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-   Performance threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=195)
-   -   Use a RAM drive to reduce stuttering (http://forum.fulqrumpublishing.com/showthread.php?t=20228)

ATAG_Doc 06-13-2011 03:20 PM

Turn off mirror? How?

335th_GRAthos 06-13-2011 06:38 PM

Hmmm... usually you press the M key and it works

Otherwise you have to go in the options menu, controls, under KEYS (not AXES) at the top, search for the mirror command in the wood of possible keystrokes and define it yourself to a key of your preference.

~S~

ATAG_Doc 06-13-2011 09:27 PM

Thanks. My M is Map. Think it came that way not sure but I will look to see if I see mirror in there. Thanks

335th_GRAthos 06-23-2011 09:41 PM

Ataros, just finished flying a couple of hours at the REPKA #3 server! Great fun!

Without RAMDRIVE, I noticed significant difference in performance:
I got some 0,5sec stutters, happened at the most critical moment every time, dogfighting, mostly when a Bf109 was coming from high above at high speed and I turned my head to the sky to track it. I presume it is the speed that the system needs to load the textures of the new object.

So definitively I will stick to my RAMDRIVE (especialy since I have a slow (normal) hard disk and no SSD).
Personally, after this experience, I consider the money to add another 6Gb RAM (and make RAMDRIVE) better invested than money spent on an SSD.

My 2cts

~S~

335th_GRAthos 06-28-2011 11:39 PM

Those of you who experience this 1sec stutters when online, if you have some RAM to spare, it is worthwhile to experiment with it.

When I use RAMDRIVE, I never had any stutter.
When I do not (I can load the RAMDRIVE file but run it from the HDD instead from RAM), I do ;)

Just in case...

~S~

yakaddict 07-11-2011 07:53 PM

Well guys here is my take. I have a gtx 570, an i7-920 cpu at 3.6ghz, and 12gb ram running at 1440mhz and 9-9-9-24 timings. I made a ramdisk of 3gb and put in all updates, maps, planes, ground, buildings and 3dfo. It has made the gameplay somewhat smoother, especially on loadout and during combat. When flying over cities I can get smooth framerates till I fall to about 30 meters, at which point it starts to stutter no matter what my visual settings are. I usually run about medium and that works well, I've tried low and high but the effect is really little more than a loss or gain of about 15fps, and the stutter dosent go away. This game is in dire need of a few more patches. I'm not sure if a second gtx 570 would improve the graphics and framerate/stuttering significantly or not. Any opinions?

335th_GRAthos 07-11-2011 08:15 PM

Quote:

Originally Posted by yakaddict (Post 307870)
if a second gtx 570 would improve the graphics and framerate/stuttering significantly or not. Any opinions?

No it will not.

A GTX580 with 3Gb VRAM will.... ;)

Because the moment your fps halves is most probably the moment when the 1,3Gb VRAM of your GTX570 is full (and the card starts unloading/loading cycles). So only a GPU with VRAM above 1.5Gb will do the work.


~S~

LoBiSoMeM 07-11-2011 08:34 PM

The true is that this game REALLY need to be optimized for multicore and use much more RAM than it uses now. We don't really need +2GB VRAM vgas, we need to use more RAM. It's much more cheap...

335th_GRAthos 07-11-2011 09:30 PM

I think you are confusing DDR2 apples with DDR5 peaches....

If you want to understand why this game needs 3Gb VRAM, download Tuckie's video in HD (it is 350Mb) watch it and you understand.
here: http://forum.1cpublishing.eu/showthread.php?t=24093

~S~

LoBiSoMeM 07-11-2011 09:47 PM

Quote:

Originally Posted by 335th_GRAthos (Post 307897)
I think you are confusing DDR2 apples with DDR5 peaches....

If you want to understand why this game needs 3Gb VRAM, download Tuckie's video in HD (it is 350Mb) watch it and you understand.
here: http://forum.1cpublishing.eu/showthread.php?t=24093

~S~

The game don't "need" 3GB VRAM DDR5. The game in actual build use less RAM than could and have detailed textures with gigantic size. No need at all to 3GB VRAM, only some more optimization in textures size/amout/logic of loading into VRAM.

People need to calm down a little and wait for further optimization. More of 1GB of VRAM just to load textures? In ArmA2 we have lots of texture loading and now - with all optimizations - near zero stutters in 1GB VRAM cards. CloD isn't so much more detailed, just need hard work in optimization.

3GB VRAM is only needed in MASSIVE resolutions, and now in CloD it only minimize a flaw in graphics engine. I doubt will be needed all this VRAM in near future to fluid gameplay with high quality textures.


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