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-   -   List of objects for WIP maps: 3rd party contributors welcomed (http://forum.fulqrumpublishing.com/showthread.php?t=229619)

Sita 02-22-2016 11:12 AM

no he mean that object can be combine in game... no need make new object

Sita 02-22-2016 11:14 AM

but from your model with small changes can be made that dispersal

https://scontent-lax3-1.xx.fbcdn.net...79116841_o.jpg

Spudkopf 02-22-2016 11:22 AM

Quote:

Originally Posted by Sita (Post 712406)
no he mean that object can be combine in game... no need make new object

Yeah I got that, just thought that making a dedicated model would have less polys than overlapping the two singles and tbus less impact on frame hits.

Besides I had few hours to kill and I was trying to cement in some of my new found skills :P

Sita 02-22-2016 11:31 AM

practice is always good) keep up)

alot of objects still need )

Spudkopf 02-22-2016 05:55 PM

Quote:

Originally Posted by Sita (Post 712407)
but from your model with small changes can be made that dispersal

https://scontent-lax3-1.xx.fbcdn.net...79116841_o.jpg

As the model was already split into to two for the mirroring step all it needs is to be resplit and some caps added and some mapping on those caps. Will have a play tonight.

Practice....... yes with this kind of skill, its a use it or loose it deal.

Spudkopf 02-22-2016 09:48 PM

Expanding on a suggestion from Sita, I've been toying around with concepts for the large C type revetments.

I still need to suck this model into 3ds-Max to remove some of the awkward surfacing, and to degrade some of the sharp edges. May also have to loose some of the barrel detail around the entrance but this gives you a general idea as to what I'm working towards.

Most pictures that I have found of WWII barrel lined revetments (fortifications) are dug into the terrain and the barrels act as shoring material to prevent the earth from collapsing back in, working with this concept I've placed a rammed earth berm feature around the structure.

https://scontent-syd1-1.xx.fbcdn.net...25&oe=57292C81

Cloyd 02-22-2016 11:20 PM

Looks great Spud!

Pursuivant 02-23-2016 05:59 AM

In one of the aerial photos Gitano posted there were some C-shaped revetments with straight sides and wide, possibly flat tops, like old fortifications. They'd be good low poly objects.

Sadly, its hard to make a low poly object using rounded forms, and its hard to create a decent illusion of a rounded form using textures.

Spudkopf 02-24-2016 09:03 AM

Still trying to refine the c type revetment, culled a few polys but then added some, not sure about it yet.

https://scontent-lax3-1.xx.fbcdn.net...09507562_o.jpg

Spudkopf 02-24-2016 09:12 AM

Quote:

Originally Posted by Pursuivant (Post 712419)
In one of the aerial photos Gitano posted there were some C-shaped revetments with straight sides and wide, possibly flat tops, like old fortifications. They'd be good low poly objects.

Sadly, its hard to make a low poly object using rounded forms, and its hard to create a decent illusion of a rounded form using textures.

This one......

https://scontent-lax3-1.xx.fbcdn.net...a3&oe=57611D02

I could probably build that from what I'm currently building.


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