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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

NSU 10-29-2010 12:42 PM

Quote:

Originally Posted by Dietger (Post 193646)
Oleg I can imagine the chaos =)

No problem!

Dietger

Hi you are the german Dietger who make the Ju88?

Baron 10-29-2010 12:43 PM

Good luck with the demonstration Oleg and thx for the update.

Gourmand 10-29-2010 12:44 PM

propeller broken, I love this kind of detail;)
http://img152.imageshack.us/img152/2251/brokene.jpg
:grin:

Oleg Maddox 10-29-2010 12:46 PM

Quote:

Originally Posted by Hecke (Post 193648)
Ok, but by now it looks not that good that grass is suddenly gone after a couple of metres distance.

I meant ground damage like deep bomb craters.

Is this still your "very bad" home computer?

"After a short" mans some several hundred meters?

We don't promised deep craters. They will be but not so deep. Limits in engine grid.
For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form.

Oleg Maddox 10-29-2010 12:48 PM

Quote:

Originally Posted by NSU (Post 193652)
Hi you are the german Dietger who make the Ju88?

Dietger ist Deutschman. Pilot. One of the very first beta testers of Il-2 and my friend. You can easy ask him in German.

322Sqn_Dusty 10-29-2010 12:49 PM

Quote:

Originally Posted by kristorf (Post 193651)
That must be the Hurricane reserved for me, .......crashed.

Good job.....the prang box is near the bar...

A seperate bombaimer, pilot would be nice (if possible to use in Coop) it would be great fun to fly with a full crew for old times again and now in Maddox games. Also is there in the realism damage model engine vibration modeled? (over the prop damage question).

Again thanks for the huge effords and also for the many replies to the questions.

philip.ed 10-29-2010 12:49 PM

Oleg, any input as to what type of PC this was played on?

HFC_Dolphin 10-29-2010 12:49 PM

Hi Oleg!

Will we see only white coloured tracers, or other colours as well?

Thanks,

Masi67 10-29-2010 12:50 PM

If you see grass moving in wind, you are flying too low anyway:)
Quote:

Originally Posted by Oleg Maddox (Post 193655)
"After a short" mans some several hundred meters?

We don't promised deep craters. They will be but not so deep. Limits in engine grid.
For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form.


philip.ed 10-29-2010 12:50 PM

Quote:

Originally Posted by HFC_Dolphin (Post 193659)
Hi Oleg!

Will we see only white coloured tracers, or other colours as well?

Thanks,

He has already answered this, mate :D He said there will be different types and colours, according to historically accurate documents he has.


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