![]() |
Quote:
|
Thanks Swiss and Meusli, problem solved with a reboot......doh!
|
No comment........:(
|
dx9 compatible
hi, is this patch already compatible with dx9 and so yes, do I need to install only this patch, or the 1.06 patch too?
thx in advance |
I give a slightly cautious thumbs up. I think a lot has been achieved that is not, perhaps, very obvious. No change to fps and still big drops in and around clouds but the game is so steady now that if you turned off the counter I very much doubt you would notice. I don't think any sim this complex can be made 100% smooth but for me it comes close.
The tracers are a work of art. If you take a screen shot of them they are perfect ping pong balls of light. The streak as they fly past your cockpit is all down to the actual movement. No star wars lazers here now. The lighting seems better in many ways such as reflections off glass. A lot is good but quite subtle. I also think the sound is a little better. Some stuff still not there yet or even slightly worse. Clouds not that better and still no cloud shadows on the ground. Trees in a small area right below my plane have worse flickering and still no reflections of trees and stuff on water as seen in IL2. I had a short time when I had a lot of flickering artifacts around the plane but that seems to have cleared and I get some odd corruptions in the menus and start up screens. So, I don't think you should be too hasty in writing anything off yet as it is a beta and I am sure they are still working hard on it. I could go on but would rather mess around with it some more. |
Not sure if anyone mentioned. The Sound from the Browning's on the spitfire really sounds great with the patch!
Really sounds like they pack a punch now! |
Clouds are soooo much better now, I can fly through medium cloud settings with passable framerates. No longer is every mission a cloudless SoCal day!
|
Whats the tracer burn out range used for the .30 cal guns in game? Seems to be an awfully long range.
Looks good though, and the ricochet effect is really nice. Who knows, it might be playable some day after all! |
What I'm seeing (all online)
The Bad -Still terrible FPS hits on the ground especially with dust. -Clouds still cause an unacceptable FPS hit when an enemy is near and clouds don't really work anyways. Limited to 1500m in height and only a medium setting in FMB -Stutters seem the same / but seem to happen more randomly -netcode is still untouched / laggy/warping with 40+ players / AI fly sideways / Ships fly in the air / Ships don't sink sometimes. -LOD is terrible on distant aircraft. You might as well put a magnifying glass on your screen if you're playing at native resolution to spot a plane only 500m away. -Dot transition is still terrible. Absolutely no AA/AF at a distant contact. Zoom in and you think you're playing an Atari (while looking at a bogie) -New Stuka siren only heard by the pilot of that Stuka. No external siren at all. -New models of aircraft fail to have their engines start online -Same graphics bugs in various cables/controls in planes where you can see through them -default skins packs that came with the game still don't show up if server has skin download off -etc.,etc.,etc., -Basically - too many bugs to list. -I could write a page of bugs just in the FMB alone, but they've all been reported here time and time again. Good -Tracer distance looks nice. -Ricochets look nice -Game does "feel" more smooth -No CTD in 4 hours of play -UBI logo fixed -You can get out of a spin in a 109 now -stuka has a siren (in cockpit only) -can't think of anymore right now |
Can't start the Hurricane 100 octane on or off line.
|
All times are GMT. The time now is 08:36 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.