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-   -   4.101 RC - List of fixes (http://forum.fulqrumpublishing.com/showthread.php?t=18367)

Azimech 01-26-2011 07:41 AM

Quote:

Originally Posted by 5AF_8FS_Doc (Post 216660)
Good posts.

Why then does the p47 D have a supercharger lever in the throttle quadrant that never moves?

I have flown the jug at high altitude a ton... just tonight I was at 35k feet and was not able to attain anymore than 30 inches of MP. That was with a leaned pitch setting to about 80%. I even tried it at max RPM and it didnt help.

S~

That's IL2's way of simulating that the turbo has reached it's maximum RPM and therefore the aircraft's critical altitude.

Brain32 01-26-2011 12:17 PM

Speaking of P-47...AFAIK it's still the only prop plane in the game that can actually brake Mach 1 in a dive, that's a bit silly and should also be fixed.
The ThunderSabre lol

KG26_Alpha 01-26-2011 02:43 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 216587)
Geeez, I guess, you both need some ampoules with a special brewing, hm? ;-)

Quote:

Originally Posted by JtD (Post 216666)
That would be for me, he's going to have a bomblet instead. :D

Some of the stuff served in the pubs here can be comparable :)

Blackdog_kt 01-26-2011 03:44 PM

Quote:

Originally Posted by 5AF_8FS_Doc (Post 216660)
Good posts.

Why then does the p47 D have a supercharger lever in the throttle quadrant that never moves?

I have flown the jug at high altitude a ton... just tonight I was at 35k feet and was not able to attain anymore than 30 inches of MP. That was with a leaned pitch setting to about 80%. I even tried it at max RPM and it didnt help.

S~

That's more or less how it works actually. You were getting sea-level manifold pressure at 35k feet, so it's not bad at all ;)
I think this is the so called critical altitude, an altitude that when exceeding it the engine can't maintain sea-level pressure values anymore.

Edit: Seems Azimech beat me to it :grin:

Quote:

Originally Posted by Azimech (Post 216679)
That's IL2's way of simulating that the turbo has reached it's maximum RPM and therefore the aircraft's critical altitude.


5AF_8FS_Doc 01-26-2011 05:27 PM

Quote:

Originally Posted by Brain32 (Post 216762)
Speaking of P-47...AFAIK it's still the only prop plane in the game that can actually brake Mach 1 in a dive, that's a bit silly and should also be fixed.
The ThunderSabre lol

AFAIK I have never reached over 700 MPH at sea level in a jug. Even at a 90 degree dive angle I have never reached 600 MPH w/o breaking pieces of the aircraft off... Vital pieces.

The fastest you can go in a jug in a dive is about 550 IAS, which should be around 650 or so in TAS which is still short of mach 1 at sea level. Just last night a freaking 190D-9 was able to follow me in this dive w/o breaking up. Therefore, the jug is not the only plane that can dive consistently at that speed.

OrangeYoshi 01-26-2011 07:17 PM

A question for DT:

As has been said before, pilots had the last say in what kind of bomb delay they flew with, yes? Just like the bomb delay settings we already have in our arming screen, could bomb arming time be made an option that goes right next it?

I know there's the separate thread on this topic, but I figure asking here would get a better chance of a response.

JtD 01-26-2011 07:37 PM

Pilots hardly got to say which delay they wanted. This was decided on a higher level and then the pilots were instructed how to use the bombs they got. However, they'd hardly be getting bombs with a very long arming time if they were going to do treetop level attacks.

Nicholaiovitch 01-26-2011 07:47 PM

Great to hear that you are so far advanced with the patch.

Ref. this entry below:-

9. In dogfight missions, clients are not able to ground spawn from the test runways. The old narrow transparent runway should stays as airspawn only, but the two new transparent should be ground spawnable.

Will the spawn points be one behind the other near centre of runway....or will there be individual spawn points. If the latter, could we have a diagram issued so that airfields can be built without interfering with the spawn points?

Many thanks for all your efforts.

Nicholaiovitch:)

bf-110 01-26-2011 09:25 PM

Not sure if was told,but,any idea to when this will be released?

Brain32 01-26-2011 09:37 PM

Quote:

Originally Posted by 5AF_8FS_Doc (Post 216905)
AFAIK I have never reached over 700 MPH at sea level in a jug. Even at a 90 degree dive angle I have never reached 600 MPH w/o breaking pieces of the aircraft off... Vital pieces.

The fastest you can go in a jug in a dive is about 550 IAS, which should be around 650 or so in TAS which is still short of mach 1 at sea level. Just last night a freaking 190D-9 was able to follow me in this dive w/o breaking up. Therefore, the jug is not the only plane that can dive consistently at that speed.

Well I dived a few planes on Crimea map from 10 000m strait down to see what's maximum TAS.
Now since I don't know exactly at which altitude and what speed in kmh mach is reached I took 1224kmh as that is equal to Mach 1 at SeaLevel just to be totally sure, the only plane that got over 1200kmh TAS was P-47D(I managed 1250 before brake-up) they all broke up at roughly 3000m.
I tried with P-51D, 190D9,109k4, MkIX and P-47 ofcourse, several time.

However since all of them went past 1100 it's possible all of them are very close or even over Mach 1 but P-47 was like I said the only one to pass 1200kmh.

All in all I kinda remember TD mentioned something on compression effects and max mach numbers so I'll refrase my wish to:
"Fix insane dive speed ability in game on all planes - please"

I hope that one sounds better :)


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