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-   -   SOW: your thoughts on clickable cockpits and realistic start-up (http://forum.fulqrumpublishing.com/showthread.php?t=6123)

robtek 02-07-2009 05:23 PM

@jasonbirder

+1

And i really wait for the whining when the reduced workload of the "automated" planes like the FW190 "destroys" the "balance".

SlipBall 02-07-2009 07:49 PM

Quote:

Originally Posted by Al Schlageter (Post 66522)
Section II -- Allison Starting Procedures

The following is the correct starting procedure for all ALLISON power aircraft: (P-40, P-39, P-51).

1. Have the propeller pulled through by hand if the ship has set for more than two hours. (switch off).
2. Turn the fuel selector to the proper tank:
1. P-39 RESERVE
2. P-40 FUSELAGE
3. P-51 LEFT MAIN

3. Throttle cracked one inch.
4. Mixture Control in IDLE CUT OFF.
5. Propeller Control to FULL INCREASE RPM.
1. Curtiss Electric Propellers:
1. Selector switch to AUTOMATIC.
2. Circuit breaker ON.
3. Propeller Control to FULL INCREASE RPM.
6. Generator Switch ON.
7. Battery Switch OFF when the battery cart is used.
8. Carburetor air in the RAM or UNFILTERED position.
9. Fuel Boost pump ON.
10. Start to energize the starter.
11. Prime the engine while energizing - 1 to 2 strokes if warm, 2 to 5 strokes if cold. Leave the primer unlocked.
12. Fuel boost pump OFF.
13. Turn Mag Switch to BOTH.
14. Engage the starter, hold in engage until engine fires regularly.
15. When engine fires move the Mixture Control to AUTO RICH, and turn the boost pump ON.
1. Keep the engine running with the primer if necessary.
2. When the engine fires regularly release the starter switch and LOCK THE PRIMER.

16. Oil pressure must be established within 30 seconds or engine must be shut OFF.
17. Check engine driven fuel pump by turning the boost pump off for a few seconds and then back ON.
18. Limit the RPM to 1000-1200 until minimum temperatures are established.

Standard Stopping Procedure

1. Propeller in FULL INCREASE RPM.
1. Curtiss Electric Propellers - Selector switch to AUTOMATIC.
2. Clear the engine.
3. With the throttle at 1000 RPM move the mixture control to IDLE CUT-OFF.
4. When the engine quits firing, move the throttle slowly open.
5. Turn the Mag Switch OFF after the propeller stops turning.
6. Fuel selector OFF.
7. All cockpit switches OFF.

Correction for Over Primed Engine

1. Ignition switch OFF.
2. Throttle OPEN.
3. Mixture Control in IDLE CUT-OFF.
1. Boost pump off.
4. Pull propeller through four or five revolutions.
5. Make normal start without prime.

more: http://rwebs.net/avhistory/opsman/pursuit/pursuit.htm




Thank's for this, very interesting and not such a big chore. Maybe a dozen or so keys/buttons to program. I estimate a 20/30 second start up in a hurry...but it sure would be sweet :grin:

Bearcat 02-08-2009 04:38 AM

Quote:

Originally Posted by Antoninus (Post 66470)
So changing view to watch an animated battery switch is no waste of time but using maybe one extra second to click on it instead of using the keyboard is.

If I can program a button on my keyboard or HOTAS to perform that function.. absolutely.

Having the button move when activated and having it move when clicked with a mouse are two very different things.. In 46 right now.. there are several functions that are programmable and that have switches or knobs that move when you activate the commands.. from the K-14 gunsight in the Mustang to the P-40s lights... great stuff IMO.... but if those cammonads were clickable.. I'd still have them mapped to my HOTAS... and with TIR and zoom programmed on my HOTAS seeing the key is no more intuitive or cumbersome than looking down at it.. and then hitting the corresponding key on my HOTAS.

Quote:

Originally Posted by Abbeville-Boy (Post 66583)
i think only peoples who are real life pilot want to have this. Fur ball peoples just want some quick fur, have no time to dream or learn or do right steps to fly



I disagree totally.... I think that if the features were programmed in as a level of CEM then some people would flock to it.. and again.. as long as the function were mappable and had a visibly corresponding action in the virtual cockpit to any modelled action ... not necessarily clickable with a mouse but visibly corresponding it would be a good thing......

Y'see for me.. the idea of doing any virtual flying with a mouse even iof it is clicking functions on a virtual pit... is counter immersive............. but hey.. that's me.

Chivas 02-08-2009 04:56 AM

Having a mouse curser floating over the cockpit switches kills immersion for me. Mapping the switches to my Hotas works very well. Now if the pilots hand and arm moves to flick the switches and nobs even better. ;)

jasonbirder 02-08-2009 08:49 AM

Quote:

I guess, if we have clickable cockpits, full real startups, C.E.M.,probablistic failures and emergency procedures, then of course we need no waypoint following maps, or other automatic nav tools. In other words, in WW2 they had to follow landmarks and use old ADF tones for navigation. Then of course we need to throw in the stuff that happens, where wingman turns back and you have to follow, one bomb sticks in the racks, one or more guns quit working, you come upon a flak forest and one pass is all you can make and stay alive
In one paragraph you have outlined EXACTLY what I would like to see in SOW-BOB

Antoninus 02-08-2009 09:31 AM

+ 1

Oleg has already said that SOW should also become a plattform for 3rd party add ons like MSFS. Thus his small team does not have to make a few douzend highly complex aircraft (though I would appreciate less but more detailed planes), he should just give others the possibility to realize all this.

II/JG54_Emil 02-08-2009 11:17 AM

Quote:

Originally Posted by Abbeville-Boy (Post 66583)
i think only peoples who are real life pilot want to have this. Fur ball peoples just want some quick fur, have no time to dream or learn or do right steps to fly

I´m not areal life pilot but I want to have it as I like authenticity and realism in a sim.

SlipBall 02-08-2009 01:00 PM

Quote:

Originally Posted by Antoninus (Post 66624)
+ 1

Oleg has already said that SOW should also become a plattform for 3rd party add ons like MSFS. Thus his small team does not have to make a few douzend highly complex aircraft (though I would appreciate less but more detailed planes), he should just give others the possibility to realize all this.




Yes, and that is a very good thing...but it's the waiting that bothers me, maybe year's after SOW release. I think A2A simulation's could be available right now, lets put them to work on this straight away:-P:-P:grin:

Warhound 02-08-2009 04:08 PM

I am 100% on the same line as Bearcat.
How can grabbing a mouse ,panning your view and then clicking some button be more realistic and immersive?
Imagine if u built a complete Simpit, added every button imaginable...and then instead of using the buttons u added , u have to grab your mouse each time and pan all over the cockpit to press a few buttons.
I'm sure those with good simpits will love having their pit made redundant and being forced to use their mouse for the most mundane function.

In short: Yes to animated cockpits where every button moves according to what position it is in and possibly animated pilot arms, NO to clickable cockpits.

IMO if u want a clickable cockpit..build it around your pc and u have everything clickable ,fully immersive/realistic without being forced to use your mouse to pretend clicking such and such button.

ElAurens 02-08-2009 04:10 PM

I'm totally wiht Bearcat on this as well.

Using a mouse is gamey, at best.


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