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Another point I wanted to bring up... We are very used to seeing performance in IL2 with its older yet updated OpenGL engine. I can assure you one thing. The move to DX9 and above will offer a much better scaling and visuals. In other words if IL2 used DX9 you would already see much better performance versus the visuals.
What is going to be interesting is to see the impact on the CPU. Getting a game to scale via CPU is usually a myth. It just may be that it offers more options more than FPS. |
One brand or the other is not gonna make a huge differance. If Nvidia gets 10 more frames per second so be it. If you notice the differance in 10 fps you need a new GPU.
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My brain was probably addled by then :) For those pointing out the mimimal difference between the 570/6950 I can only say I had to decide where to throw my £300. And I don't throw money easily so I got quite deeply into those small differences :D And they are right. Between the two, it probably doesn't matter too much which way you jump if you are only considering "My Position". High tesselation and resolution needs would have pushed me towards the 6970. |
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be my guest: http://www.guru3d.com/article/geforce-gtx-580-review/7 less than $10/month |
S!
What I meant by comparing the 980X and 1090T BE is that those are the "top of the line" the manufacturer has. Now AMD launched the 1100T BE which is a bit more expensive than the 1090T. My comparison just showed that I can build an AMD top of the line rig capable of running ANY game greatly with less invested money than if I chose Intel/nVidia. If I could pour out money just like that, then sure I would run Intel rig, but my hard earned money is needed to run a family and RL too ;) So AMD was a logical choice for me and has not dissapointed me in any game I play :) As of stated above we seem to cling on IL-2 and it's rather old OpenGL engine to judge capabilities of a GPU. Sure in the Black Death track there is a difference in FPS, but when actually playing you can not tell the difference at all. And I have used both brands on IL-2, online and offline. I do not fully trust the benchmarks, I play the games I have and see myself :) With small tweaking I have gotten them to run as I want, on both brands again ;) I hope and wish SoW will NOT be optimized for just one brand, to get a symbol spinning or appearing on startup. DirectX is the same for both brands, they just need to get their drivers right. To force a player to change hardware because of some code writing is stupid and short sighted from any developer. I am pretty sure Oleg & Team have not fallen to this pit. |
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Can you imagine Oleg saying (eventually), "best system requirements AMD 3800+ dual core CPU (recommend overclocking)" ?! btw the 64 exe won't be available for some time and won't be as important as multi-core (another quote I picked up somewhere, please don't shoot the messenger). |
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2nd: Oleg programmed it, he probably knows better than you what he does. :rolleyes: |
People thinking about ATI/NVIDIA support and I only can think about multi-core full support and x64 memory adress.
I dream with devs working hard in these two points. It's time to go in this direction, and people with less than 4GB of RAM and x4 CPU starts to think about some upgrade... In sims, will be a must: much more performance for less money, with fully optimized engines for x64 and x4 or more cores. |
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But Oleg did say in a post during the last couple of months that the 64 exe would not be available for a while as they have more pressing things on their minds. Thats all I know. Then again it's my understanding that 32 bit supports 3.?? Gb RAM and can assign a full 2Gb RAM to a 32bit application. That's much better than trying to share a bare 2Gb RAM across the system AND the application as the Demo PCs apparently had to. |
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