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Tinpanzer87 11-01-2015 02:58 PM

cool thanks for keeping this wonderful game going.

Wiesel 11-04-2015 11:53 PM

Is a new / another variant of BF - 110 planned? That would be so great.

Pursuivant 11-07-2015 02:22 AM

As we get more player-flyable planes, it's sometimes hard to remember what's flyable and what's not!

So, in the FMB, it would be convenient to have a separate listing for player-flyable aircraft - like the list in the QMB - or at least have the player-flyable aircraft marked as such.

gaunt1 11-10-2015 06:32 PM

Dont know if it is too much to ask...

But is it possible to correct the Ki-61 Hei model? It should have longer (19cm) fuselage, which is quite noticeable.

Also, its FM should be updated a little. While the Hei is quite correct, the earlier two versions are about 20km/h slower than they should be.

Music 11-10-2015 08:57 PM

Was thinking last night while flying on line, it would be nice if the Server rated the landings, either a of10 system, or more sarcastic like, Music broke his prop, again, or Music forgot to drop his gear, and if it's good, with a broken plane, Music pulled off a three point landing with no rudder/ellies.

I was also thinking it would be nice if I could see my tracers. :c)

Tolwyn 11-11-2015 04:33 PM

I think the Playstations and Xbox games are what you're looking for.
This is a SIM, and I hope its integrity stays a little more serious.

Quote:

Originally Posted by Music (Post 711483)
Was thinking last night while flying on line, it would be nice if the Server rated the landings, either a of10 system, or more sarcastic like, Music broke his prop, again, or Music forgot to drop his gear, and if it's good, with a broken plane, Music pulled off a three point landing with no rudder/ellies.

I was also thinking it would be nice if I could see my tracers. :c)


Pursuivant 11-11-2015 05:34 PM

Quote:

Originally Posted by Tolwyn (Post 711489)
This is a SIM, and I hope its integrity stays a little more serious.

How is a message like: "Music crash landed" any different than an existing shoot-down message like, "Tolwyn saws off Music's wing"?

The original request isn't unreasonable, could easily be incorporated into server messages, and just extends information about pilot status that the game currently provides. It certainly wouldn't turn IL-2 into World of Warplanes!

Music's request also brings up the issue that IL2 doesn't do a very good job of training new players. The learning curve to fly certain planes is more of a cliff than a curve and can be very discouraging for newbies.

Obviously, the best way to learn is to get into a squad and learn from the experts, but that's not an option for many players.

IL2 needs a primary training plane (I'm hoping the U-2 becomes flyable soon, since it would be ideal), and it needs a better system of missions for teaching the basics of flying, like coordinated turns, engine management, basic maneuvers, and smooth landings.

Pursuivant 11-11-2015 07:40 PM

I'm not sure it would be possible, but it would be nice if V-1 operations could be improved.

* The steam cloud that accompanies a V-1 ground launch should be bigger.

www.youtube.com/watch?v=UgpnKARvd24

* The jet flame effect should be bigger (see beginning of the video), and should be yellow (as described by observers) rather than blue. This is important for night interception missions. The smoke trail from the engine shouldn't be so obvious.

www.youtube.com/watch?v=MCdlBc__3kg

* The mission builder should have the option of setting the V-1's cruise altitude and speed. (Originally, V-1 cruise altitude was to have been 2750 m, but to improve reliability, operational V-1 were initially set to cruise at about 1,200 m. Later V-1 were set to cruise at between 600-900 m to better avoid radar and fighters. Maximum speed was 645 km/h, but this could be reduced to extend range. Typical cruising speed was 550 km/h. I haven't yet been able to find a stall speed.)

* If anyone feels inspired to model the He-111H-22, air-launched V-1 should be a potential loadout! In 1944-45, these aircraft were used operationally by KG3 to launch V-1 at England from the North Sea. Typically, the bombers would fly at "wave top" heights (below 300 m) at night to evade radar, then briefly "pop up" to 3,000 m to launch missiles, then dive back down to the deck and fly home. They caused tremendous problems for the Mosquito night fighters sent against them, until a Wellington bomber was modified as the first ever AWACS plane.

