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-   -   Prop Pitch question... (http://forum.fulqrumpublishing.com/showthread.php?t=2388)

6S.Manu 06-28-2009 01:40 PM

Quote:

Originally Posted by KG26_Alpha (Post 81088)
What's your source for this information ?

Don't confuse the drone of the bombers which was different for Axis and Allieds, the German bombers would sound like they were pitching up and down due to unsynchronized engines.
My house was on the WW2 German bombing flight path and the flak enplacement at the end of my road (London) was active at night and the listening stations along with radar would identify the enemy, locally by sound then confirmed to fire barrage flak.
Some of my neighbours have lived here since the war and are useful for local history etc.

IIRC it was in "Spitfire on my tail" by Ulrich Steinhilper. :)

Blackdog_kt 06-29-2009 01:34 PM

Quote:

Originally Posted by Vidar_710 (Post 31385)
Example how Prop pitch should work in-game - HIGH SPEED DIVES:

Prop Pitch should be full forward to prevent over-speeding the airframe. Sounds confusing to some, I know, but here's why.

Dispite the High RPM pitch, this setting flattens the blade angle. The Govenor will prevent over-speeding the engine. The flat plane of the spinning prop now acts as a huge spinning speed-brake.

Great thread gents!

S!

\/

This happens a lot in the game, the thing is i don't how pronounced it is in comparison to real life. For example, i fly 190s a lot and i use manual pitch on everything except Doras and the 190A3 which is a custom-built mod that more closely resembles real life kommandogerat operation, so i don't have to mess with it.

As a rule of thumb, i use the following pitch settings:

100% for take-off/landing, braking in a dive and hanging it on the prop in a climb

80% in level flight/acceleration when i'm doing more than 320kmh and the start of a dive

90% when climbing or when i'm level but slower than 300kmh

60-70% when i exceed 500-600kmh and want to keep diving faster

50% when i exceed 700kmh and still want to go faster

The general rule of thumb for dives is to start at 80% and reduce 10% for every 100kmh, but in a combat situation it might become a pain to monitor closely so i go with the above settings.

I would really love it if BoB:SoW has more accurate engine modeling and management as this made a huge difference in real life. Your P47 may be way faster at 8km but it should also be much more complex and require more attention to supercharger RPMs, intercooler settings and so on when you take it into a series of dives and climbs in combat. A 109/190 on the other hand will be slower but you shouldn't have to touch anything apart from the throttle.

Things like that can probably decide the outcome of a fight due to differences in pilot workload, so it would be important to get it right.

Another thing that's missing is the constant adjustment of throttle during a climb to maintain optimal manifold pressure. I was at a friend's place and had some stick time on that Spitfire add-on for FSX. All i can say is "Wow!". It can reach rated take off power at probably 60% throttle because ambient air pressure is higher on the runway. As you go higher, the drop in ambient pressure results in a drop in manifold pressure too, so you need to advance your throttle a bit to offset this effect.

This means that maximum power is not simply a case of shoving the throttle forward against the stops, but it's more a question of maintaining the rated power settings. So, what happens when you do shove the throttle to the forward-most position in low level? Well, you can do it but you have a minute or so until it overheats and seizes. That's another thing that's missing right now, all planes can go full throttle at low altitudes and exceed the real power settings. In reality, the travel of the throttle lever is calibrated to give you the rated power settings for the top part of your flight envelope, ie your effective service ceiling and not for flight on the deck.

Using that Spitfire add-on as an example, it shouldn't make much of a difference if you are flying a regular Spit IX or a 25lbs version if the recommended settings for maximum continuous operation is +8lbs of manifold pressure. Think about it guys, being unable to go over +8lbs for most of the dogfight unless you do it briefly, like for example in a zoom climb, and then you have to let it cool off too. Now compare this to what we have in IL2, where every plane can go full throttle on the deck without penalties at all. It would make all kinds of difference in how we fight.

I wish i could link you the free PDF manual for that Spitfire add on, but the realairsimulations website isn't loading for me at the moment for some reason.

Great thread by the way.

Edit: Ok, it works now. According to the manual these are the settings for the MKXIV (the MkIX is more or less similar):
+18lbs for 5 minutes
+12lbs for takeoff
+9lbs for one hour
+7lbs max continuous power

Have a look here if you're interested: http://www.realairsimulations.com/li...it08_downloads


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