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Track sound issues - same for your own post patch tracks
The tracks in the patch including the Black Death don't play the engine sounds of anything but the 'player's' aircraft (the Hurricane)..
I just tried recording a new track and when playing it back there's definitely a bug with missing engine sounds on all the aircraft in the track - except your own aircraft , where in-cockpit and for any external view its engine sounds are heard ok. All the radio, hit, explosion and gun sounds for all planes appear to be ok, just these missing non-player aircraft engine sounds :( |
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Personally, this patch has again increased framerate and reduced stuttering over cities massively. Still some issues in industrial areas (try flying around in the France freeflight quick mission) and many tree/structure hitboxes are still missing, AI flying is mental - but in general, there's a lot of bugfixing here, and speed improvements. I'm quite enjoying this bi-weekly game of whack-a-bug the devs are playing at the mo, each release is fixing the game up piece by piece. Roll on the next one! :D |
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When I click the Select button I do not get a pop-up appearing. I tried unchecking full screen on the video options thinking that this may fix it, but it did not. |
Online is broken. Please developers for the love of God make this thing Hyperlobby compatible!
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Yes kristorf but LOL.. didn't press the select button... dhuu! ;)
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7-9 FPS over water at low altitude. cannot say that is an improvement game run lot of better with just mods and 1st patch. I will try to fidle lower the settings bit maybe that will help.
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getting back to beta patch! Current patch made it worse for me. Less fps and more stuttering. Not good!
Amd 1055T 6 core 2,8 Ghz@3.3Ghz, 5870 1Gb, 8 Gb DDR Corsair ram |
Massive performance improvement here; better performance in 1080p than I had in 720p before the patch.
Radio chatter text is bugged (so it names punctuation marks instead of displaying them), and I still have missing sound files. Attempts to command my flight effectively remain futile. Engine misfires still preclude high altitude flight. Merlin negative g cut is now dramatically less extreme, but recovery produces no black smoke, which is a shame. Hopefully further improvements will be made in future patches; it is currently possible to spend a long time at small reduced positive g without ill effect, which doesn't tally with the source material. I was rather surprised by the Spitfire Ia DM. I got hit in the oil cooler; there was a very substantial oil leak. However, oil pressure in the cockpit remained constant. After perhaps 2-3 minutes the visible oil leak stopped. Perhaps 5 minutes after that, oil temperature started to climb and oil pressure fell away to zero. This struck me as fairly optimistic; surely the oil will keep visibly leaking until there's sufficiently little left for the engine instruments to show that there's a problem? I guess it may be time to try to find some oil pump data to facilitate an estimate of how long it should take to empty the system... It also struck me that the engine lasted rather longer than I'd expect without oil. Bearing temperatures should start to rise about 15 seconds after oil supply failure; but seizure would be almost instantaneous if air got into the oil system. So this struck me as being somewhat optimistic, especially as I'd also suffered a water jacket failure (there was quite a big hole in the cowling). I had to blow the gear down with the emergency system (which worked extremely well). It was satisfying to make a successful glide landing. I noticed with some interest that it was still possible for me to select coarse pitch on the way down despite the oil pressure having fallen off the bottom of the scale. The visual model for the Ia still depicts the Rotol spinner. However, all in all the rate of improvement is impressive. |
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