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-   -   4.11 overheat and engine damage test results (http://forum.fulqrumpublishing.com/showthread.php?t=29350)

jermin 01-27-2012 05:30 AM

Thousands of proofs are already there on the web. People who like warbirds don't necessarily play flight sims. Even those who do have provided tons of proofs during the 10+ years of IL2 development. Dig the old discussion threads on ubi forum and I promise you will be educated.

By the way, how many hours have you spent in this game (not only playing but also learning)?

Luno13 01-27-2012 05:57 AM

Quote:

I highly doubt your ntrk was recorded in 4.10m because none of squadmates could reproduce it. Check your game instead.
You're right, that's because it was recorded in 4.11m...

You asked for a track, and now you toss it aside as a hack? Come on, man.

And I didn't ask you to check your game, I asked you to review the track and check your technique. Our games are the same, rest assured.

Do you have to come over to my room and watch me play over my shoulder? Ask, and I can give you my address.

WhistlinggDeath 01-27-2012 06:05 AM

Dont know if you saw Jermin, but will ask Mr Holcomb tomorrow in the interview. Also attempting to contact real surviving Dora or TA pilot in Germany (much harder go there as I dont speak much German).

My own experience is just at about the 3 year mark with perhaps an average of an hour a day with IL2 (mainly online) over say five days out of every seven. So, very roughly, maybe ~ 700 to 900 hours over 3 years.

ZaltysZ 01-27-2012 06:27 AM

Quote:

Originally Posted by WhistlinggDeath (Post 384893)
As far as the well maintained balance needed for online combat and BnZ flight models, I think reconsideration is reasonable.

If plane X fights plane Y, and plane X can repeatedly do BnZ (not just bounce once), then balance favors plane X, no matter how well plane Y can turn. If you ask for a plane, which should be able to do BnZ multiple times, you are not asking for balance.

Quote:

Originally Posted by WhistlinggDeath (Post 384893)
I just believe the 185 M-71 is a UFO, and guess what ?

Well, Lerche is UFO too. :cool: Similarity between Lerche and I-185 is that they both are available mostly on airquake type servers, where history isn't important. The fact, that number of these planes are often higher on such servers than number of constructed planes in reality, says not to expect realism there. Is there really a point in fixing prototypes, which probably should not be in sim at all, given the scarce information about them? And, is it really correct to question validity of more common planes while using UFOs for comparison?

jermin 01-27-2012 07:10 AM

Quote:

Originally Posted by ZaltysZ (Post 384910)
Well, Lerche is UFO too. :cool: Similarity between Lerche and I-185 is that they both are available mostly on airquake type servers, where history isn't important. The fact, that number of these planes are often higher on such servers than number of constructed planes in reality, says not to expect realism there. Is there really a point in fixing prototypes, which probably should not be in sim at all, given the scarce information about them? And, is it really correct to question validity of more common planes while using UFOs for comparison?

Well said, but please, find me a decent populated stock CRT=2 server with real difficulty settings based on historical (or similar) missions. I'd be very happy to gather my long gone team mates to fly there. ;)

WhistlinggDeath 01-27-2012 07:10 AM

Zalty - No one, including me, expects the Dora or TA to repeated BnZ a spit 25lbs. If you believe that is what I am communicating, then I am not clear. I am simply saying that in 4.10.1, with very careful energy use over ten to 20 mins, I could often (but not always) secure the upper hand. And even when I did, the low rate of fire of the cannon did not mean I always came out ahead or with the kill. And once I did set up a great pass or two, I would have to zoom away (or run, as my adversaries call it) and slowly work the ladder again.

In 4.11, that is happening no how and no way. Yeah, yeah, I know, I am a shtty pilot, who cannot use the TA correctly, and I am of low IQ, blah, blah. But, the TA has been badly neutered. As has the 44 Dora and P51 which overheats if I see an attractive lady on the ground now.

WhistlinggDeath 01-27-2012 07:12 AM

BTW, just for fun, Jermin and I just met and we had some long, tough fights with alot of great tactics. I am seriously doubting there is anyone in Team D who can use their 4.11 TA 152 H1 to defeat his 4.10.1 TA 152 H1. :)

jermin 01-27-2012 07:16 AM

@Luno: Why not post out your ntrk and let others judge for us?

BTW, you really got talents when it comes to dogfighting, WD. Haven't seen a good pilot like your for years. Nice flying!

swiss 01-27-2012 07:47 AM

could you guys please supply ntrks with with overheating engines?
thx.


edit
Quote:

Originally Posted by EJGr.Ost_Caspar (Post 384807)
Couldn't check your track yet, though.

Let me know when you did.

WhistlinggDeath 01-27-2012 08:27 AM

Yes, I will Swiss, when I finish testing some of the stuff people put up in posts prior to yours. And get some sleep, lol.

This thread and the 4.11 patch are a bit like some part certified for NASCAR or Indy Cup use, where the engineer says, "Ohh yeah, this thing will take the torque right up till you get to 230 mph. It has been engineered to the highest principles and the titanium portion can take almost 2800 deg too". Then Tony Stewart or Dario Franchitti, take it out to the track and hit the first curve at 160 mph and the part blows thru the hood.

I was just told that 4.11 is all fine and dandy, by a man whose videos I go to see out of curiosity on Youtube, only to find that he is displaying his Focke Wulf skills against four AI planes in 4.11 and then spends more than half the video 100m off the ground flying in circles as he kills them in a boom and zoom aircraft. And this is the type of man criticizing me.

I rest my case.


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