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-   -   Contact sight problem.. really something to patch!! (http://forum.fulqrumpublishing.com/showthread.php?t=27176)

6S.Tamat 10-20-2011 02:17 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 351887)
You do realise that you lost all credibilty with that statement.. right?

As many have tried to point out to you.. The human eye is very good at detecting movment.. Just because your life experances have not provided you with the situtaions to realise that does not make it false.

noooo why?
Only because the navy paid some professional officer to study an argument important as contact seeing and camouflaging and he produced a classified file on that?

Surely he studied more that argument with a plethora of complex instruments and interviews:roll:

AV8R_ 12-10-2011 08:35 PM

I just started flying IL2-COD (been on IL2-46) online at 1440 resolution. Being
I fly a lot of 46, the spotting of a/c in COD was immediately noticeable. First
I measured the range to target with the gunsight to make sure the a/c were
properly scaled, and they were fine. Next I started to look for threads such as
this one and the other called "Target Visibility". Both threads are excellent.

Im one of those that refuse to back down my desktop or in game resolution to
get a bigger and sooner first pixel sighting. I can't stand sims on lower res.
So I was wondering, if anyone has done any in depth investigation on the
effects of the anti-aliasing and filtering settings as a function of visibility and
range?

Here we want to get rid of the jaggies and have smoothed and dithered a/c
graphics to make it look real, but are these same features also reducing our
long distance a/c profile visibility? Does it have an effect on the switching
between pixel and LOD switching? Just some thoughts.

ElAurens 12-10-2011 10:49 PM

Quote:

Originally Posted by 6S.Tamat (Post 351906)
noooo why?
Only because the navy paid some professional officer to study an argument important as contact seeing and camouflaging and he produced a classified file on that?

Surely he studied more that argument with a plethora of complex instruments and interviews:roll:

I'm sure that if the study was done by the Royal Navy, or the Kreigsmarine, or the Regia Marina then you wouldn't be rolling your eyes, would you?

:rolleyes:

Insuber 12-10-2011 11:17 PM

Quote:

Originally Posted by ElAurens (Post 369025)
I'm sure that if the study was done by the Royal Navy, or the Kreigsmarine, or the Regia Marina then you wouldn't be rolling your eyes, would you?

:rolleyes:

Tamat was rolling eyes on the guy (troll) who ridiculized the US Navy research found by Tamat himself, you should read the whole thread.

ElAurens 12-11-2011 01:25 AM

Quote:

Originally Posted by Insuber (Post 369030)
Tamat was rolling eyes on the guy (troll) who ridiculized the US Navy research found by Tamat himself, you should read the whole thread.


If that's the case then I offer apologies. It just did not read that way to me, and the thread has dragged on for 2 months, so it's hard to keep it all in perspective.

Scusa mi Tamat.

GF_Mastiff 12-11-2011 01:41 AM

I found on my set up to place the as setting and such
to 4x and now I see very wellOh and application controlled.

EZ1 12-11-2011 01:27 PM

I just checked my conf.ini and the "MeshShowLod=1" parameter is in the [core] section. Someone mentioned earlier that it is in the [Net] section. I believe [core] is the correct section.

Flanker35M 12-11-2011 02:50 PM

S!

Mastiff, did you mean Anisotropic Filtering to 4x and FSAA to Application controlled?

ACE-OF-ACES 12-11-2011 02:55 PM

Quote:

Originally Posted by 6S.Tamat (Post 351906)
noooo why?
Only because the navy paid some professional officer to study an argument important as contact seeing and camouflaging and he produced a classified file on that?

Surely he studied more that argument with a plethora of complex instruments and interviews:roll:

Anyone got a link to the face-plant picture?

Tamat.. that was my point! KeBrAnTo was poo pooing the NAVY's study when he said.. 'Well if the NAVY said it must be true than'

AV8R_ 12-11-2011 05:14 PM

OK great, so there are AA, Filtering and LOD switching workarounds...

So in summary, there are these two:
  • Anisotropic Filtering to 4x and FSAA to Application controlled
  • conf.ini and the "MeshShowLod=1" parameter is in the [core] section.

I wonder if these both to be used together, or only one at a time, and on older systems if its better to use only the AA and Filtering strategy. Being that the
MeshShowLod method is frame rate costly.

Has anyone make any frame rate and screen shot comparisons for these?


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