77797)



In EliminateSpeculationish:
It's a showcase for visual damage-effects. You will never see all this damage at once on a single plane ingame, as the plane would disintegrated long before due to weapons-effects, fire, explosions, structural stress, etc.

You have obviously not flown a Ki-27 with it's scatter gun it calls an MG.
You could sure put that many holes in it with a Ki-27 and it would still keep on flying.
My guess is it might tickle the pilot to death though

ckolonko 05-27-2009 03:19 PM

Hi, Oleg,

I would like to see hydraulic failure modelled in SOW. This would lead to the gear being lowered on an aircraft that has been hit as can be seen in some Gun camera footage. It would also make it feasible to lower the gear manually if the gear will not lower. I think this would be a cool feature both when attacking an aircraft and also having been attacked making an emergency landing possible.

Cheers.

Zoom2136 05-27-2009 03:39 PM

Make AAA (at least and Flak maybe) shoot at plane based on type of planes and MARKINGS. So if a Spitfire as german marking RAF AAA will try to shoot it down.

KG26_Alpha 05-27-2009 04:54 PM

Quote:

Originally Posted by ckolonko (Post 77927)
Hi, Oleg,

I would like to see hydraulic failure modelled in SOW. This would lead to the gear being lowered on an aircraft that has been hit as can be seen in some Gun camera footage. It would also make it feasible to lower the gear manually if the gear will not lower. I think this would be a cool feature both when attacking an aircraft and also having been attacked making an emergency landing possible.

Cheers.

This is modelled in IL2 already, also take off gear damage can leave you with one or no gear as you get airborne, you can forget after returning to base from a long mission you have only one landing gear, it gets a bit messy :)

As for the "gun cam" gear dropping that's probably due to the pilot before bail out or extensive damage to the gear locking mechanism, not sure the damage modelling will go that far, would be nice if it did.

Tree_UK 05-27-2009 09:59 PM

Will we see oil splats/smears on cockpits generated from enemy aircraft engines that have been damaged? I have read numerous combat accounts where this happened after attacking an enemy aircraft.

MOH_Hirth 06-02-2009 12:21 AM

http://www.youtube.com/watch?v=sqio_JUI9WI

Fast giro spinner, at last in 109G.

He111 06-05-2009 01:42 PM

just went back to replaying IL2, it's still a classic! :grin:

A few bugs though that are annoying, hope they are are fixed in SOW.

(1) AI planes target a enemy plane far off in the distance and ignore enemy in their windscreen.
(2) AI gunners on some bombers fire at open space when enemy is near.
(3) AI planes when taking off ignore if the plane in front is on fire and try to takeoff, exploding when they hit it.

As to SOW, it would be great when a plane lands to re-arm / refuel if ground crew actually run out and a fuel truck moves out to your plane and you see them in action. Seeing resting pilots relaxing in chairs, laying on the ground while waiting to be scrambed would be totally sick also.

.

Zorin 06-11-2009 04:41 AM

I'd like to see some shots of ordnance in the next picture update. RAF and Luftwaffe bombs. :)

ALien_12 06-11-2009 05:36 PM

Quote:

Originally Posted by He111 (Post 78865)
just went back to replaying IL2, it's still a classic! :grin:

A few bugs though that are annoying, hope they are are fixed in SOW.

(1) AI planes target a enemy plane far off in the distance and ignore enemy in their windscreen.
(2) AI gunners on some bombers fire at open space when enemy is near.
(3) AI planes when taking off ignore if the plane in front is on fire and try to takeoff, exploding when they hit it.

As to SOW, it would be great when a plane lands to re-arm / refuel if ground crew actually run out and a fuel truck moves out to your plane and you see them in action. Seeing resting pilots relaxing in chairs, laying on the ground while waiting to be scrambed would be totally sick also.

.

Yeah, and combat AI is unrealistic, if you fight with jet against biplane, ,,the biplane is better'' ;)


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