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no he mean that object can be combine in game... no need make new object
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but from your model with small changes can be made that dispersal
https://scontent-lax3-1.xx.fbcdn.net...79116841_o.jpg |
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Besides I had few hours to kill and I was trying to cement in some of my new found skills :P |
practice is always good) keep up)
alot of objects still need ) |
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Practice....... yes with this kind of skill, its a use it or loose it deal. |
Expanding on a suggestion from Sita, I've been toying around with concepts for the large C type revetments.
I still need to suck this model into 3ds-Max to remove some of the awkward surfacing, and to degrade some of the sharp edges. May also have to loose some of the barrel detail around the entrance but this gives you a general idea as to what I'm working towards. Most pictures that I have found of WWII barrel lined revetments (fortifications) are dug into the terrain and the barrels act as shoring material to prevent the earth from collapsing back in, working with this concept I've placed a rammed earth berm feature around the structure. https://scontent-syd1-1.xx.fbcdn.net...25&oe=57292C81 |
Looks great Spud!
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In one of the aerial photos Gitano posted there were some C-shaped revetments with straight sides and wide, possibly flat tops, like old fortifications. They'd be good low poly objects.
Sadly, its hard to make a low poly object using rounded forms, and its hard to create a decent illusion of a rounded form using textures. |
Still trying to refine the c type revetment, culled a few polys but then added some, not sure about it yet.
https://scontent-lax3-1.xx.fbcdn.net...09507562_o.jpg |
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https://scontent-lax3-1.xx.fbcdn.net...a3&oe=57611D02 I could probably build that from what I'm currently building. |
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