Music 11-11-2015 09:14 PM

The server already gives three (3) different messages for when you land good, Music has Landed, ..is on the ground safe and sound, and.. Music is RTB.
And several for when you don't make it. It would not turn the SIM part of the Game into any thing, It would just make landing more of a accomplishment, and on the IRSS DogFight server, landing is a accomplishment. I take this Program as seriously as any one. ~S~

While I'm here, some thing I also keep thinking of, but forget, How about Gun stats for how bad you've been hit, how many cannon, and machine gun bullets hit your plane. maybe even a little silhouette plane you can bring up on screen to see where the hits were while in flight. I know, sounds like Jet era stuff, and completely unnecessary, but it would be interesting.

I always thought it would be nice to have a generic cockpit, one where all your dials are in the same place for every plane. (as a option of course);)

Pursuivant 11-11-2015 10:10 PM

Quote:

Originally Posted by Music (Post 711493)
The server already gives three (3) different messages for when you land good, Music has Landed, ..is on the ground safe and sound, and.. Music is RTB.

Exactly. That means that it wouldn't be too hard to add messages like, "[X] has crash landed," [X] has been forced down," "[X] has pranged his kite," or "[X] lands in a smoking heap."

That's actually useful information for other players since it tells you if a damaged plane got home safely, or if there's a wreck on the runway.

Quote:

Originally Posted by Music (Post 711493)
While I'm here, some thing I also keep thinking of, but forget, How about Gun stats for how bad you've been hit, how many cannon, and machine gun bullets hit yourplane.

I'm not sure if IL2 can do this, although the idea is a very old one - games like MS CFS2 and CFS3 would give you very detailed information about what system got hit and how badly.

It's also, arguably, realistic, since aircrew would often be able to tell exactly which part of the aircraft was hit. Currently, IL2 uses generic damage textures which don't provide this information.

The idea of counting how many bullets or shells have hit your plane seems like it would be very easy to do, although possibly time consuming. Currently, Arcade mode tracks exactly where a particular bullet or shell hits. All you'd need to do is use that functionality to create a counter that records the number of light machine gun, heavy machine gun and cannon shell hits.

Quote:

Originally Posted by Music (Post 711493)
maybe even a little silhouette plane you can bring up on screen to see where the hits were while in flight. I know, sounds like Jet era stuff, and completely unnecessary, but it would be interesting.

Actually, realistic and useful, since any feature which records damage severity and location provides the same sort of information that aircrew would provide to the pilot. As always, though, there should be the option of turning this feature off, or only enabling it for certain types of aircraft

Quote:

Originally Posted by Music (Post 711493)
I always thought it would be nice to have a generic cockpit, one where all your dials are in the same place for every plane. (as a option of course);)

This seems to be contrary to IL2's design philosophy, if only because that's exactly how most modded flyable planes work.

The very simple way to make all planes flyable is to allow any plane to be flown using the "No Cockpit" view, but with the option of restricting those planes from missions or online servers which ban "No cockpit."

All that would be needed to create a complete "virtual cockpit" in No Cockpit view would be a proper bank & turn indicator (ideally incorporated into the existing artificial horizon gauge), fuel & oil pressure, oil temperature, and tachometer gauges. These gauges could be combined, so that one gauge could simultaneously keep track of multiple systems.

Also, no reason to have fancy pseudo-analog gauges for most systems. Instead, just use digital text readouts.

For example:

Fuel: Main Tank: 100% L wing: 50%, R wing: 50% Aux: 100%.
Oil: Main tank: 100%, Aux: 100%
Engine 1: 2500 rpm (40%), Fuel pressure: 25 psi (50%), Oil pressure: 25 psi (50%)
Engine 2: 2500 rpm (40%), Fuel pressure: 25 psi (50%), Oil pressure: 25 psi (50%)
Engine 3: 2500 rpm (40%), Fuel pressure: 25 psi (50%), Oil pressure: 25 psi (50%)


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