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Hi guys, my experience in Clod is limited in flying (since the release) mostly Spit Ia; this cause I wanted to be extremely confident in this mount (at least in one mount) and trained at CEM usage and the general complexity of Clod. I'm educated to combat tacticts since I'm flight simmer since 20 years, this not makes me an ace, I'm well prone to disregard the tactics and I do! My background not prevent me to fall victim of my mistakes (it appens often ;)) but at least I'm able to analyze were my insuccess comes from! I say this to reset discussion about the net-pilots skill. I'm not interested if a success of mine is over a green pilot or inattentive ace and vice versa; I just want to report my experience on the machine.
I find the Spit Ia well underpowered below 4500ft in terms of acceleration, I usually set the prop pitch in 75-65% range to maintain the combat survivability speed of 200-210Mph. For experience I dont excede a continuative Rpm=2650 and boost pressure=5Lbs, this assure me the engine life for the entire mission. The best climb rate is similar to the official supermarine references, at 160Mph I maintain 1800-2000ft/min. At medium altitudes (10000-14000ft) I reach the combat cruise speed of 230-240 Mph with above parameters and plane neutrally trimmed (is essential). What appens every time in multiplayer is as follow: let's say 14000ft leveled, 220 Mph, 109 at my 10' 2-3miles 1000ft higher, I close on his 8' unseen. When I attempt a 40° turn in his direction and a 5-10° climb my speed drops to 180-190. If I force a bit these maneuvers speed drops to 130-110. When the 109 is aware of me evades transitioning from a leveled flight at combat/normal cruise speed and outclimbs me easily by 1000ft or more. It turns to be an excelent energy conserver even at high altitude (the yo-yos well described before). At lower altitudes if catched by a 109, if I menage to keep a certain separation, I'm able to evade forcing him in a gentle and large climb-turn; in the turn his inner squared wing stalls before than elliptical mine. The roll rate diffrences beetwin 109 and spit is needless to talk about. In Split-s, if u have the right separation and u are the chaser, u can compensate his higher roll rate and u can predict his egress. In steep dive the Spit gains speed better then 109 and u can close on it. Obviously the higer roll rate is better taken in advantage by AI pilot. In this regard I would something about AI-roll rate. Last night on ATAG I closed on a G50, what a kind of arabesque it was able to draw in the sky! 3 minutes of rolls, back rolls, steep climbs, steep turns at a point I thought he was an AI, at the end of his flight (on the ground :-P) the server stated he was human...Great pilot..and great plane! I dont want to refuse any consideration made on G50 FM until today, this is just an episode I want to share with u. BTW, The spit roll rate, I dont know if and how much compared to the real one, seems very poor. Last consideration is about the combat and damage survivability of Bf109. I dont like to rage on what I consider an heavily damaged plane, but to many times I'm downed by 109s with slashed radiators. I like the situation in which I close to the enemy, I spray a generous amount of ammos on him and I enjoy the scene of him sinking in the Channel loosing all his glycole. But to many times he is able to subvert the situation regaining 2000ft of alt and aggressively continuing the fight. When the spit is hit there is no expectation on the engine. A word would be worth to be spent on ammo belt. A lot of blue players have plenty of grenades thath makes the task easyer, for me I'm more satisfied in adopting an hystorical mix or AP incediaries and Balls as documented by some resources. One of this states '...four guns with ball, two with AP and two with incendiaries (presumably Mk VI) with four of the last 25 rounds being tracer (presumably Mk IV incendiary/tracer) to tell the pilot he was running out of ammunition. It is not clear why ball was used at all; presumably there was a shortage of the more effective loadings. (By 1942 the standard loading for fixed .303s was half loaded with AP and half with incendiary.)...' This is what i go for... Cheers |
Hi pupaxx, I find your post very interesting and your observations are certainly correct. I spent considerable amount of time in all 3 main fighetr planes in the sim and I have to agree.
Here interesting view of blue pilot: http://theairtacticalassaultgroup.co...and-Hurriecans.... Quote:
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Excellent report pupaxx. Well done.
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Hello everyone
I do not produce remarks,but I respond to this topic. No like that ,that good and bad flying machine. He and he has benefits and disadvantages for all. It is necessary to fight with them taking these characteristics into consideration. There are a good pilot and a bad pilot according to me. There is him on both sides from them. Practice does the master! Salute |
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That G50 is a great plane. Takes forever to warm up. Real sexy though. So sexy that even your own guys on blue shoot at you :)
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ATAG_Doc: Yeah! lol! first time I got shot at in the G.50 by a friendly I thought it was a one time kind of mistake but that thing just loves receiving lead from both sides. |
They get a significant loss of energy when you put bullets in the pilot that's for sure. lolol Fix your aim.
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We laugh at your pullets, they are useless against our bullets http://i51.photobucket.com/albums/f3...l/mockface.gif |
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Any time you engage at Co-Energy, you're doing it wrong. |
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