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So...the AI for AoD units is 99% complete. There also should be a new artifact (Arena Ring) ;)
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Lestas, no need for marketing, we are totally eager to put our hand (download threads) on your new work... just post it please... you already won us as "customers"
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The version I have uploaded here is not neccessary to download. It fixes some minor bugs and adds AI to AoD units. It also adds an Arena Ring (test item which can be used to test battles against AoD. It would be changed and improved in the next release). There is also a newer version of KBMaster (english interface mod is included).
Don't have enough time to finish the mod. Oh...almost forgot to ask :) Any ideas on a unit named Commander? (his skills) He would have these features and skills (~40-50% done): * enemy only * only 1 creature in a stack * immune to mid spells, plague and many other effects * can see invisible enemies * lots of hitpoints * iron hand (troops allied to Commander gain +1 initiative while he is alive) * speed 2 * attacks 3 stacks at once (like cerberus) * reinforcements flag (sets a mark on a free cell to summon reinforcements next round) * siege fire (marks a cell which would be attacked by an AoE attack next round) * commander (can give various commands to a wide variety of troops allied to Commander. For example: order to build a gremlin tower [Dwarf miners] or order to rush through enemy ranks [Horsemen] etc.) so...any more ideas? |
Lestas, you wrote you don't have spare time anymore, but anyway:
Did you know that the new army units avatars contain color that KB considers as "background" color? (making it "invisible" - so you can see through this color... I don't know what color exactly it is... usually it is violet.. but... if you look on avatar of Adept of Darkness - his "silhouette" - one pixel wide, is "invisible" so you can see the land beneath the MENU. |
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oh...I'll check it today. But there were no changes in textures :( maybe it's 'cause of the new version of the KBM.
btw...here's a new upcoming unit. A Giant champion called Taus Clasan :grin: |
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What about make the commander skills optional? (like when starting new RPG game - you create your character - you have only 10 skill points but 35 skills... ) So it will get back to KB tL the so missing "Character creation" part. I am sure you know HoMM 3: WOG, there may be missing the "clickable" leveling, but each race had it's own commander - so you could chose the one that most fits your strategy (fast huge damage dealing shooter, or mega armored humongous HP tank) So you could complete huge list of possible "skills" - some of them player may choose from beginning, by choosing specific skills, you may lose other skills (so the commander will become unique...) mage lovers can make the commander as spell supporter or mana replenisher, warriors as hp/def/att increaser... (or vice versa- what you miss, you will find in your commander, warrior can use him as spell caster, mage as real tank) BTW: I like the giant champion picture :) |
Hehe...Comander unit is only for enemies (see the list).
btw...try to change this giant's name I mean..play with the letters in his name... ;) |
So what's his specialty? Exploding presents? Summon raindeer? :P
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lol, Taus Clasan - Claus Santa :D , maybe make a Grinch that lowers his morale :D (enemy only)
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He's 99% ready, but i'll upload this mod when Aiven would finish his part.. (not later than December 24th)
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