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What I mean when I say 'games of integrity' is games that are labours of love; a game where the developer truly loves and appreciates the subject matter. Unfortunately, too many games these days are 'products'...merely cash cows that publishers know will sell well, because that's what is in demand. But...we are all here on this forum, talking about and playing Clod. The market may not be that big, but the enthusiasm is there. As long as that enthusiasm does not die, there is always a chance of survival and more, even if the path is harder travelled. |
Its all conjecture guys, no point it guessing. Look we all know you will have to wade through BS here, half of that is said as conjecture by 1C at times.
Where is our community guy they have employed? lol no point in me commenting any further because thats why the situ here sucks... |
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Customer care/poor communication is a problem that can be easily avoided. The fact that 1C claims to be too busy to post a simple weekly progress update with the list of items being worked on (or plan to work on) tells that either they don’t care or not having success (whatever that may mean). |
I agree completely with the comment about the financial realities of the genre.
The biggest shame is whatever went on between Oleg/Luthier/1C to cause them to split up. I suspect it had something to do with the decision to early release (btw which wasn't UBI's fault) and/or certain internal politics. I'm not going to pass judgement one way or the other without any actual knowledge of the situation but I'd bet Oleg was completely against releasing CloD in the state it was in while the other faction was concerned about certain financial realities perhaps. Either way we lose because Oleg was pretty much the heart and soul of the operation - not to diminish in any way Luthier's integral part - and now I doubt we'll hear much if anything from Oleg anymore. I trust it's in good enough hands now, all things considered, and we'll just need some patience along with the dedicated work of the community to turn this sim into what it will eventually be. Maybe we should all stop being so melodramatic about everything and either support the devs throughout the painful process of improving the sim - yes, even with constructive criticism - or for those who can't help but get all worked up, just put it on the shelf for some months until it's at a point where they feel a bit less butthurt. |
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I can tell you from first hand experience that Flight Sims for PC's are handicapped from the start for several reasons. First of all, the flight sim market is narrow. Secondly, any sim that is going to be a "Simulation" is going to need levels of scalability to grab as much of that small market as possible. The lead up development time for the initial release using new code is ALWAYS extremely long and costly. The business model that makes the most sense is to build the foundation, an engine that has scalability and has the ability to keep currrent for several years, and then use that engine to base additional content releases that continue to fund development and further content. The build time for true Flight Simulations is so long that you risk missing hardware development curves. You get something together and suddenly Graphics card X or DirectX 16 are released and you were still writing for Graphics card Y and DirectX 10. I think that you can see that the foundation work has been done here, and sales numbers have shown enough interest that they were willing to invet new personnel and resources. It might take a couple of months but this game will succeed.. people will get the game they had hoped this will be. And the beauty is that additional add ons will be far less difficult to develop and will also result in additional improvement to th core engine.. its a win win.. just have a little patience.. |
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