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If you always pick the 109E-4 even when it's 20 Red v 40 Blue then that's your choice, I guess. |
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Please provide testing/videos which prove your claims. In fact, the 109's previous to this series of patches had a huge performance advantage over the British planes, which was because the Spitfire and Hurricane were not achieving even 1/2 of their historical performance in the climb, and only 2/3's of their historical performance in top speed. And to make matters worse in the previous patch, the Hurricanes were much too heavy, and the 109's could outturn them. Completely wrong. Even the German test reports, done by among others, Werner Molders, the leading Ace on the German side and the father of their tactical doctrine, on the 109's vs the Spitfire and Hurricane and Curtis H-75 were conclusive: Quote:
Prior to the patches, the situation was so poorly modelled in the game that even players who had poor skills, or no skills at all, could absolutely dominate in the 109's. It led to a lot of blue pilots getting bad habits, thinking they could turn and burn down on the deck, blow all their energy, and then if a Spitfire got behind them, to be able to simply pull up their nose and zoom away from any danger. No longer. If you come over Britain, you will need to have an altitude advantage, and you will need to keep your speed up and use your climb advantage to maintain your height advantage. This is absolutely historical. The 109's did not fly over Britain at low altitudes, they rarely came over at heights less than 20,000 up to 30,000. Only after the failure of the German day bombing campaign were the 109's assigned to the 'Tip and Run' fighter-bomber raids, those were based on surprise and evading the radar by flying low, but in fact, they suffered large casualties to the point the missions were discontinued. Considering the fact most of the online server missions involve German bombers coming over at 15,000 ft plus, where both the Spitfire and Hurricane are both still crippled by the engine cutout bug, you should have zero difficulty in succeeding if you fly smart. On the other hand, if you drop down to the deck and wander around at low speed, you ARE going to be shot down. Quite deservedly too. :) As it stands now, the Spitfires are still too slow in level speed, I am not making a huge fuss about this in the interests of balance, but they historically could achieve 315 mph on the deck, now they do approx. 300 mph. The 109's are also too slow down low, (not sure about up high) and I personally would like to see them achieve 480 kph on the deck at 1.35 ata, which would put them on a par with the Spitfires for top speed. They should not have their turn performance improved. |
Wow, 7 pages! Like in the good old days.... ;)
I remember vanilla Il2 1946 maps with the Bf109E4 vs SpitVb. Great were those days and one of the best planes setups I remember. Was hard but I never had so much fun flying a 109. Maybe these days will return someday, but gues I have to wait for the Vb as adversary for a few more years. Until then I maybe learnt to fly CloD also... :-P |
Just sort out the FM's please Devs on both sides....This is getting boring now
I certainly wont entertain whos got the biggest **** competiton and copy n paste loads of biased rubbish from whatever side Bloomin kingergarten in here |
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The map on ATAG is huge, with many airfields on both sides to chose from. Forty Blues on one side vs 20 Reds on the other (or vice versa) shouldn't really matter. The action is really spread out. Too many Blues over Hawkinge? Take off from Rochester and intercept the Dorniers at 18 angels east of Calais. Odds are you won't see a single Blue fighter enroute -- although you will if you loiter amongst the AI Dorniers a bit too long. The ATAG Server is not designed to be "fair". Nor are there any expectations that anyone fight "fair". The only thing expected is that there be no swearing, obscenities, or abuse of another player via chat or Teamspeak, and no deliberate friendly fire/fragging. Got ten 109's strafing Manston? Cool! Organize on Teamspeak to spawn together at Canterbury or Eastchurch and climb to 5 or 6 angels for some fun times at Manston. Maybe keep one or two parked at 12+ angels for the 109's that likewise stay high. Frequently there are more Reds than Blues. There is NO expectation that a player who prefers to fly his Hurricane must switch to a 109 or a Ju88 (or whatever). If he does, great. If he prefers to stick with his Hurri, fine. There is no pressure on one player to compromise his enjoyment of the game to satisfy another player's idea of what's "fair". We've had players complain that they dropped their wheels, but they still got shot down. "Unfair!" Well, we suggested to them if they really want "fair" to go see their mamas. On ATAG, no swearing or abuse on chat & Teamspeak and no fragging. That's it. Everything else goes. |
Must agree with Buzzsaw on the 109 performance issue and with ATAG_Snapper regarding pilot conduct on the ATAG server. That said, the 109 damage model is still in need of some urgent fine tuning.
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The 109s main problems is that
a) appearantly it lacks any armor protection b) it's some 40 km/h slower on the deck than it should be c) handling esp. stall characteristics are quite unforgiving against the real thing's rather stable nature d) way too quick overheating since the last patch e) the Sound Radar Exploit on the Red side. High altitude problems seem to effect all planes. |
Everything is ok. Just learn to fly the planes ! Great work. luthier + team
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f) wing too fragile (one cannon hit from another Emil = wing off) g) Erhoehte Notleistung exploit (you can fly at 1.45ata all day) h) wrong engine modelled with the FTH of A-1 and ata of Aa. i) top ceiling too low (not problem of all planes, 100octane Hurricane is OK) As for the others: Quote:
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